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I exceed the recommended specs for Civ5 yet end game (medium map , 6 Civs , 12 city states) would grind to a practical halt end game.
I know here are some decent work arounds in Civ 5 for turn times.
I used to remove movement animations for the AI which drastically reduce the time.
I know that Civ 5 was designed so the AI decisions were bottle necked and didn't utilize multithread processors which really hindered large maps and plenty of Civs.
Damn near crippling to wait a full minute between turns.
My hope is that this new engine they have built for Civ 6 had those situations in mind and can offer significantly less turn wait times compared to Civ 5
http://pastebin.com/wmyec5xv
Here you go, think i did this right hehe
AMD A4-6210 APU
with Radeon R3 graphics
These are the parts i am not sure if they'll play. Everything else should work fine but i'd like to know if it will run.
Thank you for your help.
Yeah i thought so 2! Thanks for taking your time!
The game is clearly much more graphically demanding than Civ5.
CPU: Intel(R) Core(TM) i3-4150 @ 3.5GHz
GPU: NIVIDA GTX 745 OEM (4GB VRAM)
RAM: 6GB DDR3
Windows 8.1 (64-bit)
Display: 1920x1080
Thank you for your time!