Sid Meier's Civilization VI

Sid Meier's Civilization VI

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sunscreemer Jan 27, 2024 @ 12:00am
Aerodrome variations, anyone know why?
An aviation variation vexation. Noticed my aerodromes have different plane limits yet all are the same (hangar and airport buildings neither buildings nor district pillaged), varies with some having 8 10 or 12 planes based there max, could be due to having some garrisoned in city centres I guess but seems different even accounting for that.

So does anyone know what's varying the max counts for aerodromes? Thank you.
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grognardgary Jan 27, 2024 @ 7:30am 
Airdromes in GS gain 2 aircraft with a hangar and two more with an airport if memory serves
plaguepenguin Jan 27, 2024 @ 8:25am 
All of those numbers -- 8, 10, or 12 -- seemed too high to me at first glance. But, because I rarely either get the aerodrome buildings or base planes in aerodromes, I checked the wiki, and while the max capacity with both buildings in Gathering Storm is 6, before that expansion it was indeed 8. I have no idea where 10 and 12 come from, but some mod seems the least unlikely possibility.
Last edited by plaguepenguin; Jan 27, 2024 @ 8:27am
grognardgary Jan 27, 2024 @ 11:41am 
Originally posted by plaguepenguin:
All of those numbers -- 8, 10, or 12 -- seemed too high to me at first glance. But, because I rarely either get the aerodrome buildings or base planes in aerodromes, I checked the wiki, and while the max capacity with both buildings in Gathering Storm is 6, before that expansion it was indeed 8. I have no idea where 10 and 12 come from, but some mod seems the least unlikely possibility.
Depends on what buildings you have built in you airdrome. Both airport and hanger appear to add to the number of craft you can put there. You can also have planes on air strips and in city centers that don't have an airdrome though you can't build aircraft there.
tulle040657 Jan 27, 2024 @ 4:29pm 
There are great people that can increase the number of aircraft that an individual aerodrome can store
sunscreemer Jan 28, 2024 @ 12:53am 
No mods, it's R and F but not GS so hangar and airport give plus four

I found one great person (Marina Raskova) that gives a single retirement boost of one slot so that could be the case as they are in cities captured from AI civs, although it seems this can only be used once, so could still also be weirdness of deploying planes or relocating them to another city's city centre or an airstrip if it varies the numbers to account for their 'home' aerodrome or something (perhaps for where they'd return if able should their new home be lost), will have to experiment as I move planes around! Wonder if aircraft carriers are also included? Likewise will have to look closer next play. Might just be where planes were originally built that may no longer be there.

Or maybe the AI gets a buff on aerodromes so it can have a bigger airforce with a small city count.

Wish Civ VI explained more stuff, there's a lot it doesn't tell you about the 'whys'. The wikis don't always have stuff from the smaller additional packs in the detail so there are some omissions there too, maybe there's something in a smaller pack that affects air capacity.

Could of course just be a bug with repairing a pillaged aerodrome that had a boost and it errors and adds the boost again, or something allows more great person charges or Raskova can do that more than once or who knows lol, not complaining as I need the slots (AI has lots of fighters/bombers and I suspect explodey things)
Lemurian1972 Jan 28, 2024 @ 6:53am 
Originally posted by sunscreemer:
No mods, it's R and F but not GS so hangar and airport give plus four

That's not correct. Even prior to GS the progression was 4+2+2. There's no way to get 10 0r 12 in an unmodded game
sunscreemer Jan 28, 2024 @ 10:38pm 
Originally posted by Lemurian1972:
Originally posted by sunscreemer:
No mods, it's R and F but not GS so hangar and airport give plus four

That's not correct. Even prior to GS the progression was 4+2+2. There's no way to get 10 0r 12 in an unmodded game

I assure you there is, even if its a bug there is, my unmodded R&F game has aerodromes showing 10 and 12 slots (one in my capital which was captured by a now extinct ai civ and which I took back and a few others here and there.)

But yes the hangar gives 2 extra, the airport another 2 for 8 base, that great person explains 1 extra (which I'm wondering does it also add 1 to the buildings which would give 3 extra? But then it can't be that as it would only affect one of the aerodromes.)

So I'm thinking it's one or more of five things:
A bug when pillaged hangars/airports are rebuilt or maybe from the pillaging in the first place or owner changes etc etc (hmm can you do this with cash and maybe that's bugged and treats it as a new building rather than a repair?)
Something added in one of the packs that's not listed in the wiki that I've missed as affecting this particular game (others have asked about the 10/12 a.i. aerodromes but I've not found a thread with an answer as yet so it seems a bit of a nobody knows!)
Something to do with aircraft carriers
Something to do with airbases built by military engineers and moving planes round
Something to do with basing planes in a different city to the aerodrome where the new home city has no aerodrome (maybe the other city gives you an extra slot as it's acting as a base for the plane)

One of those things where your curiosity bugs you and you just want to know (especially as it could be useful to know!)
Last edited by sunscreemer; Jan 28, 2024 @ 10:41pm
Lemurian1972 Jan 28, 2024 @ 11:23pm 
Well before I go into any deeper digging I'm going to ask for a screenshot. This game is approaching 8 years old, bugs like you're describing don't pop up without someone saying something. So yes, so we're all on the same page let's establish a few things-

1) Please post a screenshot to Steam
2) Please list the game ruleset you're using (edit- ignore this, I see where you said R&F)
3) Just so we're 100% clear- you have no mods installed? Not just no mods you think don't change the game, no mods at all? A screenshot of the mod loader showing nothing active would be a bonus.
4) additional basic info like the Leader you're playing, the difficulty, and the map would be relevant as well.

I'm not asking these things because I want to give you a hard time, but this is how bug hunting works.

99% of the time the issue is user error or a mod, so it pays to verify the issue and eliminate the most common cause. Once we're sure of that I or someone else will do some digging, and/or you can post a bug report. Another thing you can consider doing is if you've been keeping autosaves, go back into older saves and see if you can track what happened. This will go a long way toward replicating the bug if you have older saves.

Edit-Are the ones with extra slots cities you captured from the AI, and did they already have Aerodromes when you did so? I did a google search and found a Reddit post from 3 years ago where an AI city had 12 slots.
Last edited by Lemurian1972; Jan 28, 2024 @ 11:30pm
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Date Posted: Jan 27, 2024 @ 12:00am
Posts: 8