Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Elizabeth Sterling 2016 年 10 月 23 日 上午 1:42
Warmonger penalties are ABSURD.
I have been involved in two wars in the many thousands of years my civilisation has existed. The first one was 1000 years ago, the last was 300 years ago and wasn't even started by me. So why in the name of all that is holy do I have to sit through every other nation telling me what a warmonger I am every 20 odd turns without end? Will this crap ever go away?
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正在显示第 31 - 45 条,共 97 条留言
Jdetres01 2016 年 12 月 13 日 上午 9:18 
I just do whatever the F i want, even on the harder difficulties if you have a standing army that wont be enough, they'll invade and somehow build all the wonders before you and in the end you have to just focus on science as that will allow better troops in the longrun, first to modern armor wins, 1 of them can take a city by its self with less than 90 defence and if you have rocket artillary and mech troops you basically win. all the other ♥♥♥♥ like faith and social policies and what have you's are all frivelous distractions to whats really going on. use gold on settelers, build troops and gain ameneties to keep people happy while you're conquering peoples. rome is very good as their legionaries come in huge at the age everyones trying to war, you have the upper hand, if you're focused on science and production while keeping up your trade routes you can get to that higher science level faster and you win. screw war mongering penalties, on the harder levels it doesnt matter because they'll attack you in less force just to get a rise, you just have to strike at the right time using a holy war and your penalties really wont show until you've taken enough of the world where they cant do anything about it anyway
Downward Spiral 2016 年 12 月 13 日 上午 9:25 
引用自 MadBunny
Because if you don't take his cities he will keep coming back and attacking you, no?

Thats not how warmongering in general works in reality. You dont just get to invade someone because hes being a ♥♥♥♥ to you. If you just decide to wipe someone off the planet because you might think he will attack you, no offense but that doesnt exactly make you the good guy. And thats why your being called a warmonger by the other civilizations. Its fair, because you are a warmonger.


I'm not sure what ethical framework you are working under. But the point of fending off an attacker is to stop them from attacking you. In Civ 6 that means dismantaling their ability to wage war on you and your assets. Meaning taking their cites. Pillaging doesn't seem to affect their economy like i does to the player.
RunsWithWine 2016 年 12 月 13 日 上午 10:25 
It's a joke. Randomly 2-4 civs declare war on me... Lasts ages. I get tired of it so I finally take a city or two. Now I'm the warmongering jerk. For the rest of the game.
Sentient_Toaster 2016 年 12 月 13 日 下午 6:30 
引用自 arcticchill101
I'm not sure what ethical framework you are working under. But the point of fending off an attacker is to stop them from attacking you. In Civ 6 that means dismantaling their ability to wage war on you and your assets. Meaning taking their cites. Pillaging doesn't seem to affect their economy like i does to the player.

Pillaging districts is quite effective. So is sabotaging industrial districts. You don't actually need to attack a single city to get a Civ AI to cry uncle and give you stuff to let them alone.
hellbiter88 2016 年 12 月 14 日 上午 3:39 
Tbh I would love an option in the main menu to just totally disable warmonger penalties altogether.

I know it's probably NOT realistic for your neighbors to be cheerful and happy when you're razing all other civs on the map, but honestly in every iteration of this genre it get's to a point where I just say screw you all--I'm going all out conqueror.

If only to shut them all up.
Nubeluz 2016 年 12 月 28 日 上午 8:47 
I just spent the last 20-30 turns building an army because cocky Queen Elizabeth is amassing troops and founding ♥♥♥♥♥♥ cities with little value around me, has been asking for ridiculous deals where she hopes to get 3 cities in exchange for 1 plus lots of gold. I'm not a dweeb to not realize she is gonna attack me some time soon and she is seizing resources only to see them rot. I don't feel like seeing how someone closes her fist before striking me, I have to give her a lesson and teach her to stay away from me but now I have to denounce her 5 times before even taking moderate penalties? That just ruined my offense/defense. What would Putin do? What would Putin do?!
Bouncer 2016 年 12 月 28 日 上午 8:56 
引用自 davidcatpi
I just spent the last 20-30 turns building an army because cocky Queen Elizabeth is amassing troops and founding ♥♥♥♥♥♥ cities with little value around me, has been asking for ridiculous deals where she hopes to get 3 cities in exchange for 1 plus lots of gold. I'm not a dweeb to not realize she is gonna attack me some time soon and she is seizing resources only to see them rot. I don't feel like seeing how someone closes her fist before striking me, I have to give her a lesson and teach her to stay away from me but now I have to denounce her 5 times before even taking moderate penalties? That just ruined my offense/defense. What would Putin do? What would Putin do?!

Eh? You denounce her once then wait 5 turns for the casus beli to pop up...

From my (limited) war experience, you can take over 1 city without too much penalty losses, though the person you attacked will hate you forever.


