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If you build on a luxury, you get the resource.
If you build on a strategic, you get the resource. But you do not get credit for a mine or pasture in the context of tech boosts.
Districts Will destroy bonus resource but not luxery OR strategic.
->
By default a city center Will produce 2 food, 1 production.. buy if the tile it is on ha a higher output in food and/or production than that bigger number is used.
You will get acces to the luxery/strategic if it's under a district.
And same if I decided to build on top of Iron?
Yes, but you still need the tech that would allow you to build the improvement on the resource (Irrigation for Wine/Citrus, Mining for mined luxuries, etc) in order to collect the resource.
Got it. Thanks very much. Theres this tabacco resource on my map that I game with, and its location is perfect for a city due to the volcano nearby and other resources.
Did that used to be true? It is not anymore. Last game, I settled on olives first turn and received them. Was able to trade them by turn 9 or 10 when I met first other civ. I still didn't have irrigation at the time.
Edit: just tested with a couple restarts, and it worked for citrus as well on first turn. Gonna try a couple more to hopefully find a mining luxury.
Edit2: lol, that didn't take long, first try got marble for a turn two city start, and that came in as an amenity right away as well.