Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
i generally dont have a problem with this even with a large army until i get to tanks i normally just drag a few turns worth of movements in 1 go and then if anything happens i hit space bar, spacebar is the hotkey to skip turn
Space bar skip the units turn.
Even so, why not give us the option to turn this kind of 'Safe mode' off if we so choose ?
Because all the new, impatient people try to climb aboard the train. Only to find out that Civilization is tedious as hell.
So they rage log, and run back to Fallout 4, Mafia 3, or whatever the latest trending face-shooter is.
This game is nothing compared to Anno 2070 for micro-management.
That game is one helluva babysitting number cruncher.
No this is a real problem and it could easily be fixed. Traveling on roads for example, you're often left with 0.5 movement points and can't make any further moves, yet the game demands that you finish the units turn when there's no enemies to attack and you can't move.
It's redudancy and it makes controlling units in this game an absolute pain. In civilization 5 you could move your unit, it would consume all its movement points then cycle to the next unit without having to click skip turn every time. The only time in Civ 5 where this was not the case was when you had units grouped together blocking other units movement which I do not mind.
To fix the problem in this game it would be simple, just make it so if there's no available moves left (combat or movement) that unit has its turn automatically ended. There's no need to make user click skip turn every turn for 50+ units. It's tedious as hell and slows the game down to a snails pace.
Yes, you can use the space bar. We all do that. But that's not the point. The point is that it shouldn't be so and it should have been implemented better.
It's cool that they now use decimals, but when the unit can't move in any direction, just set its remaining movement to 0 and end its turn. Then we're all happy.