Sid Meier's Civilization VI

Sid Meier's Civilization VI

Statistiche:
Civ 6 Multiplayer game
I have read several reviews but nothing relevant has been said about Multiplayer game.

I am aware that in Civ 5 it was not possible to play with more than 8 players because the game started to lag or crash. Any improvement in Civ 6? Max number of players?

I remember when 2K/Firaxis released an update that totally broke the MP engine in Civ 5. They took too much time (I think almost 2 months) to release a fix.
However the game was not the same and became unstable with some crashes.
The worst part was the lack of official communication and support to the users about the issue.
Several players started to lose interest in playing MP and many online communities died.

For Civ 6 I expect a more professional approach from 2K/Firaxis regarding game updates.
New updates must be professionaly tested before releasing to the public and in case of some issue they must give proper response to users and release a fix soon.
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We probably have just as much information as you, but I can sya three things.

The engine of Civ 6 will be made completely from scratch, so bugs won't take over from Civ 5, there might be new ones though.

Multiplayer is much more into focus now, the devs are well aware of the problems with multiplayer in Civ 5. They said we eill have sort of multiplayer scenarios that will be finishable within 1 or 2 hours.

And mods for multiplayer were being talked about. If those become reality, there is no way they can let the multiplayer game be buggy.
Messaggio originale di Fxlei:
The engine of Civ 6 will be made completely from scratch, so bugs won't take over from Civ 5, there might be new ones though.

I hope so. I would be nice to be able to create MP games with more than 8 players also.
My biggest concern, over what we've heard regarding MP so far, is that they will focus too heavily on the "1 to 2 hour" modes of MP, and guys like me, who don't mind playing a game in a single session over the course of several hours, will be limited to a "dumbed down" version of the game in multiplayer.

I know everyone is tired of hearing the term "dumbed down," but I'm in no way referring to the complexities or gameplay mechanics, i am referring to the inability to implement long term strategies over the course of a 1 to 2 hour game. Call me old fashioned, but any game lasting "1 to 2 hours," just isn't a game of Civ.
Messaggio originale di Pericles of Athens:
My biggest concern, over what we've heard regarding MP so far, is that they will focus too heavily on the "1 to 2 hour" modes of MP, and guys like me, who don't mind playing a game in a single session over the course of several hours, will be limited to a "dumbed down" version of the game in multiplayer.

I know everyone is tired of hearing the term "dumbed down," but I'm in no way referring to the complexities or gameplay mechanics, i am referring to the inability to implement long term strategies over the course of a 1 to 2 hour game. Call me old fashioned, but any game lasting "1 to 2 hours," just isn't a game of Civ.

Where have they said that? Exact source, please.

I doubt that is their goal. People generally play civ in long sessions, that's what this genre is. A few extreme players speed run, but that's by no means the norm. In Civ VI there'll be more to do than in Civ V, too. I highly doubt the devs will aim for that on standard speed, and even if they do there's always epic and marathon.


Don't bother, I found it, and I can lay your fears to rest. This is what PCGamer reports here:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/

"That's been the bane of Civilization multiplayer's existence for quite a while – the sessions can be so long," says Beach. To combat this, Firaxis has implemented not just a quicker multiplayer game speed, but also a specific scenarios and unique victory sets designed for a shorter game. "You can have a meaningful [multiplayer] session with a very clear goal, and we're trying to set it up so it's a one or two hour session."

For example, a campaign that starts at the beginning of the middle ages, and runs until the end of the Renaissance. From there, a specific victory condition is added – for instance, the player with the strongest religion wins. "We have a system where we can roll conditions like that, and each of those can be a multiplayer scenario that we can present to players. We can quickly develop a whole bunch of those and offer them." Such scenarios won't be exclusive to multiplayer, either. They'll also be available in solo campaigns.

As you can see, there's a lot of "can" in there. These are options you can set up if you want a short game, not standard practice. That would've been daft, seeing as how the genre in general is practically defined by long games. Short games won't take you through all of history like normal - that simply would not be feasible.

Edit: They even call them scenarios. Rest assured long games will be possible.
Ultima modifica da Rhudda; 15 set 2016, ore 14:23
Pretty sure I saw an interview where they outright said that normal games will still be playable in MP as well.
Frankly, even though I prefer long games, I think it's a good idea. The chaps over on the Civilization YouTube channel (not the official one, the one where the Yogscast guys play Civ) might make something out of this.
Messaggio originale di SamBC:
Pretty sure I saw an interview where they outright said that normal games will still be playable in MP as well.

Ah. If you ever find the source, Sam, please send it my way. I am really looking forward to Civ VI, but the article/interview you are referring to would put my mind at ease.
Messaggio originale di Pericles of Athens:
Messaggio originale di SamBC:
Pretty sure I saw an interview where they outright said that normal games will still be playable in MP as well.

Ah. If you ever find the source, Sam, please send it my way. I am really looking forward to Civ VI, but the article/interview you are referring to would put my mind at ease.
I included it in the summary I put together, and I only included stuff there I had personally seen the source of. Not sure I could dig it up now.
Messaggio originale di Pericles of Athens:
My biggest concern, over what we've heard regarding MP so far, is that they will focus too heavily on the "1 to 2 hour" modes of MP, and guys like me, who don't mind playing a game in a single session over the course of several hours, will be limited to a "dumbed down" version of the game in multiplayer.

I like long games too. Most of the time we completed the game playing some hours in different days. Quitters are an issue for that kind of games.
My group of friends love the game so we had strong commitment to finish every game. We suffered a lot with the stability problems in Civ 5. Specially with crahes after loading a saved game.

I would love to play a game with more of 10 players in the map. Not sure if that is technically possible but imagine all the variables: alliances, intrigues for voting in the Congress, simultaneous wars in the map, etc.
Ultima modifica da Nisman; 20 set 2016, ore 11:15
Vote up!

My concern whether to pre-purchase or not will based on the multiplayer.
I will like an option to play a long game too!
Messaggio originale di Jouteikei:
Vote up!

My concern whether to pre-purchase or not will based on the multiplayer.
I will like an option to play a long game too!
I can't find the reference now, but they definitely said that the quick games for MP are just an option, not the only way to play MP.
Messaggio originale di SamBC:
Messaggio originale di Jouteikei:
Vote up!

My concern whether to pre-purchase or not will based on the multiplayer.
I will like an option to play a long game too!
I can't find the reference now, but they definitely said that the quick games for MP are just an option, not the only way to play MP.

There are several reviews and videos for single player.
It would be interesting for players to have reviews and videos for multiplayer also.
Messaggio originale di Nisman:
Messaggio originale di SamBC:
I can't find the reference now, but they definitely said that the quick games for MP are just an option, not the only way to play MP.

There are several reviews and videos for single player.
It would be interesting for players to have reviews and videos for multiplayer also.
I'm talking about interviews - things the developers have said directly to the media. Sure, reviews would be good, but we don't have them, so we go with the best sources of information we have - and while I wouldn't trust devs/publishers if they were saying "the MP is great", I would trust them if they were saying "x feature exists".
ENHANCED MULTIPLAYER: In addition to traditional multiplayer modes, cooperate and compete with your friends in a wide variety of situations all designed to be easily completed in a single session.
You will still be able to play multiplayer as before. There is now also an "online" speed option in addition to quick, standard, epic and marathon. Online is 50% the length of standard (as opposed to quick being 67%). The Online speed also has some alterations to the rate at which research and production is gained as the game progresses.
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Data di pubblicazione: 14 set 2016, ore 8:04
Messaggi: 17