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The result is essentially the same but the word used depends on the positions. If you are the original owner of the city that was captured, "cede" means giving up the city to them. If you are the aggressor who took the city from the original owner, "return" means giving it back to the original owner.
I captured Medina in a war with Saladin, he ceded it to me in the peace treaty and I owned it until victory.
P.S. Everyone called me a warmonger too! :(
The whole reason I took it was because they were getting too aggressive and I just wanted to knock them back. They refused to negotiate peace though, so I figured if I took it and returned it to them, I would've knocked them back and got the negotiations I wanted.
Now I'm wondering if the game still thinks I had every intent on keeping the city and if so, whether or not gifting the city will counter any of the effects of taking it in the first place. If not, there's no reason to give it up.
For the record, I'm only in the Classical Era, so the warmongering penalty wasn't too large. I'm just wondering what the long-term effects might be if I keep it. Clearly from what I've been reading, the game remembers original ownership of cities and civs seem inclined to hold it against you.
That's not true. After a certain number of years, the city is fully yours and it will grow.
Some hovering tools tips explaining stuff would have been nice in the negotiation screen, like in the rest of the game. The UI is really bad, not in looks but, in terms of anything explaining.
I have captured cities, then offered peace and the offer of city, cede, was on my side of things. Same with return. I tried both, no difference. ????
Apart from that they denounce me forever as said before for occupying their city. Even if they both returned and ceded it to me.
It turns out Ceding and Returning are in fact two separate negotiations, just as the interface would imply. However when negotiating (asking what they would take), the game seems to respond "Return" with "Cede" on their part, leading to the city either getting stuck in limbo or being kept.
I'll have to play around with it more but this wouldn't be the first bit of unusual behavior I've seen from trade negotiations acting up when asking the other civilization what they'd be willing to trade.