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In previous civ games, when moving from a controled (in enemy zone of control) hex to a controled (in enemy ZoC) hex cost all your movement points. In CivVI, I think after moving into the ZoC costs all your movement points (thanks Waeress, I might have been unprecise: "moving into the ZoC" includes moving from the ZoC to the ZoC / within the ZoC if you start your turn within), but, if you had enough movement points you are still alowed to attack and heavy charriots and probably some other units are not affected by ZoC.
It's a rule to limit units from rushing past enemy lines.
From what I have seen in the press-release build streams, this is indeed the case. You can also continue to circle the enemy in the ZoC while still being able to attack each turn.
So it's not only when moving into the ZoC, but also while moving inside the Zoc.
Yeah, it gets bombardment. So with encampment + city walls you have 2 bombardments per turn.
Also, built military units spawn in the encampment. So you can get units out that can attack the enemy "in the back" if they encircle the city. This also makes it easier to buy new units for defence while under attack. Since the enemy would need to fully encircle both the city core and the encampment to prevent you from buying a new unit every turn.
*Edit* Actually a bit unsure if bought units can be spawned in the encampment. But anyway...
Yes of couse thanks, i have totally forgot the encampment, that helps fortunately.
Seems like the thing to do when defending, big thanks to you also :)