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Cuz it ain't.
"Any actual useful topics instead of just plain stupid questions?".
And I'm not saying that; I'm too polite.
My big-headed opinion is go play a MOBA if you need to inflate your ego with a bunch of arbitrary numbers to validate your online life. Oh wait-- you do, must be why you need to validate yourself.
I mean the average game takes at least a couple dozen hours if not much longer. Couple that with the very boring watchability factor and it's clear Civilization as a whole isn't really designed for "competitive play" the way games like Starcraft or Heroes of the Storm are.
In general, leaderboards are used to guage competitiveness in a competitive scene. A scene only develops if people are interested in competitive play. Competitve play is only interesting if it's fun and interesting to watch. Fun and interesting typically can't require 30 hours long games.
So, in the end, there's no leaderboards because strategy games usually don't have vibrant strong competitive scenes.There's only one exception... EU4 has a leaderboard... but no one really pays any mind to it...
Civilization 6 should have ranked and it would take the game to a whole other level. The fun of the game reaches its full potential by far in multiplayer. A ranked system makes it so that you can play multiplayer and everyone stays in the game. If someone leaves, you are happy because you will go up in rank. As you rank up you will get to play with players that never leave their games (that's how they got ranked up).
I do appreciate your comments "games last too long for ranked" and "people will abuse ranked". But these are ultimately terrible excuses. Like I explained, people will not leave long games, for fear of losing their rank. With simple code the developers could make the games much faster for ranked (but they don't have to). They could even make it so that in Diplomacy you could trade like: "Montezuma would like to invite you on a leaders retreat. You will return Tuesday, December 15th, 2016 at 8:00 pm Pacific. Agree?" You could even include items in the trade because that is dope, and you should be doing dope $H1T.
The hardest part would be "people abusing ranked". The developers can't even get the AI to upgrade their units, I doubt they will stand a chance versus glitch hunters, hackers, and abusers. But if your excuse for not making a ranked game is that people will abuse glitches, or you don't want to have to patch the game for balance, then you are sorry developers.
Well said.