Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Healing?
Have read that cities can not heal in civ6, if the city is surrounded, but how does it work? Should all the fields around the cities be surrounded by my units, or just some of them?
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Showing 1-12 of 12 comments
Darkwing Oct 2, 2016 @ 3:08pm 
Just enough units to apply zone of control to all tiles surrounding the city. Units apply ZoC in all 6 hexes surrounding them so you could theoretically do it with 2 units, but ZoC does not extend over rivers, nor do naval units apply ZoC into land tiles & vice versa for land units.
Fxlei Oct 2, 2016 @ 4:03pm 
and ranged units(land and water) only apply zone of control on their own hex.
Darkwing Oct 2, 2016 @ 4:13pm 
And I believe zoc also does not extend to or beyond woods/jungle. If you ask me, I don't think it should extend to adjacent hills either.
stefanovic0001 Oct 3, 2016 @ 1:14am 
What does zone of control means? I am little lost here...
Fxlei Oct 3, 2016 @ 1:26am 
Zone of control is projected 1 hex around any close-combat unit (in past Civ games any military unit would project it) and I think city centers too (but I'm not sure) but does not go over rivers.

In previous civ games, when moving from a controled (in enemy zone of control) hex to a controled (in enemy ZoC) hex cost all your movement points. In CivVI, I think after moving into the ZoC costs all your movement points (thanks Waeress, I might have been unprecise: "moving into the ZoC" includes moving from the ZoC to the ZoC / within the ZoC if you start your turn within), but, if you had enough movement points you are still alowed to attack and heavy charriots and probably some other units are not affected by ZoC.

It's a rule to limit units from rushing past enemy lines.
Last edited by Fxlei; Oct 3, 2016 @ 2:43am
stefanovic0001 Oct 3, 2016 @ 2:08am 
Arh.. now i understand, so if a enemy unit leaves the city west or east, it will touch my unit in north and south if i have some there.
Waeress Oct 3, 2016 @ 2:33am 
Originally posted by Fxlei:
In CivVI, I think after moving into the ZoC costs all your movement points, but, if you had enough movement points you are still alowed to attack

From what I have seen in the press-release build streams, this is indeed the case. You can also continue to circle the enemy in the ZoC while still being able to attack each turn.
So it's not only when moving into the ZoC, but also while moving inside the Zoc.
Last edited by Waeress; Oct 3, 2016 @ 2:46am
stefanovic0001 Oct 3, 2016 @ 3:43am 
From what i have seen in various youtube videos, it is extremely easy to take over cities in the early part of the game, even with melee units, and even if the city has a wall. Of course it is nice :) though i am bit concerned how to protect my cities against early attack if they are so easy to take over??
SamBC Oct 3, 2016 @ 4:09am 
Originally posted by stefanovic0001:
From what i have seen in various youtube videos, it is extremely easy to take over cities in the early part of the game, even with melee units, and even if the city has a wall. Of course it is nice :) though i am bit concerned how to protect my cities against early attack if they are so easy to take over??
By having units to defend them, I guess. Also an encampment helps with defence by being an extra defensible tile that works like the city tile, AIUI.
Waeress Oct 3, 2016 @ 4:18am 
Originally posted by SamBC:
Originally posted by stefanovic0001:
From what i have seen in various youtube videos, it is extremely easy to take over cities in the early part of the game, even with melee units, and even if the city has a wall. Of course it is nice :) though i am bit concerned how to protect my cities against early attack if they are so easy to take over??
By having units to defend them, I guess. Also an encampment helps with defence by being an extra defensible tile that works like the city tile, AIUI.

Yeah, it gets bombardment. So with encampment + city walls you have 2 bombardments per turn.
Also, built military units spawn in the encampment. So you can get units out that can attack the enemy "in the back" if they encircle the city. This also makes it easier to buy new units for defence while under attack. Since the enemy would need to fully encircle both the city core and the encampment to prevent you from buying a new unit every turn.

*Edit* Actually a bit unsure if bought units can be spawned in the encampment. But anyway...
Last edited by Waeress; Oct 3, 2016 @ 4:19am
stefanovic0001 Oct 3, 2016 @ 4:23am 
Originally posted by SamBC:
Originally posted by stefanovic0001:
From what i have seen in various youtube videos, it is extremely easy to take over cities in the early part of the game, even with melee units, and even if the city has a wall. Of course it is nice :) though i am bit concerned how to protect my cities against early attack if they are so easy to take over??
By having units to defend them, I guess. Also an encampment helps with defence by being an extra defensible tile that works like the city tile, AIUI.

Yes of couse thanks, i have totally forgot the encampment, that helps fortunately.
stefanovic0001 Oct 3, 2016 @ 4:25am 
Originally posted by Waeress:
Originally posted by SamBC:
By having units to defend them, I guess. Also an encampment helps with defence by being an extra defensible tile that works like the city tile, AIUI.

Yeah, it gets bombardment. So with encampment + city walls you have 2 bombardments per turn.
Also, built military units spawn in the encampment. So you can get units out that can attack the enemy "in the back" if they encircle the city. This also makes it easier to buy new units for defence while under attack. Since the enemy would need to fully encircle both the city core and the encampment to prevent you from buying a new unit every turn.

*Edit* Actually a bit unsure if bought units can be spawned in the encampment. But anyway...

Seems like the thing to do when defending, big thanks to you also :)
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Date Posted: Oct 2, 2016 @ 3:03pm
Posts: 12