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报告翻译问题
I'm not sure what ethical framework you are working under. But the point of fending off an attacker is to stop them from attacking you. In Civ 6 that means dismantaling their ability to wage war on you and your assets. Meaning taking their cites. Pillaging doesn't seem to affect their economy like i does to the player.
Pillaging districts is quite effective. So is sabotaging industrial districts. You don't actually need to attack a single city to get a Civ AI to cry uncle and give you stuff to let them alone.
I know it's probably NOT realistic for your neighbors to be cheerful and happy when you're razing all other civs on the map, but honestly in every iteration of this genre it get's to a point where I just say screw you all--I'm going all out conqueror.
If only to shut them all up.
Eh? You denounce her once then wait 5 turns for the casus beli to pop up...
From my (limited) war experience, you can take over 1 city without too much penalty losses, though the person you attacked will hate you forever.
But Gods, I wish the AI was capable of seeing the difference between 'crappy forward settled aggression provoking settlement' and 'large important metropolis'. Yes Pedro, I took your settlement you literally planted next to my capital on very rich grounds. Shut the hell up about it.
Don't declare wars and don't take over cities, and you'll never get a warmonger penalty.
But what about the millions of innocent BARBARIANS that are killed each day?!
I want to FEED the BARBARIANS, not kill them!
In real life, nations doesn't hate each other because of wars and stuff, the USA killed every indian nation on its course and stoled lands from Mexico by force too, and no one hates them, not even Mexico.
70 years ago the world were at war, and Europe were divided into two groups killing each other and redrawing the map. Now there is the EU and UN, the world doesn't deny commerce and market for centuries like Civ. The same can be said about China and Japan, Brazil, Argentina and Paraguay, and so on. There are delicated places, like middle east, but, in general, the world diplomacy is guided by money and intentions, not by virtualy programed emotions.
It's lame how diplomacy and politics absent on Civ's franchise, warmongering is just a example of a much larger problem.
that is not correct.
a) you can attack their cities and IIRC the AI gets that and might want to make peace.
b)you can also capture the city and give them back during peace talks (the AI then gave me basically all their stuff in exchange for peace and the cities). you wont get a warmonger penalty for the returned cities too IIRC.
The game really needs better 'reccommended city' spots... Whenever I select a settler the game tells me 'hey, these 3 ♥♥♥♥♥♥ spots right next to the capital of Montezuma look perfect!' while ignoring the nearby fertile land near a natural wonder in no mans land.
I can only presume that the AI always settles in these horrible reccommended spots.
Much of this has been mentioned before, but I wish some of these thing were configurable. I have a friend that I introduced to the game who has never played before and Civ 6 is just too hard for a novice:
• On Settler level, provide +1 Amenity, +1 Housing and +1 production in the capital, or even the first 4 cities.
• Enable a setting in advanced setup for barbarian spawning rate (it’s too fast by default). It shouldn’t take a mod to scale this.
• Make the cost of apostles higher since they seem to be everywhere
• Production rates are just too low for some reason. I’ve given up trying to build any wonders because they just take too long, especially when you are forced to build constant military units to fend off the constant sneak wars.
• The game also has a tendency to get too boring near the end especially if you want to win the science victory because the production rates are too low. I end up going after a military victory because it just takes too long to build the pieces even when you have the technology early enough.
• Provide the ability to eliminate espionage from the game.
• The cost to fix a damaged district is too high in many cases
• On my laptop it is very hard to visually see if a resource has been developed or not, or even if it is pillaged. It can be very hard to find the correct spot to hover the mouse over to get the popup window that tells you the details of the hex.
I do want to thank the developers for listening to some of the early complaints about the game and adding the sentry capability back in as an example.