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I agree with this. Scorched Earth should be a valid tactic, but should have some time delay as well.
the AI did it to me once. I was about to conquer France's last city, paris, and catherine just told me well, seems like I lost, and then she destroyed her city and was gone for good....never understood how this happened...
Only possible explanation would be that it was linked to that game crash when capturing cities bug. Did you take the city down to zero health and was the last attack done with a melee unit? If so my only explanation would be that the city failed to transfer ownership when captured then the coding that destroys all of a civilizations units glitched out and deleted the city as well.
I'm curious did that game crash? And if not what did the domination leaderboard say?
Link to video
Another possibility, I was in a War gainst Persia (he started it) early in the game (1000 to 2000 BC timeframe) with some City States that I was suzerain over. While I was conquering Persia's Capital and another city, the City State using it's own military units (I did NOT take control of them) conquered and DESTROYED the other TWO Cities of Persia. I conquered Persia's last city AFTER the other two Cities were destroyed, so I still took the diplomatic hit for killing Persia.
So go to War with a nearby City State (that has land military units available) (it may not matter if it has a suzerain) and pull all your military units out of the area of the city you want to lose, and hope that the City State will conquer and destroy that city.
I have thought of using this in a different way against the last remnant of a Major Civ that does not control it's original Capital City (you conquered it). You want to get rid of that Civ (AI Player) but do not want to take the major warmonger hit for destroying that Civ. So try to get a City State destroy the last City (or two) of that CIV.
I have not actually done it (yet) but I see two variants:
1) Let them declare War on a City State nearby them, then go to War with them (the major CIV) and use your military units to destroy their military, possibly weaken their last City (or two)'s defenses BUT do NOT conquer it, and then hope that the City State conquer's and destroys that last City (or two).
2) Declare War yourself (or wait to be declared War on) with that small Civ you want to get rid of, have some nearby City State military units that you are suzerain of (do NOT take control of them), and then try to help the City State units fight and defeat the military units and City that you want dead. Hopefully the friendly City State units will then destroy that City. The major problem would be the CIV making Peace with the City State before being killed, but that can not happen if you are suzerain of the City State. The other potential problem is the City State units might be passive and not do anything. Also the game may have a built prohobition against a City State destroying the last City of a major Civ, although in the past I have seen a City State ask me to destroy/conquer another City City.
I have finally figured out how to find the numerical score for your Warmonger status with the other (AI) Civs: you have to go to the diplomatic screen for each Player (Civ), near the top there is a row of 4 icons that each give more detailed information, click on the last one (I think is a little heart icon), and you will see a list of all the things affecting your Diplomatic status with them in numerical form. One of the items on the list is your warmonger score with that Civ. My warmonger score was NOT the same with every (AI) Player. At least now I can try to track how my warmonger score changes with various actions on my part.
added: the problem with relying on City States is getting them to be active and not passive.