Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Akulan Oct 23, 2016 @ 9:14pm
How to demand the stop sending missinoarys
How in the world do you demand someone to stop sending missionarys to your civ? I been looking all over and have not found a way yet, If the AI can do it surely we can too right?
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Showing 1-14 of 14 comments
ReaperT Oct 23, 2016 @ 9:15pm 
There should be a discuss menu in diplomacy if they've converted some of your citizens and its in there
leandrombraz Oct 23, 2016 @ 9:17pm 
It's contextual, it show up when they spread their religion on your territory, though just like in Civ V it doesn't mean they will actually do what you're asking, so best thing you can do is build apostles and start an inquisition.
Kurika Oct 23, 2016 @ 9:27pm 
The pattern will go something like this:

1) The AI sends a missionary and starts converting one (or more) of your cities.
2) You open a Discussion with the AI and ask them not to do that.
3) The AI promises that they won't do it any more.
4) Somewhere in the next few turns, possibly the very next turn, they do it again anyway.
5) The game gives you a little notification that the AI player has broken their promise.
6) You get to ask them again to stop doing it, and they'll promise again.
7) They'll do it again, with a seemingly endless supply of missionaries and apostles, and the game will once again notify you that they broke their promise.
8) You'll go mildly berserk when you realize that there's absolutely no consequences for the AI breaking promises, and no way for you to enforce promises or scold the AI for breaking one. If you denounce them, the game makes it seem like you're denouncing them for no reason, and YOU look bad rather than them. Using the denouncement for a casus belli only makes it worse.

The moral of the story is, religions and diplomacy in Civ are still a total mess and I'd advise just turning off the religious victory option after you get the cheevo for doing it once and then not worry about conversions ever again.
Xaks Oct 24, 2016 @ 4:42pm 
Originally posted by Kunou:
The pattern will go something like this:

1) The AI sends a missionary and starts converting one (or more) of your cities.
2) You open a Discussion with the AI and ask them not to do that.
3) The AI promises that they won't do it any more.
4) Somewhere in the next few turns, possibly the very next turn, they do it again anyway.
5) The game gives you a little notification that the AI player has broken their promise.
6) You get to ask them again to stop doing it, and they'll promise again.
7) They'll do it again, with a seemingly endless supply of missionaries and apostles, and the game will once again notify you that they broke their promise.
8) You'll go mildly berserk when you realize that there's absolutely no consequences for the AI breaking promises, and no way for you to enforce promises or scold the AI for breaking one. If you denounce them, the game makes it seem like you're denouncing them for no reason, and YOU look bad rather than them. Using the denouncement for a casus belli only makes it worse.

The moral of the story is, religions and diplomacy in Civ are still a total mess and I'd advise just turning off the religious victory option after you get the cheevo for doing it once and then not worry about conversions ever again.

I can't seem to get through step 2. I have no option anywhere that I can find to tell Phillip to bloody stop. It's not under make deal, and there's no other thing that I can see?

He just converted my capitol to Catholicism FFS!

EDITED to add

Wow, and the game won't even LET me attack the missionaries! Not even a 'hey, this'll start a war' warning. It just flat refuses.

If that's how this game is played across the board, I'll be putting in for a refund of my pre-order in full. If I wanted that trash neighborhood I'd move to Idaho.
Last edited by Xaks; Oct 24, 2016 @ 4:46pm
Kitten Food Oct 24, 2016 @ 4:45pm 
It doesn't matter if you tell them to stop or not. They may stop for a short time, but when its over, they will be back in force. It isn't like you will get a CB for them coming back. It is just really annoying how cheaply the AI can spawn something like missionaries and apostles.
Mercutio Oct 24, 2016 @ 4:45pm 
I was able to and them because of the broken promise it gave me a casus belli. I think that may be a later game civic/tech though. The trick is to be stronger than them so they fear you.
Cyber SGB Oct 24, 2016 @ 4:46pm 
Best thing to do in my opinion, purchase your own religious units and kill the bastards wherever you see them.
Mercutio Oct 24, 2016 @ 4:49pm 
Originally posted by Cyber SGB:
Best thing to do in my opinion, purchase your own religious units and kill the bastards wherever you see them.
That is what I did. A couple of apostles bringing holy rath. I would have mocked the leader to their face if they dared to complain after to breaking their promises, but they didn't.
Xaks Oct 24, 2016 @ 4:51pm 
That doesn't help when he's got *6* missionaries in my territory before I've even had a chance to start a religion of my own yet
Last edited by Xaks; Oct 24, 2016 @ 4:51pm
Star Paladin Oct 24, 2016 @ 4:54pm 
The AI in my game complains to get my priests out of his territories, when I have none in them, and, at the exact same time, I am fighting them off in my territories. About the same thing is happening with military units also.

I'm beggining to wonder if the AI is broken in the fact they don't seem to know where their borders actually are. It's like anything next to one of their units is considered in their territory.
Mercutio Oct 24, 2016 @ 4:59pm 
Originally posted by Star Paladin:
The AI in my game complains to get my priests out of his territories, when I have none in them, and, at the exact same time, I am fighting them off in my territories. About the same thing is happening with military units also.

I'm beggining to wonder if the AI is broken in the fact they don't seem to know where their borders actually are. It's like anything next to one of their units is considered in their territory.

I had that with my military being too close and it was on another continent! I had a couple of units exploring the other continent and had open borders to explore. I was just scratching my head wondering if the AI invented some kind of digital booze.
TCPippin Oct 24, 2016 @ 5:16pm 
Originally posted by Xaks:
Wow, and the game won't even LET me attack the missionaries! Not even a 'hey, this'll start a war' warning. It just flat refuses.
If you declare a war first, you'll be able to attack them without a problem. It even lowers opinion of victim's religion in neighboring towns.

Also, it's easy to spawn your own hordes of missionaries. Build holy districts and temples (especially helpful if you've got "food production in temples/shrines" as your main religion bonus), use civic card that doubles gain from buildings in holy districts - and watch that faith come rolling in. I had hundreds of stuff, which is why I had theocratic goverment for the better part of the game - it lets you faith-buy not only missionaries, but other units as well. Go, my holy helicopters, smite the infidels!
Mercutio Oct 24, 2016 @ 5:17pm 
Send envoys to religious city states and trade routes and watch the faithful flock to the true faith.
PlayerOne Oct 24, 2016 @ 5:19pm 
I stopped their missionaries fby invading them. Otherwise, the AI can break any promise like you do. Even owning my continent, they would keep coming from civs from other continent. Just have religious units protect the shorelines and kill them as they land.
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Date Posted: Oct 23, 2016 @ 9:14pm
Posts: 14