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I'm guessing that it's only allowing hexes labelled Lake where it should be allowing hexes labelled Coast and Lake as well.
Any idea how I'd fix this to allow (and benefit) tiles that are labelled Coast and Lake?
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<GameInfo>
<Types>
<Row Type="BUILDING_HUEY_TEOCALLI" Kind="KIND_BUILDING"/>
</Types>
<Buildings>
<Row BuildingType="BUILDING_HUEY_TEOCALLI" Name="LOC_BUILDING_HUEY_TEOCALLI_NAME" Description="LOC_BUILDING_HUEY_TEOCALLI_DESCRIPTION" PrereqTech="TECH_MILITARY_TACTICS" Cost="710" MaxWorldInstances="1" IsWonder="true" MustBeLake="true" MustBeAdjacentLand="true" RequiresPlacement="true" ObsoleteEra="ERA_INDUSTRIAL" Quote="LOC_BUILDING_HUEY_TEOCALLI_QUOTE" QuoteAudio="Play_HUEITEOCALLI_QUOTE"/>
</Buildings>
<Building_ValidTerrains>
<Row BuildingType="BUILDING_HUEY_TEOCALLI" TerrainType="TERRAIN_COAST"/>
</Building_ValidTerrains>
<BuildingModifiers>
<Row>
<BuildingType>BUILDING_HUEY_TEOCALLI</BuildingType>
<ModifierId>HUEY_ADDENTERTAINMENT</ModifierId>
</Row>
<Row>
<BuildingType>BUILDING_HUEY_TEOCALLI</BuildingType>
<ModifierId>HUEY_LAKE_FOOD</ModifierId>
</Row>
<Row>
<BuildingType>BUILDING_HUEY_TEOCALLI</BuildingType>
<ModifierId>HUEY_LAKE_PRODUCTION</ModifierId>
</Row>
</BuildingModifiers>
<Modifiers>
<Row>
<ModifierId>HUEY_ADDENTERTAINMENT</ModifierId>
<RunOnce>true</RunOnce>
<Permanent>true</Permanent>
<ModifierType>MODIFIER_SINGLE_CITY_ADJUST_LAKE_ENTERTAINMENT</ModifierType>
</Row>
<Row>
<ModifierId>TRAIT_HUEYPRODUCTION</ModifierId>
<ModifierType>MODIFIER_PLAYER_CITIES_ADJUST_BUILDING_PRODUCTION</ModifierType>
</Row>
<Row>
<ModifierId>HUEY_LAKE_FOOD</ModifierId>
<ModifierType>MODIFIER_ALL_CITIES_ATTACH_MODIFIER</ModifierType>
<SubjectRequirementSetId>FOODHUEY_PLAYER_REQUIREMENTS</SubjectRequirementSetId>
</Row>
<Row>
<ModifierId>HUEY_LAKE_FOOD_MODIFIER</ModifierId>
<ModifierType>MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD</ModifierType>
<SubjectRequirementSetId>FOODHUEY_PLOT_IS_LAKE_REQUIREMENTS</SubjectRequirementSetId>
</Row>
<Row>
<ModifierId>HUEY_LAKE_PRODUCTION</ModifierId>
<ModifierType>MODIFIER_ALL_CITIES_ATTACH_MODIFIER</ModifierType>
<SubjectRequirementSetId>PRODUCTIONHUEY_PLAYER_REQUIREMENTS</SubjectRequirementSetId>
</Row>
<Row>
<ModifierId>HUEY_LAKE_PRODUCTION_MODIFIER</ModifierId>
<ModifierType>MODIFIER_CITY_PLOT_YIELDS_ADJUST_PLOT_YIELD</ModifierType>
<SubjectRequirementSetId>PRODUCTIONHUEY_PLOT_IS_LAKE_REQUIREMENTS</SubjectRequirementSetId>
</Row>
</Modifiers>
<ModifierArguments>
<Row>
<ModifierId>HUEY_ADDENTERTAINMENT</ModifierId>
<Name>BuildingType</Name>
<Value>BUILDING_HUEY_TEOCALLI</Value>
</Row>
<Row>
<ModifierId>TRAIT_HUEYPRODUCTION</ModifierId>
<Name>BuildingType</Name>
<Value>BUILDING_HUEY_TEOCALLI</Value>
</Row>
<Row>
<ModifierId>TRAIT_HUEYPRODUCTION</ModifierId>
<Name>Amount</Name>
