Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Some Cunnie Oct 25, 2016 @ 3:56pm
So how do people beat Deity?
Like, seriously. Other civs having 9 cities and hitting the modern era at turn 100....how do you even TRY to compete with that?
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Showing 1-15 of 23 comments
katzenkrimis (Banned) Oct 25, 2016 @ 4:06pm 
Ha.

You won't see many people respond to this thread.

The game just came out.

Lots of practice. There is some luck involved, too.
PlayerOne Oct 25, 2016 @ 4:09pm 
I was able to win at Deity level in older civ but that required starting new game again and again until I got a good starting location. Then I have to save frequently so I can reload and anticipate AI's move. Knowing what will happen 10 to 20 turns ahead made a huge difference at that level.
DaBo81 Oct 25, 2016 @ 4:14pm 
You beat it through the settings - tiny world, modern start, only domination victory allowed - problem solved
Well, I started on Immortal, it isn´t that big difference.
Go for scout, don´t tell AI where is your city, build second settler really fast, try to steal settlers/workers from AI, because you don´t earn warmonger penalty in ancient era.
If you want to build districts on forest or tiles like that, first remove it for extra production/food. It helps a lot in early game.
Focus on campus district and build science building asap. Also place districts close to each other for bonuses.
Try to take cities form AI early before they get wars. Just build some warriors for attack. If situation is too bad, just build 2 - 3 archers. Btw, build slingerel and kill any barbarian unit for boost on archery, upgrade to archer costs only 30 golds.
Don´t try relig. victory on Deity, I find it nearly impossible without having good wonder at the start/really big luck.
Btw, one game as Gandhi, early war was just unendable. They didn´t wan´t peace even if I take 2 cities from them and they just keep sending units to my cities. Except that, AI usually want peace after few of their units die and they usually give you golds/golds per turn.
Btw, to manage big military in early game, try to discover civic which reduces maintenance of units by 1. It helps a lot.
Blind Oct 25, 2016 @ 4:30pm 
Rob all the AI blind in trade, before war give them lots of stuff per turn for straight gold if they have a lot, next turn declare war and they will have an empty treasury to build their military with and you will get all your luxuries back.

Next focus a small efficient kingdom so you can pump out wonders as often as possible. Some of those bonuses are CRUCIAL and you DO NOT want enemy AI to get them. For example the Terracatta (sp) Army and Venetian Navy both give you 2 troops for the production of one. It allows you to field an almost nonexistent army during peace, then quickly build an army in times of need which is great for the economy. A word of caution, pay attention to your unit maintenance fees, they will go up a lot quicker since double production.

I haven't messed with religion too much yet, but my last game I ignored it completely and ended up cleaning house late game with just about every other great person.

If you are playing Diety there is no shame in rerolling the map and spawn until you get something good. Unless you wanna punish yourself and probably end up losing on turn 250.

City states are super important now it seems. On a huge map I only ran into 3 which everyone fought over with their envoys. They provide really good bonuses too. Early on I would focus the science ones or production and only put 1 in with the first time bonus so you get 2 and save the rest so you can drop them in another city state should you discover one or find the need to defend one from another players influence.

If you are going for early domination win but your enemy is kinda far (15+ turns) I would suggest focusing science towards increasing science until you can get the science wonder. Then switch to researching military and forcus your production on encampments and industry. That way you don't run into the problem of facing advanced weaponry right when you get there. If you time it right, you should be set for science production and be close to generating the first great scientists for another boost. The pointier stick always wins in civ. If you get subs first, the ocean is YOURS! Although, this games AI seems to know exactly where subs are even when they don't have the tech. It was the same way in Civ 5

Hope this helps! Sorry for the book.
Dairuka Oct 25, 2016 @ 4:58pm 
I copy and pasted this from the other thread, so some of you might've already seen this - Sorry, I'm just too lazy to rewrite up the same thing twice:

The trick to Deity, is a slinger -> archer rush.

Slingers are actually far more powerful than people give them credit for when used in a defensive line on favorable terrain. This is especially important in chokepoints and defensive line salients. (Make two salients around a 2 movement tile like a forest or hill. The AI will move onto that tile, unable to attack, making it easy prey.)

