Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Garrow Apr 8, 2023 @ 4:46pm
easiest civs for culture victory
i've had alot of hours in civ 5 but im struggling alot with 6, what are the best civs to learn the game? My favorite victory is culture and i don't really like war, rather have a secondary focus in either science religion gold etc (unless i should avoid religion while learning?)

also im confused about great people, i've been building districts in every city i have but i have wayyy more great works than slots, should i not recruit any great people until i have the room?
Last edited by Garrow; Apr 8, 2023 @ 4:48pm
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grognardgary Apr 8, 2023 @ 5:11pm 
Take cathedral for one of your religious picks gets you a few more places to stash great works until you get the tech for museums,
Vote Quimby Apr 8, 2023 @ 5:27pm 
Russia for example. Good culture gain. Also Sweden maybe.
colostmy4 Apr 8, 2023 @ 5:30pm 
either of Congo leaders, that one Greek lady, Gordo or whatever her name is.
Copernicus Apr 8, 2023 @ 6:18pm 
The fun thing about a Culture victory is that you can go about it in any number of ways. If you like to build tall, get a few of your cities building early world wonders; they generate plenty of culture as they age. If you like to build wide, put a theater district in as many cities as you can, and overpower the competition that way. If you go for religious sites early, use that faith to first purchase lots of great people producing great works, then a naturalist or two, then lots of rock bands. Even if you're concentrating on military conquest, the more battles you engage in early, the more archaeological sites you will have nearby once you reach the end game (and you can use your military might to just scoop up other Civs' archaeological sites as well).

There are ways to take advantage of the strengths of pretty much every leader for a culture victory. :)
KingKickAss Apr 8, 2023 @ 11:01pm 
Recruit the great artists that you actually need and it should cut down on you overflowing with great works.
So you know how the building holds 3 works of art? If all three of them are the same type (Landscape, Portait, Religious, etc) but are from a different artist, it gives a really nice bonus.
Garrow Apr 8, 2023 @ 11:19pm 
Originally posted by KingKickAss:
Recruit the great artists that you actually need and it should cut down on you overflowing with great works.
So you know how the building holds 3 works of art? If all three of them are the same type (Landscape, Portait, Religious, etc) but are from a different artist, it gives a really nice bonus.
arts have different types in this game? did 5 have that? lol i thought it was just era and civ
Last edited by Garrow; Apr 8, 2023 @ 11:19pm
KingKickAss Apr 9, 2023 @ 12:23am 
Originally posted by Garrow:
Originally posted by KingKickAss:
Recruit the great artists that you actually need and it should cut down on you overflowing with great works.
So you know how the building holds 3 works of art? If all three of them are the same type (Landscape, Portait, Religious, etc) but are from a different artist, it gives a really nice bonus.
arts have different types in this game? did 5 have that? lol i thought it was just era and civ
Yeah, if you look at your great works, they'll have different frames and it will say what kind they are. Religious artwork will have a silver border for example.
Writing and Music don't really matter for set bonuses so use them wherever you can fit them. Its just the artists and artifacts you have to pay attention to. If you refuse to recruit a great artist, you'll have more points towards getting the next one, so if you're not going to use portraits for example, skip it.

I can't say anything about 5 since I haven't played it.
Last edited by KingKickAss; Apr 9, 2023 @ 12:24am
jmerry82 Apr 9, 2023 @ 7:47pm 
Originally posted by Garrow:
arts have different types in this game? did 5 have that? lol i thought it was just era and civ

There are two museum types you can put in your theater districts.
- Archaeological museums: train an archaeologist in this city, then excavate artifacts with them. Three slots to fill, and then that archeologist is gone. Artifacts normally provide 3 each of culture and tourism, and the museum can be themed by having artifacts of different civs and the same era for double yield. You can swap artifacts between museums for a better chance at the theming bonus, but only once those museums are full.
- Art museums: create great works of art by activating great artists in the district. Three activations per artist, three slots to fill per museum. These works normally provide 3 culture and 2 tourism*, but additional works by the same artist in the same museum only provide 1 and 1. You can theme museums by having works of the same type by different artists, again for double yield. Works of art can be moved around regardless of empty/full status, but only if they've been in their current location for at least ten turns. Try to put them in the right spot the first time.

So, an art museum with three works by the same artist gets +5 culture and +4 tourism. A fully themed art museum with three works of the same type by three different artists gets +18 culture and +12 tourism. Quite the difference.

You can also trade great works; buying them from the AI may be expensive, but it's a way to convert one resource to another and pursue the win you're looking for.

Also, go ahead and recruit all those great artists. They can just stand around doing nothing until you've built enough art museums to hold their works. You can't lose great people in Civ 6 unless you're fully defeated; they just return to a city if attacked.

* Not necessarily constant across all works. In the save I opened up to test, I had a set of works by one particular artist that were worth 3 culture and 4 tourism each.
Hamish Apr 10, 2023 @ 12:53am 
Personally I think the fastest road to culture victory is building lots of Wonders early to generate early tourism. Qin Shi Huang's ability to let builders build early wonders gets you a head start on this!
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Date Posted: Apr 8, 2023 @ 4:46pm
Posts: 9