Sid Meier's Civilization VI

Sid Meier's Civilization VI

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sgtharrywang 2016년 10월 23일 오전 11시 44분
Game Crashes when clicking next turn
I am currently on turn 353 and every time i try to advance to the next turn the game will crash. i have tried a lot of different things and nothing is working. So now my game is broken. Does anyone have any ideas to fix this?
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climbingmatt 2017년 1월 8일 오전 11시 15분 
Same problem here.

Really bad workaround for me:
1. Save at the very end of turn (right before crash)
2. Hit next turn (game crashes to desktop)
3. Restart, and reload game saved
4. Hit next turn -- gets to next turn
5. Play entire turn, save at end of turn.
6. Hit next turn. Game crashes to desktop.
7. Go to step 3 (i repeated this about 5 times, but every new turn crashed)

Could keep repeating reload -- but would be really slow to play that way. I think this bug is related to the transition from current turn to next turn - you hit next turn and it starts moving stuff, then realizes you have more to do, so then it makes you do more stuff. That seems related to the crash somehow.

Tried all kinds of stuff, windowed mode, lowering graphics, everything, still happens. Would be nice if they

Also tried declaring war, same problem so guess i let this game sit.

Zyn 2017년 1월 13일 오전 3시 59분 
mine problem solved :)
SlayerOfRealms 2017년 2월 19일 오후 3시 28분 
Mine still crashes. I have the latest patch and still have the problem. Thoughts?
Burnt Mac and Cheese 2017년 2월 26일 오전 8시 10분 
Hey All!

I had this problem as well on one of my better save games. It kept crashing on the same turn due to some unknown error. This seems to have been fixed in the most recent Summer 2017 update for Civ VI. I was able to continue past the "glitched turn." Fingers crossed I encounter no more of these game breaking glitches. Now we can all play just "one more turn." Happy gaming!
Smersh 2017년 2월 26일 오후 1시 29분 
Burnt Mac and Cheese님이 먼저 게시:
Hey All!

I had this problem as well on one of my better save games. It kept crashing on the same turn due to some unknown error. This seems to have been fixed in the most recent Summer 2017 update for Civ VI. I was able to continue past the "glitched turn." Fingers crossed I encounter no more of these game breaking glitches. Now we can all play just "one more turn." Happy gaming!

Glad the patch fixed your issue. Seems to have caused mine. :(

Super frustrating as I'm <10 turns away from winning.
saltymillenial 2017년 2월 28일 오전 7시 36분 
Still having this issue post-Summer update. Both of the new games I've started since the update crash around turn 100... C'mon Firaxis, get it together. Totally unacceptable.
mcollin5 2017년 2월 28일 오전 9시 22분 
Crashing at turn 330. I verified game file integrity and tried multiple changes to screen resolution. I also tried starting with both the normal and the Win 10 at start up. Nothing will get me past this turn. And....I was winning - VERY FRUSTRATED! I submitted an error report every time. Does anyone follow up on those?
Burnt Mac and Cheese 2017년 2월 28일 오후 8시 48분 
Commissar Smersh님이 먼저 게시:
Burnt Mac and Cheese님이 먼저 게시:
Hey All!

I had this problem as well on one of my better save games. It kept crashing on the same turn due to some unknown error. This seems to have been fixed in the most recent Summer 2017 update for Civ VI. I was able to continue past the "glitched turn." Fingers crossed I encounter no more of these game breaking glitches. Now we can all play just "one more turn." Happy gaming!

Glad the patch fixed your issue. Seems to have caused mine. :(

Super frustrating as I'm <10 turns away from winning.

UPDATE: After getting a chance to play today, it seems the problem is still occurring, only about 25 turns later or so. Not sure what the glitch is this time, but it is once again crashing on the same Civ as it did the first time. Disappointing, as I was looking forward to finishing my game. Oh well, maybe the next update will solve it...
sam50 2017년 3월 12일 오후 12시 19분 
Just found why it crashes for me at turn 130: barbarians captured a settler somewhere, it all was fine until they tried to found a city. Founding a city by a barbarian settler causes game to go crazy, one hint can be found in Lua.log(right after they do it):
Runtime Error: C:\Emu\AppAssets\Base\Assets\ui\worldview\citybannermanager.lua:1181: operator .. is not supported for nil .. string stack traceback: C:\Emu\AppAssets\Base\Assets\ui\worldview\citybannermanager.lua:1181: in function 'CityBanner.UpdateName' C:\Emu\AppAssets\Base\Assets\ui\worldview\citybannermanager.lua:273: in function 'CityBanner.Initialize' C:\Emu\AppAssets\Base\Assets\ui\worldview\citybannermanager.lua:188: in function 'CityBanner.new' C:\Emu\AppAssets\Base\Assets\ui\worldview\citybannermanager.lua:1828: in function 'AddCityBannerToMap' C:\Emu\AppAssets\Base\Assets\ui\worldview\citybannermanager.lua:1851: in function 'OnCityAddedToMap' [C]: in function 'func' [C]: in function '(anonymous)'

I found it by revealing the map(https://steamcommunity.com/sharedfiles/filedetails/?id=804400692) and observing the game for few previous moves. I've not fixed the things just yet, one possibility is to mess with a save file and remove the settler from barbarians, but saves are binary and I still don't know the formatting, the other way would be to mess with Lua and XML. Well, I could report a bug but do not expect quick reaction and do not know where to report it to:)
Camacho 2017년 6월 23일 오전 5시 37분 
I have the same problem since the last update and i tried a lot and search for answers and nothing.
But i found that this problem was caused by th AI of some Nation. So what i usually do in my games when this happens is, i first turn of the Auto Save option, and then i declare war on a random nation. I dont know why but this changes the coarse of the game and the thing that causes it to happen don't happen so for me it worked .
✪SPL1CE 2017년 7월 13일 오전 7시 15분 
This often happened to me as well - whenever i clicked next turn, the game would freeze when taking the turn of the city states. I tried finding a solution on the internet, but i didnt find anything. I then tried some launch options and finally i found a solution.
-In your games library, right click on civ 5 and select "properties"
-click on "set launch options"
-type in the following in the quotation marks (but dont type the quotation marks): "-high"
This should have fixed the isue, it sets civ 5 to run on high priority. Apologies if this doesnt work for you, but it worked fine for me :D
PipeBlaster 2017년 9월 4일 오후 11시 01분 
✪SPL1CE님이 먼저 게시:
This often happened to me as well - whenever i clicked next turn, the game would freeze when taking the turn of the city states. I tried finding a solution on the internet, but i didnt find anything. I then tried some launch options and finally i found a solution.
-In your games library, right click on civ 5 and select "properties"
-click on "set launch options"
-type in the following in the quotation marks (but dont type the quotation marks): "-high"
This should have fixed the isue, it sets civ 5 to run on high priority. Apologies if this doesnt work for you, but it worked fine for me :D
You're not even in the right game.

Add me to the list of people who played 350+ turns into the game only to have an unavoidable crash. The first time it happened, I found one of my cities was 1 turn away from making a settler. I cleared the production and IT DIDN'T CRASH! I played a few more turns, then crashed again. I haven't gone back in to see who's about to produce something now. Unplayable this way.
Duke 2017년 11월 27일 오전 11시 42분 
So this may not be the issue everyone else is having but I discovered through chance that the game will crash for me mid turn change when another civ is using their turn to communicate with me and for some reason I've been able to fix the issue by hovering my view over the capital of the civ that wants to talk to me when I end my turn. I can find out who by watching which civs turn it is when it crashed.
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