For example:

.OO.
X - X

X's being warriors. O's being slingers. The hyphen - being a hill, forest, or river crossing tile.

If you purposely leave a tile between the two salients open, the AI will always move a warrior into it, which will allow you to attack that warrior from four directions, usually killing it before it can even retaliate.

Even if they swarm, they're only hitting your warriors. If they surround you, just do what you can to make a second two salient frontline. I can usually get the first frontline set up by turn 15 - 25 on standard speed (Pending on start location, barbs, and when I get attacked). Before then, you're pretty much forced to hide in your city with a slinger, while the warrior kites outside. (Kiting will usually lure most warriors away from surrounding the city.)

Then once you get archery, use all of your gold to improve all of them to archers. At that point the AI will have an impossible time keeping up with simple salient tactics. (More salient holes mean more killzones.) Always have a defensive line two tiles thick, and lure the AI to the holes between the salients by leaving your archers exposed beside a 2 movement tile. Eventually your archers will hit level 5... and once that happens, your archer line can take out crossbowmen, knights, and musketmen.

I personally like to use warriors for frontline cannon fodder, because of the high turnover rate. So long as they aren't getting one-shotted, they do their job well. Their purpose is simply to be there in fortification mode, and take hits.

From there, just spam settlers, create as many cities along the coast, rivers, or lakes as possible. Create a commerce hub, and harbor in each of them. (Industry next if you're letting the cities grow.) Then reap the benefits of a gargantuan trade network that would make Civilization: Beyond Earth blush in shame.

Money and Production are king. Science is meaningless without the production to take advantage of it. Religion is broken, and easy to manipulate. Culture is as easy as conquering your enemies. Ironically, your biggest threat is an accidental culture victory from a far off enemy before the AD's roll around. It's not guaranteed, but one way to stop that, is to abuse relic creation with martyr apostles. Most will give you tourism.

Enjoy beating Deity.
Last edited by Dairuka; Oct 25, 2016 @ 5:02pm
Grumpy Oct 25, 2016 @ 4:59pm 
Originally posted by Moogleton, ESQ:
Like, seriously. Other civs having 9 cities and hitting the modern era at turn 100....how do you even TRY to compete with that?

Listen friend, to beat Diety legitimately, just do a Duel and turn off most victory conditions like culture. I don't say this because "you need to cheat to win" I say this because as you have noticed, the AI advances so rediculously quickly that I have legitimately lost (by culture) by the time my second settler was made, at around turn 43.

They really screwed the pooch on Diety in this game.
You can also lose to culture before you ever meet the AI (works both ways, you can now win a culture victory without ever meeting any AI!) so don't think setting them to another continent will help you.

--
If you just want to beat Diety for the achievement, just set the enemy to Kongo, found a religion and turn off all victories except religious victory. I didn't hear about this until after beating Diety AI but it wasn't worth the effort required to be honest, AI in this game is a mess!
Sir Spooki Oct 25, 2016 @ 11:52pm 
Hi Moogle,

This is a good question. I just completed deity via science victory on standard map and speed without cherry picking my starting locale. I feel that CIV 6 in its current state is largely a war game and here are some observations below.

1. War early on and get an edge. You can steal settlers/builders from other civs as well as destroy their armies early. Use ranged units. Try to avoid warmonger penalties , IE dont capture cities. Batter the enemy so badly that they give you a city in exchange for peace.
This typically works if you are destroying their capital.
2. Diplomacy is important. Pick 1 or 2 ais and think of them as having quests. IE if the one you are befriending doesnt like something, dont do that thing. Also keep a large army in comparison to other civs at all times. The smaller your army in comparison to other civs , the more likely they will war you. Ive had allies turn on me because my army was tiny.
Keep a look at the score screen and compare army scores. You should keep your army in the upper 50 percentile at least. Higher is better.

If you follow those two points and treat this as a,war game you should be fine. Get control of key cities, kill troublesome neighbors and then pick what victory type you wanna go for. Control the map with your army and diplomacy.

