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With all the changes they're doing, it seems very possible that construction of units aren't limited to the main city square anymore. But other a tile where you have a fitting building. Such as a barracks for soldiers, harbor for ships and maybe an airfield for planes.
Thats a pretty amazing change,
As for multiple production queues.. I doubt that will be the case. It's probably still one at a time. Producing Multiple items at the same time wouldn't really make sense if they still use the same pool of production - the last one would be finished at exactly the same time that the last one would have been finished if you actually queued one after the other.
Also, that's not how the hex grid is supposed to look. :p
That really would be good, and not before time.
I have thought for years that Civ games need a system where a cities can have multiple build queue's; it makes no sense at all that you can't build units at the same time as buildings for examle. if they really have introduced such a system it would be a big plus IMO.
The logical thing to do would be to not have it coming form the same pool, as such, with regards to units and buildings, the two require almost completley different resources etc, and so it would work very well.
Traditionally in Civ water tiles provide more trade/money, and so a coastal city will potentially be good for a *finance city*. That idea could be developed.
Also, coastal cities can be used to hold sea choke points like a strait or between two islands.
Units - draw from population pool
?
So if you have access to the sea more than lets say a jungle or something related to industry, your research when it comes to anything related to ships and the water be improved over someone who's on the last away from it.
Yes something like that, but also relationship to strategic rescources would be good. It could also introduce some interesting new resources into the game too, and new buildings/processess. Seperate build queue pools could be enhanced by City buildings; cement works+steel works+stonemasons for building queue's and textile workshops/academies/schools for units.
From a gameplay perspective I also don't see the benefit of having Military Units use some "alternative type of production" when there is already general production around. Why would you want to split it up when everything using the same type of production already creates a desirable scenario where you have to decide between developing your cities or developing your military.
I'm pretty sure Military Units will still be produced by however the new "Production"-Yield will be called.
It would make perfect sense, and would be more realistic. Yes there might be some cross-over with some materials, but essentially, no, they use different things.
Any town or city is able to have a program of developing civic buildings at the same time as developing the population. It has never made sense that a City can only focus on one thing at a time.