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报告翻译问题
Because the AI has a surplus and you are the only person to trade with, it's happy to get rid of the extra goods at any price.
The AI follows the same thinking. As in everything else, it doesn't think as well as you do, so it tends to pay more for your luxuries than it charges you for its luxuries. Sure, that's an exploit, but playing against AI instead of humans is the foundational exploit. Play at a higher difficulty and you grant the AI a set of huge counter-exploits, so you can take advantage of these little exploits without feeling bad about yourself.
Hey, at least the game makes it difficult for you to do luxury arbitrage. It does let you do diplo favor arbitrage, and that seems to me more exploitative. Way back, earlier versions of Civ (Civ 2?) let you do tech arbitrage, and that was such a game-crippling exploit that they stopped allowing that a long time ago.
Is that so? I thought, the AI players trade with each other too.
Afair, it was like this in Civ5. When I came too late, my trade partner has given his surplus good to someone else already, in exchange for a missing luxury good.
AI "thinks" only in the way the devs want to.
It would be easy to program it in a way that they pay and charge the same. Then, exploits like this would be out of the way without any complications.
Sure, but I would prefer less exploits and less counter-exploits to balance this.
My "feeling bad" is about: "It could be so easy to wipe out this exploit".
How?
I did not get that point.
_____________________________
About Civ5
(long time ago)
Do I remember right, that all factions (player and AI) did trade lux goods with each other? And that they were trading them like 1 vs 1,
or when with money, at a reasonable (balanced) price?
If yes, I will use this exploit ofc, when all the others do.
Still, situation is really unsatisfying.
Weird thing is also, that factions give me artworks for almost free. They have such a cultural impact. Thats absolutely imbalanced.
_________________
Anyone knows a mod to fix this (I always prefer to play without mod, but when there are flaws like that, I am start thinking).
If the AI player doesn't like you they won't give you favorable trades or trade with you at all. It only does if you have good relationship.
The AI also don't give you extra gold for an additional copy of a luxury. They are only playing for the first copy you offer. So you should only trade 1 copy to each civ and the other to another civ that doesn't have the luxury resource. You can only benefit from one copy luxury resources and the AI keeps that in mind when offering you gold for them.
IF you want the AI to behave like real players would in multiple player, just don't trade with them at all. Problem solved. You don't need a mod. You just don't trade with them. It always amazes me how people can't see the simplest solution to whatever they want to do in a game and think they need a mod for it.
You can't really make trading for great works more expensive without making trading for them pointless. You'd always be better off spending your gold on military units or buildings.
I am afraid, thats not a solution (presumed your comment is not ironical).
Coz there should be trade. Thats an unavoidable part of the game. Amenities are mainly coming from it.
So I will trade lux goods only 1 vs 1. If I have no surplus lux good, I will get no one from someone else. No buying goods for money.
Devs easily could solve this, and I would love to buy lux goods for a reasonable amount of money.
Btw. I never sold my own surplus lux goods. If I do not get enough for it, I just keep it for factions on the other continent. :)
The trading factions are allies.
May be my allies want to subsidize me - gifting me with what they have in surplus.