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I moved the tower in a sea hex next to the city and attacked by land with heavy cavalry. The notification log (I have a mod that shows it) says I did 1 city center damage and 12 defense damage. Hovering over the city's health bar shows garrison health 199/200 and fortification health 188/200.
So it looks to me like the siege tower isn't doing anything when embarked, but I can't tell whether the city has renaissance walls or not. There are two little shield icons to the left of the strength number which is to the left of the health bars. Does that mean level 2, Medieval, walls?
So I reloaded, and this time landed the siege unit next to the city on land, and then attacked with the cavalry, and I got the same damage result! It makes me think the city has Renaissance walls, or that I don't understand what's going on at all.
Just to close the loop, I ran a third time, this time with the siege tower not adjacent on land or sea, and the cavalry did the same damage, 1 to the defenses and 12 to the wall.
So clearly the siege tower is doing nothing under any circumstance.
*How can I tell what level of walls a city has?*
You can tell what level of walls a city has by hovering your mouse over the City Center. If the city has a second health bar but the pop-up does not list any walls, the City has Urban Defenses. You could also see how much health the second health bar has as each layer of walls adds 100 health with Urban Defenses giving 400 health regardless of which level of walls a city has.
If you want to use heavy cav to blitz walled cities, you have to be Basil.
This is so obvious and inarguable that I didn't think I would have to explain it to this crowd.
Somewhere along the way they changed it. Now you only need one ram or tower next to the city and all melee and anti-cav attacking the city get the benefit, even if not next to or under the ram or tower.