Sid Meier's Civilization VI

Sid Meier's Civilization VI

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KnifeMike 18 AGO 2022 a las 9:48
The Unit Movement in Civ6 is completely unrealistic with regard to time
It takes too long to move units around the map. 1 hex move = YEARS of game time, I'm currently playing a 750 move game, it's TEN YEARS to move a unit ONE TILE. This is wrong. Period. For units with no lifespans it's one thing, but for lifespan limited units, it is plainly wrong. I own Beowulf for 27 turns. He cannot be moved ANYWHERE ON THE MAP IN HIS LIFESPAN WHERE HE CAN FIGHT. I mean, I get the long term strategic importance yada yada yada - it's simply WRONG. Come up to a one move obstacle (river): one turn. Cross river, one turn. That's 20 years elapsed time to cross a river. Movement in this game needs to be completely revamped.
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R131 18 AGO 2022 a las 9:58 
If you get the apostle promotion governor+wonder quick enough it can take close to an entire century to promote him BEFORE you can even move him.
Oaks 18 AGO 2022 a las 11:28 
Never bothered me. This is not a series that strives for realism.
Aachen 18 AGO 2022 a las 11:30 
Gameplay trumps realism in that respect.

Remember that military units aren’t really a small handful of gigantic people, either.
grognardgary 18 AGO 2022 a las 12:17 
I hate beating a dead horse but Kufus pyramid took 10 to 20 years to build. Thats 2 turns. The longest wonder build I lnow of wast the Cathedra de Notre Dame in Paris it took a hundred years. That either 5 or ten turns in that era in game time. And how big is a hex? So small that it can only hold a 50 dudes in loin cloths or big enough to hold The three gorges dam?
BlackSmokeDMax 18 AGO 2022 a las 12:27 
The "years" in a turn are really just superfluous fluff. Just think of them as turns and you'll be good.
B&U 18 AGO 2022 a las 12:40 
Overthinking it. You're not supposed to take years seriously in Civ. Turns are the important mechanic for gameplay purposes.
gdshore 18 AGO 2022 a las 14:18 
What I believe the problem is, is that the turns between eras remains the same, 60 turns basic, (the turn clock can go from 30 - 40 turns to 10 in one turn) this means that by era your basic game is a 480 turn game. As a result the era time reduction can be anywhere from 160 to 240 years, there have been games where at turn 275 -280 one of my rivals has launched the exoplanet expedition and I have just started researching rocketry and still have 10 turns to go.
I think that the ancient period should be 100 turns period, the classic era 80 turns, the medieval era 60 turns the renaissance 50 turns, the industrial 40, and each of the rest 30 turns. Some will complain that some cultures will achieve massive technology leaps over others, so what, it happens now. Historically it happened, in 1300 @ China was 200 -250 years technology wise ahead of the rest of the (barbarians) world, by the late 1600 to early 1700's the world had got up to the Chinese and begun to surpass them.
When Europeans arrived in the America's they found that the natives were woefully behind in technology. In Mesoamerica there was no metallurgical technology (except for gold and silver and that was stunning) and they had not developed the wheel except to use for children's toys. A technology that the majority of the world had been using for 1500 to 2000 years before contact.
gdshore 18 AGO 2022 a las 14:30 
Oh for grognardgary, Notre Dame, laying of cornerstone 1163, dedication 1365, total 182 years, but your point is still valid, pyramids were built in the lifetime of the Pharoh that commisioned it. If the years and the turns are not supposed to balance, drop the years.
Steelairship 18 AGO 2022 a las 15:42 
Time in years and physical distance on the map are merely abstractions. Only turns and hexes matter for gameplay. Plus the number of years between turns steadily decrease as you progress through the eras. Again, its an abstraction mostly to add to the historical theme of the game. Some 4x games that take place in sci-fi or fantasy worlds (Endless Legend and Age of Wonder III for example) don't even keep track of time aside from the number of turns since the start of the game.
BlackSmokeDMax 18 AGO 2022 a las 17:06 
Publicado originalmente por Steelairship:
Time in years and physical distance on the map are merely abstractions. Only turns and hexes matter for gameplay. Plus the number of years between turns steadily decrease as you progress through the eras. Again, its an abstraction mostly to add to the historical theme of the game. Some 4x games that take place in sci-fi or fantasy worlds (Endless Legend and Age of Wonder III for example) don't even keep track of time aside from the number of turns since the start of the game.

I'd wager the Civ devs wouldn't mind taking that out, except the outcry would be ridiculous seeing as that has been in the game for 30 actual years.
Rhudda 19 AGO 2022 a las 0:31 
Publicado originalmente por Silence:
If you get the apostle promotion governor+wonder quick enough it can take close to an entire century to promote him BEFORE you can even move him.

You can move any unit and promote it afterwards if you make sure to not reduce their movement points to 0. I do this especially when I spam apostles to free up the holy site and city I'm getting them from.

A question, though: The only wonder I know off the top of my head that has anything to do with apostle promotions is Mont St. Michel, which gives the martyr promotion for free. Why would that make promoting an apostle take longer? Or is there a wonder I'm not remembering?
MFX_Media (Bloqueado) 19 AGO 2022 a las 1:03 
it's a game.
Hamish 19 AGO 2022 a las 2:17 
well let us be glad it isn't a game in real time, or it would take 5000 years to complete a game...
plaguepenguin 19 AGO 2022 a las 7:24 
Publicado originalmente por Hamish:
well let us be glad it isn't a game in real time, or it would take 5000 years to complete a game...
Well, there is a Mayan version of Civ 6 that does indeed take 5,000 years to complete.
djo1313 19 AGO 2022 a las 12:43 
Publicado originalmente por Aachen:
Gameplay trumps realism in that respect.

Remember that military units aren’t really a small handful of gigantic people, either.

Gameplay trumps realism in every respect. It's a game. Gameplay is why people play the game. You want realism, go outside and do something real.
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Publicado el: 18 AGO 2022 a las 9:48
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