Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Nequis Nov 27, 2022 @ 6:25am
What's the issue with everyone declaring war on me?
Alright new player here but besides finding the game dull and flaky i just can't wrap my head around this.

Start with Rome,get attacked by 3 barbarian tribes that raze my settlement cause instead of attacking the closest civ they all swarm me with 8 units from the corners of the world.

I kill the barbarians after a long siege where i nearly lost before turn 30

Get hit by a wave of islamic missionaries,then for some reason saladin whatever declares war on me (i don't even know where he is or who tf he is yet)

After being forced to fight off the barbarians i find myself with lots of military tech so i just waltz my legions over the arabs and erase them

The USA declare war on me (i have no ♥♥♥♥♥♥♥ idea even now by turn 200 where they even are on the map)

Britain denounces me and am pretty sure will attack me soon while the USA asks me for peace


What kind of idiotic game is this? What's the matter with all these nobodys none has ever even met on the map deciding they hate your guts despite not even being on the same friggin part of the map? And for no reason ontop of it? I wanted to go for science/culture and instead i got forced to just walk all over the other civs cause they keep declaring war on me when i was just trying to mind my own business.
Originally posted by plaguepenguin:
You have to play the map you're given, which tends to frustrate your preconceived plans of how to win.

Whether through bad luck throwing a really unusual level of barbs at you, or being new at the game not preparing you to prevent and then respond to barbs, you had a rough start. However, as you say, the barb threat made you build a big enough army that you were able to get rid of Saladin. Those barbs did you a huge favor (in the spirit of "What doesn't kill me makes me stronger."), because getting rid of Saladin early (especially if he's Sultan Saladin rather than the Vizier) is really good for you, quite aside from you getting to steal his land.

Doubling the amount of land you can exploit, early in the game, is a huge benefit, one that would let you win, if properly exploited, any sort of victory, even against Deity. You can still switch back at this point to your original intention to win some peaceful victory type.

You can and should continue to conquer civs that are near you who declare war on you, or present a serious threat of war, but the AI denounces a hundred times for every time it actually declares war. A denunciation is mostly only a serious threat of imminent war if that AI both hates you and has a sizable military strength advantage over you. Some AI civs are programmed to be more aggressive (Alexander stands out in that respect), but if they actually go on the offensive against you, without a crushing strength advantage, they are going to be annihilated, because you can do strategy and they can't. If they lose their field army in some reckless attack on your empire, that just makes it easier for you to conquer them.

If an AI actually goes all the way through to declaring war on you, you mostly only have to worry about that if their territory adjoins yours. If they are not a direct neighbor, the state of war will usually not result in any enemy action from them.

The AI tending to hate your guts is probably largely due to your having wiped out Saladin (and whoever else you might have wiped out that you didn't mention), which incurs considerable and lasting grievances against you, no matter who started the war. However moralistic the verbiage the AI animations use when talking about what a horrible person you are, the actual logic behind your conquest making everybody hate you is simple realpolitik balance of power. You disturbed that balance by ending up with Saladin's land, however the war started. Your ending up with his land puts you ahead of the other AIs in this goal you all have of clawing your way to the top. Even the AIs who hated Saladin are going to work against you however they can, because it's not about feelings and ethics and justice, it's about keeping you from winning.

Having all of them hate you will tend to go away with time, because grievances decay, except for those generated by taking capital cities. Of course, if you continue to conquer their cities, you will generate new grievances and keep them hating you. Having them hate you will make a culture victory harder, but won't interfere with a science victory. As long as you have an army strong enough to fight them off in case they actually try an invasion, you can change course after however much conquest you care to engage in and go on to your original plan of science victory.

