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Remember that military units aren’t really a small handful of gigantic people, either.
I think that the ancient period should be 100 turns period, the classic era 80 turns, the medieval era 60 turns the renaissance 50 turns, the industrial 40, and each of the rest 30 turns. Some will complain that some cultures will achieve massive technology leaps over others, so what, it happens now. Historically it happened, in 1300 @ China was 200 -250 years technology wise ahead of the rest of the (barbarians) world, by the late 1600 to early 1700's the world had got up to the Chinese and begun to surpass them.
When Europeans arrived in the America's they found that the natives were woefully behind in technology. In Mesoamerica there was no metallurgical technology (except for gold and silver and that was stunning) and they had not developed the wheel except to use for children's toys. A technology that the majority of the world had been using for 1500 to 2000 years before contact.
I'd wager the Civ devs wouldn't mind taking that out, except the outcry would be ridiculous seeing as that has been in the game for 30 actual years.
You can move any unit and promote it afterwards if you make sure to not reduce their movement points to 0. I do this especially when I spam apostles to free up the holy site and city I'm getting them from.
A question, though: The only wonder I know off the top of my head that has anything to do with apostle promotions is Mont St. Michel, which gives the martyr promotion for free. Why would that make promoting an apostle take longer? Or is there a wonder I'm not remembering?
Gameplay trumps realism in every respect. It's a game. Gameplay is why people play the game. You want realism, go outside and do something real.