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Note, there are some exceptions to these basic tenets via world congress, great people, etc.
But that is kind of the basic 101 version.
Cities require a specific number of "Amenities" to remain content, based upon their population. Each luxury resource can provide 1 Amenity to four cities, but multiple copies of a particular resource do not provide any additional benefits. Therefore, you can trade away excess quantities of luxury resources without losing any benefits to your own cities.
Depending on your diplomatic status with other Civs, and on how much they need more Amenities (and whether they need the specific Amenity you are trading), they can offer you a lot, a little, or nothing at all in trade. You'll need to improve your relationships, and determine the optimal set of goods, in order to get a good deal.
I don't believe the standard Civ VI ruleset includes "corporations" or "monopolies".
Read more here:
https://civilization.fandom.com/wiki/Industry_(Civ6)
https://civilization.fandom.com/wiki/Corporation_(Civ6)
There is a monopolies and corporations game mode included in the New Frontier Pass.
Ah! Sorry, I haven't gotten that yet. :)
It's a bit bugged. Though there is a mod to somewhat negate that bug.
But still, not missing a ton with those game modes. They are interesting, but not balanced well. Of course not being balanced well does not mean they aren't fun to play with here and there!
Oh so thats what the merchant does. I always say it says "if you use this power, it wont be able to build anything" and im like, uh, build what? this makes more sense now, i dont think i've ever had 3 of the same resource before. somehow.
maybe i can ask maoi to help a brother out
thanks