Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Unit movement in civ 6 is unbearable!!
Moving a large amount of units in civ 6 is the most tedious annoying experience of any game I have ever played. The movement system in civilization 6 is BAD. If you have an army of say, 40 crossbows and you're trying to move them all at once, you'll see it. Unlike in civ 5 where you can expend whatever movement points you have remaining to climb a hill or cross a river, in civ 6 you have to manually click skip turn on EVERY unit when they don't consume all their movepoints. I swear this is driving me insane, often I find my units have 0.5 movement points left, I can't move them anywhere and I can't attack yet the game demands I finish their turn.

This is really killing the experience of managing an army, most of my time has been spent clicking skip turn for every unit every single turn. It's more time consuming than anything in the game and it's making me sick. It also slows down unit movement to a snails pace, often forcing units to creep up one tile at a time wheras in civilization 5 you could for instance move along some flat ground then across a river or into a forest.

This horrible movement system is just killing all the fun of war for me.
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16-30 / 33 のコメントを表示
Cyborg 2016年10月31日 12時20分 
I have a bigger problem with the slow move animations, at least for ships.
Senaika 2016年10月31日 12時29分 
With 0.5 point you can fortify your unit, but yes there should be a button to end turn without having to move all your units.
Actually, what drives me crasy is the auto-select unit system....the stupidest one i ever saw
HeLLfire 2016年10月31日 13時09分 
Senaika の投稿を引用:
With 0.5 point you can fortify your unit, but yes there should be a button to end turn without having to move all your units.
Actually, what drives me crasy is the auto-select unit system....the stupidest one i ever saw

Yeah you can disable that in the options in the game file - fromt reddit:
Goto:

/Documents/My Games/Sid Meier's Civilization VI/User Options.txt

In that file, about half way down the text file, you'll see this:

;Does the selection auto cycle to the next available unit? (0 = no, 1 = yes) AutoUnitCycle 1
nakaVS 2016年10月31日 13時19分 
HeLLfire の投稿を引用:
Senaika の投稿を引用:
With 0.5 point you can fortify your unit, but yes there should be a button to end turn without having to move all your units.
Actually, what drives me crasy is the auto-select unit system....the stupidest one i ever saw

Yeah you can disable that in the options in the game file - fromt reddit:
Goto:

/Documents/My Games/Sid Meier's Civilization VI/User Options.txt

In that file, about half way down the text file, you'll see this:

;Does the selection auto cycle to the next available unit? (0 = no, 1 = yes) AutoUnitCycle 1
I want to turn this off so bad but it's inevitable for me to forget units every turn lol
ProPara 2017年11月24日 14時18分 
WAIT UNTILL YOU TRY TO MOVE AN OBSERVATION BALLOON... only to discover it obeys ground movement rules; terrain penalties, unit obstruction, hydrophobia, and sometimes, the actual movement capability is other than reflected by the indicated limitations (typically indicating less than possible).
It's pretty trash, this coming from a devout civ fan since civ 1. My beef is that the game displays the movement location incorrectly so if it shows you can move somewhere, and you click there, your unit only makes it a fraction of that distance and then either stops or it heads in the complete opposite direction. I have had to reload games countless times because of this.
In Civ 3 ppl complained about SOD'S, stack of doom. It wasn't a problem for me then as as a Deity player. Now we whinge about free unit control.

It is not a problem now either, you just have to play the game and prepare yourself on Deity and every level. If you want to win, move one unit at a time, very boring yes.

But the rewards pay back for this tedious play,

I rather play peacefully, but will grab land if I need to.
On Deity, it is not that hard.


Just bought the game thinking I could fast auto move like the other civ games. Im about to shelve it. Sick of it already.

It stinks. Don't buy it.
最近の変更はRepublicDaveが行いました; 2019年11月20日 19時55分
Traveler 2019年11月21日 15時15分 
Lol, I never needed More than four or so units to take a city. Ten organized units can pretty much wipe a civ out.
I understand your frustration and have issues with it sometimes myself.

But there is in no scenario where you need to build 40 of any unit. Early you can capture cities with something like 4-6 units easy and later it really doesn't change when you get corps and armies you can tighten up your forces even more.

But yeah, sometimes even with only 4 units it's a drag to move em around. But it would be really hard to implement some kind of "move as a group" because there is always some unit in the way and that might cause complications and bugs.

Still I think this is more fun than moving stacks of doom around in single hex like back in IV.
You could always press Shift + Enter to forcefully end your turn without having to manually skip turn on every unit. I do that when I'm moving large armies. Just make sure you've moved everything you want to move.
TeperiBlaze の投稿を引用:
In Civ 3 ppl complained about SOD'S, stack of doom. It wasn't a problem for me then as as a Deity player. Now we whinge about free unit control.

It is not a problem now either, you just have to play the game and prepare yourself on Deity and every level. If you want to win, move one unit at a time, very boring yes.

But the rewards pay back for this tedious play,

I rather play peacefully, but will grab land if I need to.
On Deity, it is not that hard.

So two things.

One. When you order your unit to a tile, and the unit turns around and goes in the opposite direction, stands next to a zombie, and happily awaits the coming oblivion... well, from the unit's point of view sure, that is "free movement" in the sense the unit has "free will" and doesn't have to listen to the player's commands if it is tired of its cruel existence. But from my point of view, I actually have less freedom when units just do whatever, hopefully at least approximating my commands.

Which gets me to two.

You mentioned moving one unit at a time. Especially with the new visibility rules, this is a fantastic way to lose your entire army. Don't do that.

Instead, for every unit, move one *tile* at a time. It's the only way to be sure.

Even then you want to put a few cheap fodder units in the way, since baddies will spawn out of basically nowhere or your movement will be suddenly interrupted on terrain the game lied about when telling you you could pass through it with fewer movement points than it really is.

I know it's cool to defend a game we all love against complaints we've heard before, but... this time it is unusually bad.
Kissaku の投稿を引用:
I understand your frustration and have issues with it sometimes myself.

But there is in no scenario where you need to build 40 of any unit. Early you can capture cities with something like 4-6 units easy and later it really doesn't change when you get corps and armies you can tighten up your forces even more.

But yeah, sometimes even with only 4 units it's a drag to move em around. But it would be really hard to implement some kind of "move as a group" because there is always some unit in the way and that might cause complications and bugs.

Still I think this is more fun than moving stacks of doom around in single hex like back in IV.

One of the new expansions has a mode where you compete to sacrifice the largest army to a volcano.
最近の変更はiheartdaikaijuが行いました; 2021年7月27日 13時26分
Aachen 2021年7月27日 14時21分 
This thread long predates the modes you reference in your posts. :birbsmile:

That said, I find single-stepping units to be situationally-helpful, but rarely have need to do so all the time.
jonnin 2021年7月27日 15時41分 
that is a lot of military! I can usually take out an AI side with < 10 units and no losses. Once in a while they fight back, but its ultra rare.

I would suggest using 2 anti-wall units, 2 archery units, and 2 melee units, an observation balloon when you get them, an apostle-medic or some other healer, 2 heavy cal.
the heavy cal intercept anything and burn key tiles for money/faith/whatnot. The archers give whoever is fighting an edge and defend any town you take while you buy or make another one. the wall knockers do their thing then everyone hits the unwalled town, retreat to heal as needed. Burn any town that has less than 5 population unless it has a use, keep the bigger ones. META warmongering at its finest.
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投稿日: 2016年10月23日 8時39分
投稿数: 33