That's what kind of crazy game this is, a game that tries to keep you from winning, to the point that it often makes you change your plans. It doesn't try hard enough for many peoples' tastes, at least after they have learned the game fairly well, so you see all sorts of complaints in this forum about the AI sucking. Treasure the memory of this game that succeeded to such an extent of keeping you from winning, because as you get more experience, that will happen less and less, at least unless you keep moving up in difficulty.
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Showing 1-12 of 12 comments
Oaks Nov 27, 2022 @ 7:32am 
Early game, you need to watch out for barbarian scouts. If a scout sees you and they make it back to their base, they will send units to attack. Once you've played a little more you'll start to get good at keeping barb scouts away and it will be a non issue.

As for the other civs, your army was probably too small after the barb siege. Other civs will pounce on you if you are too weak, always have a few army units. Other civs will be much friendlier with you once they see you can defend yourself.
Rob Nov 27, 2022 @ 7:36am 
There's luck involved. One game can play very different from the next, depending on who/where your opponents are, where the barbarian camps spawn, etc..
The randomness actually helps keep the game fun and harder to predict. Veteran players are able to deal with many of the things the early game can throw at them, and take satisfaction in overcoming the odds. But I can see how it also can give new players a very bad first impression, when the dice don't roll in their favor and every force is seemingly aligned against them in their first few games. Enough to make them want to quit playing altogether.

Scouting is very important early game, to know where the other civs on your continent are, where the barbarian camps spawn, and getting to tribal villages, city states and good places to settle before your opponents do.
You also want some military units to fend off barbarian attacks (if their scout spots your city, kill that scout before it returns to their camp to prevent them from launching a raid on your territory) and to discourage other civs from attacking you. They love pouncing on someone who looks weak.

Once the barbarians are dealt with and you have some defenses in place (and hopefully not a rabid warmonger as your neighbor), you should be able to pursue your science/cultural victory in relative peace. I've had many games like this, where everyone eventually is happy to be your friend, as long as you don't conquer any cities (free cities are okay) or convert a religious opponent's cities to your own religion by force.
Wiping another civ off the map is going to make everyone else hate your guts, even if that civ declared war on you first. There's a difference between defending your own lands and taking theirs in retaliation - try to force a favorable peace deal instead. Whatever you do, don't take their capital/wipe another civ out completely unless you are going for a conquest victory. If you want favorable diplomacy for the rest of the game, that is.

Good luck and have fun, if you keep at it :)
colostmy4 Nov 27, 2022 @ 7:43am 
Originally posted by 76561197967201774:
Whatever you do, don't take their capital/wipe another civ out completely unless you are going for a conquest victory. If you want favorable diplomacy for the rest of the game, that is.

If you do go for a conquest victory, leave at least one city of your opponent, preferably a small one, so you don't get as much hate from other civs for a genocide of a civilization.
The author of this thread has indicated that this post answers the original topic.
plaguepenguin Nov 27, 2022 @ 9:18am 
You have to play the map you're given, which tends to frustrate your preconceived plans of how to win.

Whether through bad luck throwing a really unusual level of barbs at you, or being new at the game not preparing you to prevent and then respond to barbs, you had a rough start. However, as you say, the barb threat made you build a big enough army that you were able to get rid of Saladin. Those barbs did you a huge favor (in the spirit of "What doesn't kill me makes me stronger."), because getting rid of Saladin early (especially if he's Sultan Saladin rather than the Vizier) is really good for you, quite aside from you getting to steal his land.

Doubling the amount of land you can exploit, early in the game, is a huge benefit, one that would let you win, if properly exploited, any sort of victory, even against Deity. You can still switch back at this point to your original intention to win some peaceful victory type.

You can and should continue to conquer civs that are near you who declare war on you, or present a serious threat of war, but the AI denounces a hundred times for every time it actually declares war. A denunciation is mostly only a serious threat of imminent war if that AI both hates you and has a sizable military strength advantage over you. Some AI civs are programmed to be more aggressive (Alexander stands out in that respect), but if they actually go on the offensive against you, without a crushing strength advantage, they are going to be annihilated, because you can do strategy and they can't. If they lose their field army in some reckless attack on your empire, that just makes it easier for you to conquer them.

If an AI actually goes all the way through to declaring war on you, you mostly only have to worry about that if their territory adjoins yours. If they are not a direct neighbor, the state of war will usually not result in any enemy action from them.

