Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Medusahead Oct 23, 2016 @ 8:39am
Unit movement in civ 6 is unbearable!!
Moving a large amount of units in civ 6 is the most tedious annoying experience of any game I have ever played. The movement system in civilization 6 is BAD. If you have an army of say, 40 crossbows and you're trying to move them all at once, you'll see it. Unlike in civ 5 where you can expend whatever movement points you have remaining to climb a hill or cross a river, in civ 6 you have to manually click skip turn on EVERY unit when they don't consume all their movepoints. I swear this is driving me insane, often I find my units have 0.5 movement points left, I can't move them anywhere and I can't attack yet the game demands I finish their turn.

This is really killing the experience of managing an army, most of my time has been spent clicking skip turn for every unit every single turn. It's more time consuming than anything in the game and it's making me sick. It also slows down unit movement to a snails pace, often forcing units to creep up one tile at a time wheras in civilization 5 you could for instance move along some flat ground then across a river or into a forest.

This horrible movement system is just killing all the fun of war for me.
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Showing 1-15 of 33 comments
bukkie661 Oct 23, 2016 @ 8:41am 
You can link units together.
Medusahead Oct 23, 2016 @ 8:44am 
That doesn't change the fact that you can't expend all your movement points or have a unit automatically end their turn when they have no more evailable actions. You have to manually hit skip turn constantly. And I have a LOT of units.
Bl4ckburn1 Oct 24, 2016 @ 6:59am 
I agree , it sucks. there should be a way to end your turn without having to micro manage all of the remaining units.
Avalanche Oct 24, 2016 @ 7:01am 
Ok, moaning about needing to press a button? don't be lazy mate. :-p
Daedrac Oct 24, 2016 @ 7:01am 
I think Space Bar is skip turn, not sure if that's for unit or full turn cause I haven't used it yet. But I never have that many units.
Troubletcat Oct 24, 2016 @ 7:03am 
Yeah, there needs to be a button to end turn regardless of any remaining "unit needs orders". Overall I like the changes to how moves are calculated but it's annoying having to cycle through and skip turn on every unit that can't move in a useful direction anymore.
Merk Oct 24, 2016 @ 7:03am 
Originally posted by Medusa Head:
Moving a large amount of units in civ 6 is the most tedious annoying experience of any game I have ever played. The movement system in civilization 6 is BAD. If you have an army of say, 40 crossbows and you're trying to move them all at once, you'll see it. Unlike in civ 5 where you can expend whatever movement points you have remaining to climb a hill or cross a river, in civ 6 you have to manually click skip turn on EVERY unit when they don't consume all their movepoints. I swear this is driving me insane, often I find my units have 0.5 movement points left, I can't move them anywhere and I can't attack yet the game demands I finish their turn.

This is really killing the experience of managing an army, most of my time has been spent clicking skip turn for every unit every single turn. It's more time consuming than anything in the game and it's making me sick. It also slows down unit movement to a snails pace, often forcing units to creep up one tile at a time wheras in civilization 5 you could for instance move along some flat ground then across a river or into a forest.

This horrible movement system is just killing all the fun of war for me.

i generally dont have a problem with this even with a large army until i get to tanks i normally just drag a few turns worth of movements in 1 go and then if anything happens i hit space bar, spacebar is the hotkey to skip turn
Apoc Oct 24, 2016 @ 7:05am 
Later on you can have a military engineer that can build roads. You can try trading first before starting a war to build a road.

Space bar skip the units turn.
Bl4ckburn1 Oct 24, 2016 @ 7:08am 
Yeah but you need to press spacebar on every single unit, and if you have tons of units that you would like to keep in place its annoying as all hell. The only things that shouldnt allow you to end a turn are missing research, production, promotions and civics and a few other very important things.
Even so, why not give us the option to turn this kind of 'Safe mode' off if we so choose ?
Last edited by Bl4ckburn1; Oct 24, 2016 @ 7:09am
katzenkrimis (Banned) Oct 24, 2016 @ 7:15am 
People scream about this every time Civilization releases a new game.

Because all the new, impatient people try to climb aboard the train. Only to find out that Civilization is tedious as hell.

So they rage log, and run back to Fallout 4, Mafia 3, or whatever the latest trending face-shooter is.

This game is nothing compared to Anno 2070 for micro-management.

That game is one helluva babysitting number cruncher.
Klarum Oct 24, 2016 @ 7:17am 
Just another one on the list of bad design options...
Medusahead Oct 24, 2016 @ 9:04am 
Originally posted by katzenkrimis:
People scream about this every time Civilization releases a new game.

Because all the new, impatient people try to climb aboard the train. Only to find out that Civilization is tedious as hell.

So they rage log, and run back to Fallout 4, Mafia 3, or whatever the latest trending face-shooter is.

This game is nothing compared to Anno 2070 for micro-management.

That game is one helluva babysitting number cruncher.

No this is a real problem and it could easily be fixed. Traveling on roads for example, you're often left with 0.5 movement points and can't make any further moves, yet the game demands that you finish the units turn when there's no enemies to attack and you can't move.

It's redudancy and it makes controlling units in this game an absolute pain. In civilization 5 you could move your unit, it would consume all its movement points then cycle to the next unit without having to click skip turn every time. The only time in Civ 5 where this was not the case was when you had units grouped together blocking other units movement which I do not mind.

To fix the problem in this game it would be simple, just make it so if there's no available moves left (combat or movement) that unit has its turn automatically ended. There's no need to make user click skip turn every turn for 50+ units. It's tedious as hell and slows the game down to a snails pace.
hen Oct 26, 2016 @ 8:35pm 
I agree that movement is really frustrating. Especially the 2 moves needed to enter forest or hills. I think, if I have 1 movement left and I enter a forest or hill, that the next turn I should be on that hill or forest with 1 movement point left. It took 2 movements, that's fine, I understand civ 5 had it wrong... civ 6 has it wrong the other way
The Met4l God Oct 26, 2016 @ 8:36pm 
Originally posted by Medusa Head:
That doesn't change the fact that you can't expend all your movement points or have a unit automatically end their turn when they have no more evailable actions. You have to manually hit skip turn constantly. And I have a LOT of units.
Use the space bar.
Furio Oct 31, 2016 @ 12:08pm 
Jeez.. some of you guys just fail to see the point. The OP is 100% correct in his observation that this is a poorly implemented way of moving units around.

Yes, you can use the space bar. We all do that. But that's not the point. The point is that it shouldn't be so and it should have been implemented better.

It's cool that they now use decimals, but when the unit can't move in any direction, just set its remaining movement to 0 and end its turn. Then we're all happy.
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Date Posted: Oct 23, 2016 @ 8:39am
Posts: 33