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I've never played Civ Rev before, but I don't think the "Corp" concept is the same across the two games. This seems just like a one-unit buff that you're suppose to burn on a veteran unit.
Thanks for responding. I haven't discovered the general ability yet (I haven't gotten that far). After discovering Nationalism Civic you can form two identical units into a Corps or fleet. I can't find any details on it. I edited the origional post for clarity.
2. I'm not sure how it affect upkeep.
3. No they are stuck together until the end.
Answer: Once a Corps, Army, Fleet or Armada has been formed, the units may NOT be broken apart into their individual units again.
I'm sorry you missed that the first time you read the thread, but yes, your question was already answered four years ago, in the last post of the thread.
However, it was thoughtful of you to try to add a missing answer to the thread, so thanks for that.
Example: You have ground combat unit, Strength 25. Add another identical unit, and separately they total 50 Combat Strength. Merged into a Corps, they combined have a Combat Strength of 30.... and overall Strength loss of 20. Merge in another (originally 25 + 25 + 25) and the new Army unit has a Combat Strength of 40. That's an overall loss of 35. The ONE benefit you gain is that you now have a greater one-tile Combat Strength. (Actually, two. If the dominant unit has a greater number of promotions, then the weaker unit merging in benefits promotion-wise.)
Keep in mind that the game tracks a Domination victory by your combined unit Combat Strength. When you merge units, you actually reduce your Domination score.
Also your numbers are wrong anyway. Corps gives +10 and army gives another +7 for a total of +17.
Yes, which is very relevant when you can only have 1 unit per tile.
Score doesn't give a very good idea of how dangerous your military is.