<Value>20</Value>
</Row>
<Row>
<ModifierId>HUEY_LAKE_FOOD</ModifierId>
<Name>ModifierId</Name>
<Value>HUEY_LAKE_FOOD_MODIFIER</Value>
</Row>
<Row>
<ModifierId>HUEY_LAKE_FOOD_MODIFIER</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_FOOD</Value>
</Row>
<Row>
<ModifierId>HUEY_LAKE_FOOD_MODIFIER</ModifierId>
<Name>Amount</Name>
<Value>1</Value>
</Row>
<Row>
<ModifierId>HUEY_LAKE_PRODUCTION</ModifierId>
<Name>ModifierId</Name>
<Value>HUEY_LAKE_PRODUCTION_MODIFIER</Value>
</Row>
<Row>
<ModifierId>HUEY_LAKE_PRODUCTION_MODIFIER</ModifierId>
<Name>YieldType</Name>
<Value>YIELD_PRODUCTION</Value>
</Row>
<Row>
<ModifierId>HUEY_LAKE_PRODUCTION_MODIFIER</ModifierId>
<Name>Amount</Name>
<Value>1</Value>
</Row>
</ModifierArguments>
<RequirementSets>
<Row>
<RequirementSetId>FOODHUEY_PLAYER_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>PRODUCTIONHUEY_PLAYER_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>FOODHUEY_PLOT_IS_LAKE_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
<Row>
<RequirementSetId>PRODUCTIONHUEY_PLOT_IS_LAKE_REQUIREMENTS</RequirementSetId>
<RequirementSetType>REQUIREMENTSET_TEST_ALL</RequirementSetType>
</Row>
</RequirementSets>
<RequirementSetRequirements>
<Row>
<RequirementSetId>FOODHUEY_PLOT_IS_LAKE_REQUIREMENTS</RequirementSetId>
<RequirementId>REQUIRES_PLOT_IS_LAKE</RequirementId>
</Row>
<Row>
<RequirementSetId>FOODHUEY_PLAYER_REQUIREMENTS</RequirementSetId>
<RequirementId>REQUIRES_PLAYER</RequirementId>
</Row>
<Row>
<RequirementSetId>PRODUCTIONHUEY_PLAYER_REQUIREMENTS</RequirementSetId>
<RequirementId>REQUIRES_PLAYER</RequirementId>
</Row>
<Row>
<RequirementSetId>PRODUCTIONHUEY_PLOT_IS_LAKE_REQUIREMENTS</RequirementSetId>
<RequirementId>REQUIRES_PLOT_IS_LAKE</RequirementId>
</Row>
</RequirementSetRequirements>
</GameInfo>
https://steamcommunity.com/sharedfiles/filedetails/?id=1742884566
It is only to be built on Lake tiles. "Must be built on a lake tile adjacent to land" is exact wording in that entry.
You can still benefit without trying to wreck your game files, buy the actual like tile to the north and built it there.
IIRC that wonder benefits all lake tiles in your empire and not just that one city.
That is correct. Though I think the lake tiles directly next to it may have a better bonus than the lake tiles in the rest of your empire.
But the wonder itself gets +1 amenity for EACH lake tile next to it.
4 amenities is a lot better than 2, particularly when each amenity can satisfy a number of cities.
Here is the specific line in the Global Params file:
<Replace Name="LAKE_MAX_AREA_SIZE" Value="9" />
You can edit that of course, not tried it tho.
Thanks for that! I'll give that a try before my next game. I think that if they're not huge and they are landlocked then they should be lakes.
Course then, coming from Michigan, I have a different idea about lakes than others might.
Good luck, let me know if it works.