But Gods, I wish the AI was capable of seeing the difference between 'crappy forward settled aggression provoking settlement' and 'large important metropolis'. Yes Pedro, I took your settlement you literally planted next to my capital on very rich grounds. Shut the hell up about it.
最后由 Bouncer 编辑于; 2016 年 12 月 28 日 上午 8:57
suzzi53 2016 年 12 月 28 日 上午 9:26 
You don't have to declare a war to get a war monger penalty. It seems I'm stuck with that problem every game even when another Civ declares war on me! I've gotten use to the hate but the constant reminder is a stupid nusance. The 6 developers obviously didn't change a thing from 5 with the constant spamming therefore I'm denouncing the developers for the next 1000 turns.
Bouncer 2016 年 12 月 28 日 上午 10:33 
引用自 suzzi53
You don't have to declare a war to get a war monger penalty. It seems I'm stuck with that problem every game even when another Civ declares war on me! I've gotten use to the hate but the constant reminder is a stupid nusance. The 6 developers obviously didn't change a thing from 5 with the constant spamming therefore I'm denouncing the developers for the next 1000 turns.

Don't declare wars and don't take over cities, and you'll never get a warmonger penalty.
CivNut123 2016 年 12 月 28 日 上午 10:38 
Oh sure, if you declare war on another Civilisation, that's warmongering.

But what about the millions of innocent BARBARIANS that are killed each day?!

I want to FEED the BARBARIANS, not kill them!
最后由 CivNut123 编辑于; 2016 年 12 月 28 日 上午 10:39
Abaddon Cross 2016 年 12 月 28 日 上午 10:49 
Everybody are talking about realism on warmongering and expancionism, I can't see this as an excuse to the stupid AI's behavior on every Civ game.

In real life, nations doesn't hate each other because of wars and stuff, the USA killed every indian nation on its course and stoled lands from Mexico by force too, and no one hates them, not even Mexico.

70 years ago the world were at war, and Europe were divided into two groups killing each other and redrawing the map. Now there is the EU and UN, the world doesn't deny commerce and market for centuries like Civ. The same can be said about China and Japan, Brazil, Argentina and Paraguay, and so on. There are delicated places, like middle east, but, in general, the world diplomacy is guided by money and intentions, not by virtualy programed emotions.

It's lame how diplomacy and politics absent on Civ's franchise, warmongering is just a example of a much larger problem.
Manteuffel77 2016 年 12 月 29 日 上午 12:09 
引用自 Aalnius


so basically i have to keep getting all my ♥♥♥♥ pillaged and constantly being attacked until the ai gets bored and allows peace to be declared or i'm automatically hitler for taking one city to stop them attacking me.

that is not correct.

a) you can attack their cities and IIRC the AI gets that and might want to make peace.
b)you can also capture the city and give them back during peace talks (the AI then gave me basically all their stuff in exchange for peace and the cities). you wont get a warmonger penalty for the returned cities too IIRC.
veowar 2016 年 12 月 29 日 上午 7:26 
The problem with the war monger penalties is those crap ai forward settled cities . Stopped playing once spain forward settled an max 8 bad tile city between me and china when spain had most of the land open and available for them selves and no where near there own terriority.
Bouncer 2016 年 12 月 29 日 上午 7:37 
引用自 veowar
The problem with the war monger penalties is those crap ai forward settled cities . Stopped playing once spain forward settled an max 8 bad tile city between me and china when spain had most of the land open and available for them selves and no where near there own terriority.

The game really needs better 'reccommended city' spots... Whenever I select a settler the game tells me 'hey, these 3 ♥♥♥♥♥♥ spots right next to the capital of Montezuma look perfect!' while ignoring the nearby fertile land near a natural wonder in no mans land.

I can only presume that the AI always settles in these horrible reccommended spots.
tekamthi 2016 年 12 月 29 日 上午 8:27 
I agree with most of the comments above regarding the warmongering penalty. In every game I’m constantly getting attacked, and when I retaliate I’m getting dinged. My own cities spawn barbarian units that I can’t manufacture in 50 turns (2 infantry and 2 helicopters in one city last game). They destroy districts and improvements that take 40 turns to fix because productivity is so low. It’s kind of silly. The other issue is that even if you want to negotiate a peace treaty after taking a city or two, the aggressor wants too much in return for peace, like all of my gold and more gold per turn than I make, so I have to end up completely eliminating them because there is no way out. So I’ve resorted to installing and editing the Customizable Warmonger Penalties mod: https://forums.civfanatics.com/resources/customizable-warmonger-penalties.25447/.

Much of this has been mentioned before, but I wish some of these thing were configurable. I have a friend that I introduced to the game who has never played before and Civ 6 is just too hard for a novice:
• On Settler level, provide +1 Amenity, +1 Housing and +1 production in the capital, or even the first 4 cities.
• Enable a setting in advanced setup for barbarian spawning rate (it’s too fast by default). It shouldn’t take a mod to scale this.
• Make the cost of apostles higher since they seem to be everywhere
• Production rates are just too low for some reason. I’ve given up trying to build any wonders because they just take too long, especially when you are forced to build constant military units to fend off the constant sneak wars.
• The game also has a tendency to get too boring near the end especially if you want to win the science victory because the production rates are too low. I end up going after a military victory because it just takes too long to build the pieces even when you have the technology early enough.
• Provide the ability to eliminate espionage from the game.
• The cost to fix a damaged district is too high in many cases
• On my laptop it is very hard to visually see if a resource has been developed or not, or even if it is pillaged. It can be very hard to find the correct spot to hover the mouse over to get the popup window that tells you the details of the hex.

I do want to thank the developers for listening to some of the early complaints about the game and adding the sentry capability back in as an example.
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发帖日期: 2016 年 10 月 23 日 上午 1:42
回复数: 97