The AI tending to hate your guts is probably largely due to your having wiped out Saladin (and whoever else you might have wiped out that you didn't mention), which incurs considerable and lasting grievances against you, no matter who started the war. However moralistic the verbiage the AI animations use when talking about what a horrible person you are, the actual logic behind your conquest making everybody hate you is simple realpolitik balance of power. You disturbed that balance by ending up with Saladin's land, however the war started. Your ending up with his land puts you ahead of the other AIs in this goal you all have of clawing your way to the top. Even the AIs who hated Saladin are going to work against you however they can, because it's not about feelings and ethics and justice, it's about keeping you from winning.

Having all of them hate you will tend to go away with time, because grievances decay, except for those generated by taking capital cities. Of course, if you continue to conquer their cities, you will generate new grievances and keep them hating you. Having them hate you will make a culture victory harder, but won't interfere with a science victory. As long as you have an army strong enough to fight them off in case they actually try an invasion, you can change course after however much conquest you care to engage in and go on to your original plan of science victory.

That's what kind of crazy game this is, a game that tries to keep you from winning, to the point that it often makes you change your plans. It doesn't try hard enough for many peoples' tastes, at least after they have learned the game fairly well, so you see all sorts of complaints in this forum about the AI sucking. Treasure the memory of this game that succeeded to such an extent of keeping you from winning, because as you get more experience, that will happen less and less, at least unless you keep moving up in difficulty.
Last edited by plaguepenguin; Nov 27, 2022 @ 9:21am
Purple Monkey Nov 27, 2022 @ 9:41am 
Playground politics.
Pick on the weakest kid and steal his lunch money.
Your army is too weak.
grognardgary Nov 27, 2022 @ 3:12pm 
First five builds slinger, clubber slinger clubber settler, Your defense has to be active You can't just sit and wait. explore the area around you expanding outwards and killing barbs as you find them. Barb camp are a good source of gold and if you're playing Gilgamesh, other things as well. And there is a restart button for a reason. If your starting position doesn't have at least a couple of of food/Production tiles at 2/2 or 3/2 hit restart. Oh and plains hill is the place you want you first city a defense bonus and +1 production.
Maya-Neko Nov 27, 2022 @ 3:46pm 
Might be a good idea to take a look into the politics screen of these civs. Usually there's your answer. If you doesn't have enough intel on them, then some of the reasons might be hidden though. But getting to much negative points against you, will sooner or later result in a war, especially if you've very weak military.

And on top of that, if they're able to declare war, then their units have already met your units, thus they already know, where you are. If you don't know where your neighbors are at turn 200, i can only assume, that you've not really scouted your surroundings to begin with, which is a huge disadvantage to begin with.
Nequis Nov 28, 2022 @ 8:26am 
Thanks a lot to both rob and penguin for the detailed explanation,now that you explained how it works it makes way more sense,then again i literally "delendaed" the arabs as a civ (which wouldn't have happened if they didn't wanna attack me) in ancient enough times that it was rather commonplace so i didn't see it as a biggie.
Maciuś Dec 28, 2023 @ 2:03pm 
I am trying to win through religion for the third time. I am playing at prince level. Around 50/100th turn when I set up 2/3rd city I find out that there is one of the aggressive civilizations next to me. In the first round I was destroyed by Tomyris, who conquered all the city-states and then me. In the second game Rome did the same to me. In the third game I took more care of relations with the rulers and they all became friends with me except Cleopatra who didn't like my existence from the beginning. I founded a city in her area in about the 80th round. She declared war on me immediately and 8 units of cavalry appeared at that city. Recall I am trying to win peacefully and the only troops I create at the beginning are 2/4 units of warriors and archers. I restarted the world several times. I tried different settings of it but the game still ends the same way
AbSlayer Dec 28, 2023 @ 2:35pm 
On starting a new game just shut off barbarians
They Always just ruin game by attacking you and no one else and making you weak and then other nations attack GRRRRR
Oaks Dec 28, 2023 @ 2:44pm 
Originally posted by Maciuś:
I am trying to win through religion for the third time. I am playing at prince level. Around 50/100th turn when I set up 2/3rd city I find out that there is one of the aggressive civilizations next to me. In the first round I was destroyed by Tomyris, who conquered all the city-states and then me. In the second game Rome did the same to me. In the third game I took more care of relations with the rulers and they all became friends with me except Cleopatra who didn't like my existence from the beginning. I founded a city in her area in about the 80th round. She declared war on me immediately and 8 units of cavalry appeared at that city. Recall I am trying to win peacefully and the only troops I create at the beginning are 2/4 units of warriors and archers. I restarted the world several times. I tried different settings of it but the game still ends the same way