Thays my 2 cents. Hope that helps alittle!
Ullandon Oct 25, 2016 @ 11:54pm 
You need to set the game length to 1 turn and play as Rome, the free monument in your 1st city is enough to win. :)
Knightmage Bael Oct 26, 2016 @ 1:32am 
Can confirm the ridiculousness of it. I tried just for the achievement. Religious victory using the Nzinga workaround. 700 BC he hit industrial, 200 AD he hit Modern, he had 4 wonders built at 500 AD, 8 cities, most every tile was fully developed (that I saw and he was able to).

I could not split my resources between defense, research, religion, and anything else, but he was quick to exploit my weaknesses and it was impossible to try and be his friend. I had about a dozen negative diplomacy modifiers despite being positive on religion. Because I was in a poor relation with him I couldn't see where it was I was supposed to improve (where's the logic in that? I literally could not see what I was doing wrong.)

So yeah. Not a fun mode to play in. I'm going back to being a casual civ player unless someone can show me exactly how these people play against impossible odds and win. Luckily I was able to achieve the religious victory, but doesn't make me feel better about myself though.

Wish you could set an era cap.
Last edited by Knightmage Bael; Oct 26, 2016 @ 1:37am
Martin (Banned) Oct 26, 2016 @ 1:37am 
Originally posted by DaBo81:
You beat it through the settings - tiny world, modern start, only domination victory allowed - problem solved

Essentially yep. They aren't playing V 12 ai on a huge map.. they'd get slaughtered.. so they cheat and play on tiny maps against 1-2 ai and then just spam soldiers. wipe them out to 1 city, then just let them live as they complete the achievements.

Really boring way to play a game.. but i guess getting steam achievements is more important to some people. They think they get bragging rights, reality check.. we know what you're doing.
Knightmage Bael Oct 26, 2016 @ 1:41am 
Originally posted by Martin:
Originally posted by DaBo81:
You beat it through the settings - tiny world, modern start, only domination victory allowed - problem solved

Essentially yep. They aren't playing V 12 ai on a huge map.. they'd get slaughtered.. so they cheat and play on tiny maps against 1-2 ai and then just spam soldiers. wipe them out to 1 city, then just let them live as they complete the achievements.

Really boring way to play a game.. but i guess getting steam achievements is more important to some people. They think they get bragging rights, reality check.. we know what you're doing.


Imho that counts as a negative point on a game if beating the highest difficulty forces you to resort to dirty game customization tricks. On games like Mass Effect, Starcraft/Command and Conquer, and Halo, you can beat the hardest difficulties with skill.
Panic Oct 26, 2016 @ 1:43am 
I don't get it, I'm certainly not great at any of the Civ series but I'm finding deity on this mode fairly easy.

I only play Domination so that probably makes things easier and I play with either 3 or 5 AI. I either take Saladin on the 6-person map ('cause I suck at getting any of the 4 prophets) or Montezuma on the 4-person. I stay nice with other civs for a really short time 'cause I tend go straight to war to avoid getting religion'd by someone else - so my warmonger penalty goes straight up and I end up in a cycle of war and accepting profitable peace treaties (Assuming they hadn't insulted me or killed a favourite unit).

It just seems easy on this Civ to turtle a few cities and keep your military levelled up enough to push back any attacks. Especially on an island.
Knightmage Bael Oct 26, 2016 @ 1:47am 
Originally posted by Panic:
It just seems easy on this Civ to turtle a few cities and keep your military levelled up enough to push back any attacks. Especially on an island.

I'd love to know what you're doing if you're finding it as easy as your post suggests, then. I tried a military victory, but the AI was churning out units from half his cities every other turn. I mean sure, the AI isn't too tactically smart (luckily), but he still out numbered me 3:1 at least. Then again I played on duel. Maybe bigger maps with more AIs are the key, turning off all victories except domination (you'll lose culture victory inside 50 turns) and selecting other civs that are more prone to being peaceful.
Last edited by Knightmage Bael; Oct 26, 2016 @ 1:48am
cuqeen Oct 26, 2016 @ 1:51am 
With the right starting settings and right civ and a bit of cheating (saving and reloading), player's win can be much easier than playing with other settings and no save reloading.
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Date Posted: Oct 25, 2016 @ 3:56pm
Posts: 23