Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
Kaaori Oct 22, 2016 @ 11:56pm
Question about the "great" wall for china
So how exactly does the chinese great wall work? I was super excited to play this civ thinking I'd be able to make this awesome great wall around my cities to encompass them all only to find out you can only place them in certain tiles? What exactly is the requirement to be able to place a great wall? Its not very "Great" when you have random sections around your cities with 2 walls and then giant open spaces lol
< >
Showing 1-15 of 15 comments
Panda Oct 23, 2016 @ 12:07am 
I haven't built it yet but the way I understand it is, you need a builder to build a Great Wall section on every single tile you want the wall on. Yes, that would take many builders and yes, it would take up a tile that could be used for improvements or districts.
Kaaori Oct 23, 2016 @ 12:08am 
Originally posted by Panda:
I haven't built it yet but the way I understand it is, you need a builder to build a Great Wall section on every single tile you want the wall on. Yes, that would take many builders and yes, it would take up a tile that could be used for improvements or districts.

Thats the thing though I had builders ready to build it but it only gives me the option to build it on certain tiles. Other tiles its greyed out on and I have no idea why. It was just an empty tile. Can it only be built on flat land? Do hills not work? Just seems so random as to where I was able to place the pieces.
Panda Oct 23, 2016 @ 12:10am 
Right, I totally derped and skipped that part where you were asking about the requirements. I can't launch the game at the moment but doesn't it say in the in-game help?
Kaaori Oct 23, 2016 @ 12:15am 
Originally posted by Panda:
Right, I totally derped and skipped that part where you were asking about the requirements. I can't launch the game at the moment but doesn't it say in the in-game help?

I don't believe so :( Why I was hoping to figure out here I'll have to double check on that though. Overall I kinda dig china :) Theres so much more startegy it feels like in civ 6 as opposed to civ 5 with the whole addition of districts and what not
Louis Oct 23, 2016 @ 12:18am 
Can only build it on tiles that are on your civ's border.
Panda Oct 23, 2016 @ 12:19am 
Originally posted by Kaaori:
Originally posted by Panda:
Right, I totally derped and skipped that part where you were asking about the requirements. I can't launch the game at the moment but doesn't it say in the in-game help?

I don't believe so :( Why I was hoping to figure out here I'll have to double check on that though. Overall I kinda dig china :) Theres so much more startegy it feels like in civ 6 as opposed to civ 5 with the whole addition of districts and what not

I shall play China on my next game then and see what I find out. :)
Kaaori Oct 23, 2016 @ 12:29am 
Originally posted by Louis:
Can only build it on tiles that are on your civ's border.

What constitutes your civs border? For example I had one city Where it was letting me build a wall 1 tile away from my city even though the "edge" of that city was another tile away touching another civ but it wouldn't let me build it on the tile touching the civ.
Suisight Oct 23, 2016 @ 12:41am 
You need to remove wood first (requires bronce working); and cant be built on resources. However, although the tiles being connected gives +1 gold and later culture and tourism, the yield from the wall is unimpressive alltogether. Its main purpose is defense, for which you do not need the segments to be adjacent.
Nocturnalx36 Oct 23, 2016 @ 12:51am 
Originally posted by Kaaori:
Originally posted by Louis:
Can only build it on tiles that are on your civ's border.

What constitutes your civs border? For example I had one city Where it was letting me build a wall 1 tile away from my city even though the "edge" of that city was another tile away touching another civ but it wouldn't let me build it on the tile touching the civ.

Seems to me you're just having some bugs. The only real stipulations are - Can't build on top of districts / wonders, build on edge of your cities claimed tiles. Also what sui said.
Last edited by Nocturnalx36; Oct 23, 2016 @ 12:52am
joro_5551 Nov 24, 2016 @ 10:34am 
Glad I searched, I had this same question. I was pretty stoked about building this huge wall around China as some of the preview of Civ make it out to sound like you can hide behind the walls all day... alas..... it was not meant to be.

Oh well.
Syn Nov 24, 2016 @ 11:35am 
Not to mention the AI makes an absolute mess of it, bits of wall strewn about higgledy piggledy for no reason, like a vision of the U.S. where Trump doesn't exactly know which direction Mexico is.
Suisight Nov 24, 2016 @ 12:10pm 
I would argue that building the great wall as a real "wall" does not even make so much sense, given it is basically a fort. So the AI might be right about it (although it is harldy right in anything; just like ...). Anyhow, many forts next to each other is only sensible when you actually man all of them. This obviously does not encourage building a long wall (not to mention the effort to do it).

So unless we see a complete overhaul or extensive buff of the wall, I fear it will remain a purely cosmetic item. The bonus should somehow scale with the connected length, but I tend to believe balancing this will be a nightmare.
Last edited by Suisight; Nov 24, 2016 @ 12:10pm
Lord of War Jun 19, 2020 @ 11:34am 
Can Great Wall sections only be made in Ancient and Classical eras? Only around cities other than your starting city?

I've played China twice and managed exactly 2 sections of wall. The game does a lousy job of explaining.
gimmethegepgun Jun 19, 2020 @ 3:16pm 
Originally posted by Lord of War:
Can Great Wall sections only be made in Ancient and Classical eras? Only around cities other than your starting city?

I've played China twice and managed exactly 2 sections of wall. The game does a lousy job of explaining.
They can be built at any time once you have the required tech.
There are several requirements for where you can place them. The first is that when placed they must be adjacent to a tile that isn't in your borders (this requirement is irrelevant once it's placed. Your borders can expand so that old segments are fully surrounded by your borders and it's fine). The second is that they can't be placed such that they form a triangle with 2 other segments (like how you place 3 farms next to each other to get 2 food from each with Feudalism).
Last edited by gimmethegepgun; Jun 19, 2020 @ 3:17pm
jonnin Jun 20, 2020 @ 6:44am 
You can make very long sections late game (assuming you have better things to do early game). I had one that spanned about 30 tiles once, just messing with it for fun. But most maps will have tiles you can't fill, making gaps in it.
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Oct 22, 2016 @ 11:56pm
Posts: 15