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The default rules should provide a well balanced game that is still enjoyable.
Units within your borders are also safe. You can happily place an Archer inside your lines and plink at bribed barbarians.
:) I've forgotten how scary barbarians can be when first starting out in this game. At the higher difficulty levels, barbarians have the lifespan of a fruit fly; the armies of both other players and of city states jump on nearby camps and swat them down mercilessly. You have to be proactive if you want to harvest any barbarians before they disappear.
How I wish that were true, but it's not. Playing on immortal, I send units out to fogbust before any barb scouts can find my cities. I always destroy the camps when given the chance. Barb farming for the loot is just too dangerous on high levels.
You must be joking. Once I started playing Deity, my only way of surviving has been to advance my warriors to the nearest camp and loot it, then move to the next one, then the next, etc. Otherwise I have no chance catching up to the competition.
Of course, I'm talking advantage of the AI's poor military ability. Terrain, combined arms, the policy card that provides +5 strength vs barbs, proper unit upgrades, there are ways to take advantage of barbarian encampments.