Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Frost Oct 23, 2016 @ 7:16am
End Game "Project" Automation
OK I'm almost certain that this does not exist, but before I scream at 2K I want to know for certain.

People are mad about build queues being removed. I can see the frustration there, but I have a bigger issue. When you're 500 turns into a game and you have a dozen or more cities that are fully decked out, is there a way to make a city automatically repeat a certain project so that you don't have to re-select it every three turns?

It's driving me NUTS. I'm trying to focus on my newly acquired cities, yet I have to micro manage all the ones that are decked out with nothing left to build.

Someone please tell me that I'm missing something, and that there is a way to do this...
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Showing 1-6 of 6 comments
Kenny32673 Oct 23, 2016 @ 7:23am 
Yeah that, future tech (the civics may be difficult since there's two end civics) and spies (counterspying at least) should really be able to set and leave them until we decide to do otherwise without being asked every few turns.
Frost Oct 23, 2016 @ 7:12pm 
Yeah future tech and civics are annoying, but at least you can knock those out in a few clicks. Surely they'll patch this soon. It's the 15 cities that are really bogging me down.
Cryptster Sep 19, 2017 @ 1:59pm 
Frost i dont know if you ever got an answer to your most excellent question cause i've had it!! not playin civ vi till they fix that very issue. i'm (make that was) decked out in over a dozen cities & spending the marjorty of time renewing projects over & over & over. i retired the game, just quit said no more, felt my brain being sucked out of my head with the renewing project thing & fully retiered from civ vi unless they fix this. And why did they remove facial features when negotiating with other leaders, some of those i found entertaining in civ v.
Frost Sep 20, 2017 @ 4:49pm 
On the Steam Workshop page, I downloaded a mod to add a build queue...this is the only thing that makes the game playable for me now. I highly suggest a build queue mod.
Mentally Unstable Jan 14, 2019 @ 2:59pm 
Considering that mods tend to break with each new update, they ought to implement it in the game. At that point, it is only common sense to do so. If I only have future tech and civ left to deal with, why the hell am I forced to reselect each time? You are not going to let me end the turn without choosing one and since that is the only thing left I can select....should be a no brainer right?

Even in the earlier parts of the game, there should be an option for us to repeat certain projects. Afterall, the main feature of this iteration is districts/governors and if the intend is for us to specialize our cities, surely we should have a complementing feature to enable us to continue "specialized" production indefinitely till we decide otherwise?
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Showing 1-6 of 6 comments
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Date Posted: Oct 23, 2016 @ 7:16am
Posts: 6