Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
This game is so detailed in so many ways, it's hilarious how little information it actually gives us.
Is there one in VI? I don't remember. But I have placed an aqueduct in another city over a forest anyway.
Anyway, that tile with the forest has hills. (I know it's difficult to tell the hills at a glace, this also needs to be fixed.)
I'll take the bird-monger penalty. I just want my wonder.
It's really frustrating when you build a city and plan out your districts and wonders only to figure out there was some arbitrary rule that isn't printed anywhere preventing you from building where you want.
High quality, low readability, absent feedback graphics right there, ladies and gentlemen. I can't be the only one who thinks the graphics are headache-inducing.
I spend almost half my game time so far in strat view because it's easy to tell exactly what kind of tile is where at a glance.
(It also gives me some HoMM vibes with the pretty illustrated map bits)