安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
What I find slightly strange is how they mix the cartoony and realistic graphics. They have realistic looking water and coast, but real cartoonly looking pine trees.
The leaders are certainly cartoony. Almost too much IMHO. (though I have only seen two)
I think I can live with it if they do everything else right however.
You can't call a game immersive if it feels like you're playing with toy blocks on some casual mobile port. That, I feel, is the biggest grief. Most people took one look at it and said "Ugly, I don't want to play it." and potential buyers are worse than toddlers; once bad taste sets in, you can't fix it.
That's probably why they backtracked and released a more fleshed out graphics look after the initial pictures.
'That's probably why they backtracked and released a more fleshed out graphics look after the initial pictures.'
that's not what they did at all. they may have supposedly tweaked the contrast but they havent changed their vision one bit for the whiners.
who cares
i like the cartoon.
Okay, I admit, that was ambiguous on my part. What I meant there was that when they released the images, it looked like they hadn't worked very heavily on the graphics. The later screenshots looked like a later stage of development. I get that they wouldn't have undertaken a graphic development redirection at this point, but, after the initial swell of disdain for the graphics, they released the better looking images to quell complaints.
Still, it seems to me if they're chasing this direction of graphics, the effect of controlling a grand empire seems somewhat diminished by the aesthetic of controlling a few colossal, garish units on a vibrant, colourful backdrop.
I'm not trying to complain about the new game, by any means, I want Civ 6 to be good, and so far, the intricacies of the game seem to be going great; changes to city expansion, much more interaction with individual tiles and, the one graphic thing that I do like, is the papyrian fog of war.
More efforts in that direction, I think, would be well received. It's not graphics-intensive, but it adds an element of seriousness to the grand-scale gameplay. I'm probably not articulating this right, because despite however they make the game, it's probably still going to be good.
I just don't want to drive a Ferrari that looks like a Daihatsu, regardless of how it handles and how many luxury features it may have.
I played it, but not a great deal. I'm exaggerating, no doubt about it, but it seems the core of the complaints about graphics centre around the disjuncture between in-depth, immersive gameplay, and surface-level aesthetics. It works for games like Terraria, but I don't think I'd want Total War to look like Terraria.
IMO, its just a really sad way for them to maybe(?) cut costs and increase profits, cause people who play the game are majority more on the mature side and cartoony graphics dont sit well with most of them im assuming. The graphics is just a real put off. If they had just implemented the district feature and then retained civ 5 graphics with a bit more improvement on the AI. I wouldnt complain. Can't say the same for the rest of the audience but im pretty sure most would be more comfortable with realistic graphics.
It's not even THAT cartoony. It's just using brighter colours and making certain map elements larger. The only major difference between the last one is the way the FoW is displayed and I really love what they did with that.
If you want an example of a cartoony strategy game, check out Advance Wars (which is also awesome).
The games that tend to get remembered most fondly are those with distinct visuals and a coherent art direction. This isn't usually the case when you take the "realistic graphics" route. Better in the long run to have good visuals over realistic ones.