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Anyway, regarding your question, your city has a base +2 housing from 'water' even if it has no water source, having a fresh water adds +3, coast water adds +1, but these are not additive, the city uses the larger one, so after building an aqueduct a city with fresh water will have +2+3+2=7 and +2+4=6 without.
Aqueduct takes up quite a lot of hammers, 1district spot(afaik. could be wrong), and 1 valuable tile right next to city center/water source which could be needed for wonders etc.
The extra +1 housing is not worthy it imo.
In any case being able to build a harbor on any city in range of water is nice.
LOL so confusing, we will get to the bottom of this and thank you all for your help.
OK that seems like once you get good at this game you can get some crazy output going.
The theoretical "perfect" city would be within 3 hexes of the ocean. Have a river right down the middle. A mountain within the second hex ring and some amenities on the outermost ring. Then you build all districts. All on plains if possible.
Nice plan. I don't even want to think about the layout with multiple cities sharing districts.
I plop scouts strategically around my starting cities area to keep the map illuminated so they cannot found cities near me. I'm a newbie but so far it seems to work.