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Oh and in answer to your first question posited because you will lose other wise and in short order. In six you simply can't produce enough science and culture in two cities to stay relevant let alone alive.
Also the cities are everything advice from Stormwinds, I appreciate that advice.
like, prince level, if you're gilgamesh and you just build donkey carts you will conquer every city around until someone builds a wall.
aztec is pretty brutal with just eagle warriors build if everyone else has only 1 city, so king or below.
Don't just follow someone elses building order blindly though. You can adapt it to your playstyle and especially the circumstances. Sometimes your city is covered by mountains or water, in which case you might already be able to defend your city effectively with 2-3 units, other times you might find yourself in a position with 2-3 barbarian camps in multiple directions or maybe a scout detects your city, in which case more units might be more important.
In the end the most important thing to get here: Have as many units as necessary, but as less as possible, because if nobody comes after you, then your units aren't helping you in getting bigger in any way.
And generally keep in mind, that if you see that you've plenty of space, that Magnus is a valid option as your first gouvernor, as one of his first unlockable abilities is to not consume a pop when building a settler. If you then beeline the gouvernment plaza and building the ancestral hall, then you also get a free builder in your newly founded cities on top of that. That's like dozens, if not hundreds of turns you can save on production time, depending on how many cities you're are able to settle.
Also, try some other maps than pangea, or limit how many other civs are in the game. I go for 8 civs, the map is less crowded that way.
I try to get at least 3-4 cities early on, because resources matter. For science, faith, strategic, and for trade. Then when I'm stable, I throw in the cheaper settler card, and spam settlers out of a city with Magnus, so population isn't depleted.
Barbs are your choice - I have them, because once you learn to deal with them, they can be trivial, with once in a while a bad spawn happens and they wreck you - but they're great for leveling military units early on.
But play how you want, but I feel not settling a couple cities early on is gimping yourself - the other civs start with 3 cities, and they can get too far ahead in culture and science than you, very quickly - and grab territory you won't get. You're also leaving internal trade and a lot of districts on the table early on. Internal trade is too useful to not have the cities for it early on.