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The engine of Civ 6 will be made completely from scratch, so bugs won't take over from Civ 5, there might be new ones though.
Multiplayer is much more into focus now, the devs are well aware of the problems with multiplayer in Civ 5. They said we eill have sort of multiplayer scenarios that will be finishable within 1 or 2 hours.
And mods for multiplayer were being talked about. If those become reality, there is no way they can let the multiplayer game be buggy.
I hope so. I would be nice to be able to create MP games with more than 8 players also.
I know everyone is tired of hearing the term "dumbed down," but I'm in no way referring to the complexities or gameplay mechanics, i am referring to the inability to implement long term strategies over the course of a 1 to 2 hour game. Call me old fashioned, but any game lasting "1 to 2 hours," just isn't a game of Civ.
Where have they said that? Exact source, please.
I doubt that is their goal. People generally play civ in long sessions, that's what this genre is. A few extreme players speed run, but that's by no means the norm. In Civ VI there'll be more to do than in Civ V, too. I highly doubt the devs will aim for that on standard speed, and even if they do there's always epic and marathon.
Don't bother, I found it, and I can lay your fears to rest. This is what PCGamer reports here:
http://www.pcgamer.com/civilization-6-everything-you-need-to-know/
As you can see, there's a lot of "can" in there. These are options you can set up if you want a short game, not standard practice. That would've been daft, seeing as how the genre in general is practically defined by long games. Short games won't take you through all of history like normal - that simply would not be feasible.
Edit: They even call them scenarios. Rest assured long games will be possible.
Ah. If you ever find the source, Sam, please send it my way. I am really looking forward to Civ VI, but the article/interview you are referring to would put my mind at ease.
I like long games too. Most of the time we completed the game playing some hours in different days. Quitters are an issue for that kind of games.
My group of friends love the game so we had strong commitment to finish every game. We suffered a lot with the stability problems in Civ 5. Specially with crahes after loading a saved game.
I would love to play a game with more of 10 players in the map. Not sure if that is technically possible but imagine all the variables: alliances, intrigues for voting in the Congress, simultaneous wars in the map, etc.
My concern whether to pre-purchase or not will based on the multiplayer.
I will like an option to play a long game too!
There are several reviews and videos for single player.
It would be interesting for players to have reviews and videos for multiplayer also.