Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Clarify: You can still build roads, manually...
Many seem under the impression that road building is completely gone from the game so this is important to note:
Trade also works very similarly to Civ 5, where automated caravans travel back and forth between cities of your choosing and provide both ends with resource bonuses. There’s one major difference: trade caravans are, at least during these early turns, the only way to build roads between cities. “We thought that was a good way to go for the early game, because historically roads were built along trade routes,” says Beach. It also contributes to his larger goal of reducing tile-by-tile micromanagement, while dramatically increasing the role of both domestic and international trade until you research military engineers in the mid-game and can build your own roads.
That's Lead Designer, Ed Beach, speaking with IGN
http://www.ign.com/articles/2016/05/25/civilization-6s-new-game-changer-features
Dernière modification de Darkwing; 26 mai 2016 à 5h00
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Sounds like military engineers aren't the same thing as builders. Presumably there's a different set of things they can build.
I edited the title. Will that keep me free of scourn?
SamBC a écrit :
Sounds like military engineers aren't the same thing as builders. Presumably there's a different set of things they can build.
And I think you just answered my question about this screenshot:
http://steamcommunity.com/sharedfiles/filedetails/?id=691186035
Where we see what appears to be a sort of military base outside of civilization borders.
It seems like something a military engineer would be capable of doing...
The HYPE train is getting stronger!
So, speculation on the engineers? Build roads confirmed. What more?
Build forts? Speed up military unit construction?
I'd guess forts/bases/airfields, ...trenches? Canals?
Oh god, I would love to be able to build trenches in the Great War era! This needs to happen.
Quill18 said that China could build the great wall one tile at a time on their border. So there's a good chance that other's can build a standard wall and possibly other military tiles. Tiles seems really important this time and a focus of Civ VI instead of simply building a city in the right spot and putting some workers on auto for the whole game.
Dernière modification de Apoc; 26 mai 2016 à 6h06
Apoc a écrit :
Tiles seems really important this time and a focus of Civ VI instead of simply building a city in the right spot and putting some workers on auto for the whole game.

I wonder though if it will be really convoluted. Moving armies is a pain in Civ V now they're doing the same with cities.
I wonder if Military Engineers can build more than just Bases & Roads? stuff like Coastal Artillery, Minefields, SAM Sites, and etc etc.

If they can, that would be awesome!
Dernière modification de Dunabar; 26 mai 2016 à 6h55
Yeah the only thing about being able to build ALL those things is that there are already So many things that require you to use entire tiles. Having said that, I would bet there's a naval version of the military engineer.
True, but that means you would have to consider your defenses and future late-game invasions a bit more. You wouldn't need them all over your territory, just on the borders or during invasions where you make some temp changes. IE: I will get rid of this farm for now and put this SAM Site here till the enemy's air campaign is either weakened or completely halted.
I'm not saying it would be a bad thing, I'd definitely like that. I just think the devs might consider that to be throwing too much at the player.
Apoc a écrit :
Tiles seems really important this time and a focus of Civ VI instead of simply building a city in the right spot and putting some workers on auto for the whole game.

Tiles always used to be imporatant in previous civs (certainly they were impotant in Civ IV and before), also I can say with all honesty I never played a single game of Civ where I chose the *right spot* and put workers on *auto* for the whole game. I hope that is just a bit of rhetorical silly banter, because if it were really possible to do well adopting such a nonsense as that, there is something far wrong.
Dernière modification de Sticky Wicket; 26 mai 2016 à 7h48
Remember Byron a écrit :
Apoc a écrit :
Tiles seems really important this time and a focus of Civ VI instead of simply building a city in the right spot and putting some workers on auto for the whole game.

Tiles always used to be imporatant in previous civs (certainly they were impotant in Civ IV and before), also I can say with all honesty I never played a single game of Civ where I chose the *right spot* and put workers on *auto* for the whole game. I hope that is just a bit of rhetorical silly banter, because if it were really possible to do well in a game adopting such a nonsense as that, there is something far wrong.

It's not the whole equation and maybe it could cause problems on the highest difficulties but I won AI games with most workers on auto, sometimes having one or two doing some specific task manually. I don't remember enough in previous games but the Auto workers seemed to be pretty good in Civ V at least with the option of having them not overwrite improvments. When you start conquering some other nations and you end up having too many cities, it would take a long time to manually control enough workers all across the map. Not optimal but workers are a boring and repetitive part to me so I'm glad of the new Builder.
Thunder a écrit :
I'm not saying it would be a bad thing, I'd definitely like that. I just think the devs might consider that to be throwing too much at the player.

Yeah that is very possible. I hope they don't feel that way, but Mods are always a option later down the road if worse comes to worse.
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Posté le 26 mai 2016 à 4h56
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