Sid Meier's Civilization VI
Would Civ6 benefit from being on SSD at all?
What do you think?
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Показані коментарі 115 із 25
I can imagine it helping run everything fluid. It is a turn based game after all.

Sure, but isn't the part that makes your turns take really long in the end of a big game mostly on your CPU rather than your drive?
I would definitely say so. Installed it on an SSD myself.
Not really apart from the load times when you start / load a game. Turns are computed mostly by the CPU, not your drive.
Цитата допису DadouXIII:
Not really apart from the load times when you start / load a game. Turns are computed mostly by the CPU, not your drive.

I second this opinion.
I wouldnt install any game on a SSD (unless you use it exclusively for games) since they have a limit on the amount of times data can be recorded on them, then they go kaputt and you cant use em anymore or retrieve the data.
So imagine now the amount of autosaves, updates and whatnot chipping away at that count...i cant really imagine that the data writing speed will be an issue since the main components of the game run in RAM and on your GFX memory.
Without any evidence to back up my assumption...

I loaded Fallout 4 to my SSD on the assumption that it would be accessing the disk a lot when loading the graphics for each new cell. My load times when entering buildings are seconds, and noticably less than some of the Let's Play videos I watch.

As others mention, for TBS and RTS I use my old spinning drive.
Цитата допису WimpyTheWarrior:
Without any evidence to back up my assumption...

I loaded Fallout 4 to my SSD on the assumption that it would be accessing the disk a lot when loading the graphics for each new cell. My load times when entering buildings are seconds, and noticably less than some of the Let's Play videos I watch.

As others mention, for TBS and RTS I use my old spinning drive.
Yeah that might be for fallout, but as you can imagine, there wont be alot of loading screens in Civ. Should be pretty much just one, it might affect your autosave or save speed depending on which disk you use...but seriously i doubt there will be any noticable difference.
It will mostly likely only affect the initial loading time. I'm 99% sure about it.

It's more important for games like Skyrim, MMOs, GTA5(online, specifically) which has huge amount of data on the disk that needs to be loaded frequently.
If Civ VI does texture and mesh streaming/loading anywhere near as badly as Civ V does, an SSD is practically mandatory to keep your sanity intact.

Anyone remember how it takes seconds to load parts of the map that you haven't looked at for a while? Scroll over a continent and you're stuck waiting for the game to start streaming in the terrain and units found there.
Цитата допису Jubblator:
I wouldnt install any game on a SSD (unless you use it exclusively for games) since they have a limit on the amount of times data can be recorded on them, then they go kaputt and you cant use em anymore or retrieve the data.
This is not entirely ture anymore. While sectors on an SSD do have a limited write/read cycle; TRIMM is now a standard feature on any SSD you buy nowadays which allows the writing and reading to "used"sectors and will favor writing to those "used" sectors then writing data to a new sector. Also, TRIMM now moves data from sectors that are near their lifespan to new ones if need be, so data loss isn't really an issue anymore.Used to be flagging sectors for overwrite (AKA deleting something) would flag that sector as "used" and the SSD would favor writing data to new sectors. I've got an SSD that's 5 years old and have only 12% of the sectors flagged as unusable.
Im not taking any chances, so i put it in my SSD even though I have to delete some stuff lol
True question is : will it benefit from a RAM drive or not?
Цитата допису Aliin:
Цитата допису Jubblator:
I wouldnt install any game on a SSD (unless you use it exclusively for games) since they have a limit on the amount of times data can be recorded on them, then they go kaputt and you cant use em anymore or retrieve the data.
This is not entirely ture anymore. While sectors on an SSD do have a limited write/read cycle; TRIMM is now a standard feature on any SSD you buy nowadays which allows the writing and reading to "used"sectors and will favor writing to those "used" sectors then writing data to a new sector. Also, TRIMM now moves data from sectors that are near their lifespan to new ones if need be, so data loss isn't really an issue anymore.Used to be flagging sectors for overwrite (AKA deleting something) would flag that sector as "used" and the SSD would favor writing data to new sectors. I've got an SSD that's 5 years old and have only 12% of the sectors flagged as unusable.

I have a SSD that is not only my boot but for what ever main games I'm playing. Aliin is correct onn how things have changes. I have about the same 12% used of flagged sectors and this PC is now over 5 years old. I bought a separate SSD over a year ago just for all my games. Other than a few older games I put everything on it. That one hasn't lost anything yet.
You mean there are barbarians who don't game exclusively off of SSD? The horror.

I started with one SSD, now I have 3. I have so many friggin steam games and need 50-100 installed just because.
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Показані коментарі 115 із 25
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Опубліковано: 17 жовт. 2016 о 15:52
Дописів: 25