Even if you plan to be peaceful you need a strong military, otherwise you make a very juicy target. Keep your military strong and other Civs will look for other people to bully.
plaguepenguin Dec 30, 2023 @ 11:14am 
Originally posted by Maciuś:
I am trying to win through religion for the third time. I am playing at prince level. Around 50/100th turn when I set up 2/3rd city I find out that there is one of the aggressive civilizations next to me. In the first round I was destroyed by Tomyris, who conquered all the city-states and then me. In the second game Rome did the same to me. In the third game I took more care of relations with the rulers and they all became friends with me except Cleopatra who didn't like my existence from the beginning. I founded a city in her area in about the 80th round. She declared war on me immediately and 8 units of cavalry appeared at that city. Recall I am trying to win peacefully and the only troops I create at the beginning are 2/4 units of warriors and archers. I restarted the world several times. I tried different settings of it but the game still ends the same way
The verbiage the AIs toss around when discussing war tends to be moralistic, but their real, effective motivators in attacking you or not are not at all moralistic.

They are less likely to attack you the better the relations you have with them, as you noted in your third game, and avoiding the grievances you incur in war definitely help them view your existence more favorably. You are not using your power to conquer others, so you are not showing a tendency to behavior that one day might threaten them. You are also, I imagine, making deals with them, including open borders and delegations/embassies, so they see your continued existence as actually helping them win. They are more inclined to be friendly towards you because the benefits they derive from you make them see less of an advantage in conquering you.

So far so good if you are inclined to peace. However, the benefit to the AIs of your behavior, of your not acting as a threat to them, is far from the biggest benefit they can derive from you. Taking your land would be a much bigger benefit, a game-winning benefit. A peaceful neighbor is nice to have, but a conquered neighbor is incomparably nicer, because it doubles the land they can exploit to get ahead. No benefit your peaceful coexistence could give them comes close to the benefit of doubling their land.

The good news here is that the AI is pretty bad at conquest. It's decently competent at static defense of its own lands, but it needs an overwhelming qualitative and/or quantitative advantage to take your cities. Because of this it is programmed to only attack you if your military strength is low relative to theirs. This may seem paradoxical, because you are less of a threat to conquer them if your military is small and backwards. It's more clearly immoral of them to attack the weak-- but immorality has nothing to do with it. They're trying to win, and grabbing your land is far and away the best means to that end, so if you make that seem a reasonable prospect by not maintaining a reasonably strong and up-to-date military, at some point even the AIs that like you will roll the war dice.

You don't need a military strength that exceeds theirs, just one that isn't too far behind theirs. If this deterrence fails (and it might if you have Alexander as a neighbor, as he is programmed to be a mercurial warmonger), it's nice to have built walls in your frontier cities. In your case, walls would have made the 8 cav units Cleopatra sent against you incapable of taking your city. The walls will slow them down enough that you can bring your economy to bear to defeat their attempted conquest. By not building a military you were able to prioritize your economy, so you should be able to catch up on military pretty quickly because your economy ought to be that much better than that of civs that did prioritize producing military units over developing their economies.
Last edited by plaguepenguin; Dec 30, 2023 @ 11:16am
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Date Posted: Nov 27, 2022 @ 6:25am
Posts: 12