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I'm not sure what TSL map is, but this is the second game in a row (out of three since I had the latest DLCs) where rainforest food output (and production output) is in the high teens in the late game.
Part of it is that there has been a large landmass of jungle, and it seems to go in a big circle for dozens of turns continuous burning, regrowing, and burning again. Each time it burns it increases production and food output. This is second game in a row like this, so I can't believe I'm the only one experiencing this.
Interestingly, there is forest right next to the rainforest but it never seems to catch on fire or get ludicrously high points.
For my cities with the highest output, yes I do, and yes, I do have rainforest specific wonders there that are boosting it- without going back and checking, I can't say exactly how much (I'm guessing not more than 2 or 3), but even with that, it is still an absurd amount. I'm Japan this game, so I don't have any Brazil specific rainforest perks. Still, with such high output, I can pretty outbuild any civ in those cities, so they have several wonders each.
I think what causes it is when a large rainforest has a non-rainforest terrain in the center, so the fires burn around and around for half the game by the time the fire does another circuit the previous terrain has regrown.
The areas with the obscene output in both games have been between my civ and a rival civ where we at first didn't build close to each other, so there also wasn't a lot of removed rainforest tiles to stop the fires burning almost continuously for the first half the game.
(in the most recent game, the fires lasted a few ages at the start and made it impossible to colonize, or invade my neighbour). It almost seems like a cheat though. There should be a max-cap to how much advantage fire can provide. I'm just glad I got the bonus instead of a rival.
I'll say it again: Honestly, unless you really want to mess with strange rules, turn off all the DLC that you're not planning on using when you start the game. The base game is always going to be way more balanced without all the strange items added by the DLC packs.
Can you not? I know on advanced game setup there is an option to adjust how frequently they occur, I would be surprised if this option doesn't allow you to turn them off completely.
Anyway, as others have said, you can turn off the DLC, turn down the disaster frequency, avoid Apocalypse mode, and choose map scripts that don't generate regions where this can happen. That's the work-around.
If you set the slider to zero, you still get some forest fires, coastal flooding and eruptions.