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Science is purely a yield game.
Hammurabi is the more advanced version if you are good at eurekas farming.
The lower the difficulty, the less competition you have for culture and tourism. You end up getting cultural dominance easily over civs that don't focus on all the things that get them domestic tourists. It's always the one or two that do all those things that get them domestic tourists that are the last to fall to your onslaught. Low difficulty means that this one or two aren't able to get very far in their tourism so you can overwhelm them also not too long after the easy prey fall victim. Their gain is your loss, and if they can't move forward easily, your path is easier.
For science victory, both you and the AI are running against the clock, not each other. However well any civ is doing in the space race, that doesn't help or hinder any other civ's progress towards the goal. Whoever gets to the end first wins, period. The only way the competition factors in is if they get there first, which should never happen on lower difficulty.
At higher difficulty, you can almost always get to a science victory first, if that's what you choose to focus on by the mid-game. There's a chance you won't get to any victory first,of course, because the AI is going to get both their tourism up there, and their exoplanet expedition launched, in way fewer turns than they would at Prince, because of their huge yield bonuses.
You could still win by science earlier than tourism at lower difficulty, by playing a less balanced game. You have the luxury of getting and staying ahead in everything at lower difficulty, so it's natural to play a balanced game that does that, keeps you ahead across the board. Stop doing that and focus campuses and industrial zones, plus every wonder, policy card, govt plaza building, suzerainty bonus, etc. that helps win science victory, and you'll get there quicker than to culture victory. Focusing for science victory, of course, means that you put all the things that help you win culture victory at a lower priority, because the game forces you to make trade-offs.
However, if you have confidence running a religion based game, Saladin is actually easy to get a scientific win, because of his unique building, the Madrasa, and that spreading your religion gives you more science, and makes it cheaper for neighbors you convert to build the Madrasa, which boosts your science even more. And, no need to rush to get a Great Prophet, as you get the last one no matter what. It's an interesting way to win a Scientific victory, and I had a lot of fun with it. I noticed I always ended up racing Saladin on science victories over time back before the DLCs came out, and I found out why, he's designed to be a scientific powerhouse, through religion.
Play on emperor or above if your'e tired of winning culture victories on accident. You will not win a culture victory on accident on deity or immortal. As the AI has significant amount more cultural out put.
If you want to get a science victory on easy difficulties just don't build tourism at all. Anything that generates tourism, avoid it. The AI barely builds culture on king or lower so they can't defend against your tourism scores.
When you start a game, do the advanced game setup and unselect culture victory. That way you CAN'T win that way.
This will really "launch" you into a science victory at late game but if you wait until you are already in the process of building space parts then it's already too late.
The other thing to do is protect your rocket building sites with spies because if you are ahead of the AI in a victory condition they'll try to sabotage your production.
Another option is to just disable the Cultural Victory Condition. I usually will do that for diplomatic victory condition because that is way too easy to get and usually results in not getting very far through the eras.