Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Alliance Questions
In the new DLC, including both expansions... ALLIANCES seem to be.... hmm, hall shall I put it, More "Strategic?" I guess... Idk!! Still haven't scoped my mind around the concept entirely!!

If I understand what Civilopedia says... Alliances may form at level 1 for any of the 5 alliance types, and grow from there for that specific alliance? Once one type is formed, NO other alliance of that type FOR you may FORM?? OR no other alliance of THAT Type may Form on the whole map??? I was confused here...


AND.... It wasn't clear. Once you form ONE alliance with ONE Civ using one type, can you ALSO Form a SECOND type of alliance with the same Civ? If I form a L1 Religious Alliance with a neighbor, can I eventually also Form a L1 Military or any other, alliance with that SAME Civ?

Thanks!
Originally posted by tempest.of.emptiness:
You can form up to five alliances: one of each type, each with a different civ. No civ may have two alliances of the same type, so for example if player A has a religious alliance with player B, then player C will not be able to form a religious alliance with either player A or player B as long as that alliance remains.

An alliance lasts for a fixed duration, after which it will be necessary to renew it. If you do form another alliance with your previous partner, it does not have to be the same type. For example, you might have a research alliance with player A, but then they are attacked by player B (and as player A's ally, you are drawn into the war). When your research alliance expires, you might decide to form a military alliance with player A, to aid with your war efforts - so long as neither you nor player A is already in another military alliance.

When you form an alliance with a civ, that alliance gains experience over time and at certain thresholds will increase in level. The benefits that an alliance provides improve as the alliance reaches higher levels. When an alliance ends, the progress between those two signatories does not reset. So, if you have a prolonged cultural alliance with player A, and it levels up to level 2, but then you have a falling out and you do not renew the alliance for a while. Your alliance progress with player A will not increase while no alliance exists, but when you form another alliance of any type it will be a level 2 alliance and then continue advancing toward level 3. Note that the alliance level is tied to the civ you ally with, not the type of alliance.

Finally, you cannot form more than one alliance with any given civ.
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SHE is Ripe for an alliance!! Is she NOT?? But idk how or what to persue?? So many choices now!
Last edited by americanman_4_life; Feb 16, 2020 @ 3:25pm
The author of this thread has indicated that this post answers the original topic.
You can form up to five alliances: one of each type, each with a different civ. No civ may have two alliances of the same type, so for example if player A has a religious alliance with player B, then player C will not be able to form a religious alliance with either player A or player B as long as that alliance remains.

An alliance lasts for a fixed duration, after which it will be necessary to renew it. If you do form another alliance with your previous partner, it does not have to be the same type. For example, you might have a research alliance with player A, but then they are attacked by player B (and as player A's ally, you are drawn into the war). When your research alliance expires, you might decide to form a military alliance with player A, to aid with your war efforts - so long as neither you nor player A is already in another military alliance.

When you form an alliance with a civ, that alliance gains experience over time and at certain thresholds will increase in level. The benefits that an alliance provides improve as the alliance reaches higher levels. When an alliance ends, the progress between those two signatories does not reset. So, if you have a prolonged cultural alliance with player A, and it levels up to level 2, but then you have a falling out and you do not renew the alliance for a while. Your alliance progress with player A will not increase while no alliance exists, but when you form another alliance of any type it will be a level 2 alliance and then continue advancing toward level 3. Note that the alliance level is tied to the civ you ally with, not the type of alliance.

Finally, you cannot form more than one alliance with any given civ.
Synavix Feb 16, 2020 @ 3:44pm 
Each player can only have one of each type of alliance. So even if there are 12 AI and you're friends with all of them, you can only form 5 alliances max. And each one of them can form 5 of their own, max (with overlap).

Your alliance level is specific to each player, and it doesnt matter what the alliance type is. If you make a religious alliance with Gilgamesh and it eventually ranks up to a level 2 alliance, if you later change to a scientific alliance it will still be level 2. You can view your alliance level/xp in the leader screen (one of the buttons at the top, I can't remember which). It goes up by about 1 XP per turn that you are allied, slightly more if you send/receive a trade route with that leader or have certain policies.

You can only have one type of alliance with a leader at a time. It eventually wears off (something like every 30 turns or so?). And that's when you can try to change alliance types when you request it to be renewed.
Thanks guys. helps... a little... I don't like the limitations on alliances, but maybe cause I've been so accustomed to how it's been in the past. We'll just have to see how I adapt to this!
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Date Posted: Feb 16, 2020 @ 3:10pm
Posts: 4