Sid Meier's Civilization VI
Please no Giant Death Robot in Civ 7
Ok MAYBE we could have it in Civ 7 but I would much rather prefer if the devs rebalance it and make the GDR not just some end-game super unit like it is in gathering storm that just gets OP AF after researching more technologies.
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Автор сообщения: Gorbles
Автор сообщения: Code Trotter
I don't care if its the gravy on top. they shouldn't exist period. a unit designed to be "super" is not a good game design.
So why do tons of strategy games feature "super" or otherwise unique "endgame" units?

Feels like you're confusing "i don't like it" with "bad design".
Its too easy to field GDRs. They only need 3 uranium per turn to field. Also, im not completely opposed to the idea of an expensive, high-investment unit that powerful but it comes down to, the principle of combined arms warfare is that your Units need to support one another. so while yes, while I do quite like the design of the GDR in Civ 6, I do think that being able to just have your late game army compose of just GDRs and be able to win is dumb. Especially with the Air defense promotion, which that promotion takes away the GDR's one Major weakness, its weakness to air power/air attacks.

Combined arms is called combined arms. I think its much more interesting when you have to have your armies composed of various types of units as opposed to just spamming one unit type all the time. GDRs kill the need for having smart army compositions such as Anti cav, Ranged, Melee, and siege units supported by Air support. GDRs in the development cycle of Gathering Storm were going to originally just be 1 unit in a long list of other units. it was supposed to merge the heavy and light Calvary trees into one, which is kinda neat. but it being the only future unit is somewhat boring.

Also realistically Giant death robots IRL would be worthless on the battlefield. Its sorta like the logical fallacy that the Maus tank or the Panzer Landcruiser ratte would have been able to turn the tide of WW2 in favor of the Axis powers, instead of just being awesome target practice for allied fighter bombers and something for allied troops to gawk at when it runs out of fuel. Honestly, Even if we suspend real life. in Battletech, a world dominated by battle mechs, air support, and ships are still extremely valuable and can make or break an offensive

Also if you wanna talk super units, the heroes and legends mode is a much better example of Super units as a gameplay mechanic, noticed how I didn't complain about Heroes and Legends. Its because that its not as big of an issue. Its not even as much that GDRs are OP(which I think they are) but more that there no variety to future-era warfare.

Civ Beyond Earth actually Had Giant Death robots, but guess what? they weren't OP in that game. it had Super units, but they were much better balanced and Civ Beyond Earth just had a lot more variety when it came to future-era warfare to begin with.
All the problems you describe here aren't a GDR's design issue. It's an "AI not handling them properly" issue.
You have exactly the same issue with almost all kind of specific units. bots not using properly siege weapons. bots not using aircraft properly. bots not using battle rams properly. Bots not using ships... at all XD. It's an AI design issue, not a GDR design issue.
Отредактировано Evrach; 8 фев. 2024 г. в 10:13
At first I was disappointed that they simplify things, now I'm so glad they do. Late game turns take forever if you have a lot of cities and a lot of units
Автор сообщения: Evrach
All the problems you describe here aren't a GDR's design issues. It's an "AI not handling them properly" issue.
You have exactly the same issue with almost all kind of specific units. bots not using properly siege weapons. bots not using aircraft properly. bots not using battle rams properly. Bots not using ships... at all XD. It's an AI design issue, not a GDR design issue.
no, im talking about a player issue. but the GDR does make it super easy to just get steamrolled by the AI on Diety since the GDR as it is in Civ 6 is a braindead thing to use when upgraded. you can just turn your brain off(like the AI does) Like it makes being a dump ape in a strategy game viable. since you can just throw Max Promotion GDRs into a fight without a care in the world and still come out on top, no strategy required.
I would say: keep future tech and units, but add an option to set the an end era. Or i could also see it being part of an additional game mode, similar to what we now have with the New Frontier game modes. So no need to take something away many players like, when there's an option where both players can have fun with.
Автор сообщения: Maya-Neko
I would say: keep future tech and units, but add an option to set the an end era. Or i could also see it being part of an additional game mode, similar to what we now have with the New Frontier game modes. So no need to take something away many players like, when there's an option where both players can have fun with.
possible. again im not opposed to powerful end game units, but again Im not saying No Giant death Robots ever. I'm saying I hope their better balanced in the next game
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Дата создания: 7 фев. 2024 г. в 9:39
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