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There are ways to take advantage of the strengths of pretty much every leader for a culture victory. :)
So you know how the building holds 3 works of art? If all three of them are the same type (Landscape, Portait, Religious, etc) but are from a different artist, it gives a really nice bonus.
Writing and Music don't really matter for set bonuses so use them wherever you can fit them. Its just the artists and artifacts you have to pay attention to. If you refuse to recruit a great artist, you'll have more points towards getting the next one, so if you're not going to use portraits for example, skip it.
I can't say anything about 5 since I haven't played it.
There are two museum types you can put in your theater districts.
- Archaeological museums: train an archaeologist in this city, then excavate artifacts with them. Three slots to fill, and then that archeologist is gone. Artifacts normally provide 3 each of culture and tourism, and the museum can be themed by having artifacts of different civs and the same era for double yield. You can swap artifacts between museums for a better chance at the theming bonus, but only once those museums are full.
- Art museums: create great works of art by activating great artists in the district. Three activations per artist, three slots to fill per museum. These works normally provide 3 culture and 2 tourism*, but additional works by the same artist in the same museum only provide 1 and 1. You can theme museums by having works of the same type by different artists, again for double yield. Works of art can be moved around regardless of empty/full status, but only if they've been in their current location for at least ten turns. Try to put them in the right spot the first time.
So, an art museum with three works by the same artist gets +5 culture and +4 tourism. A fully themed art museum with three works of the same type by three different artists gets +18 culture and +12 tourism. Quite the difference.
You can also trade great works; buying them from the AI may be expensive, but it's a way to convert one resource to another and pursue the win you're looking for.
Also, go ahead and recruit all those great artists. They can just stand around doing nothing until you've built enough art museums to hold their works. You can't lose great people in Civ 6 unless you're fully defeated; they just return to a city if attacked.
* Not necessarily constant across all works. In the save I opened up to test, I had a set of works by one particular artist that were worth 3 culture and 4 tourism each.