Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Hurkaleez Oct 22, 2016 @ 8:25pm
Found city on water source or 1 away?
Is it better to found a city along a water source(river) or place it 1 inland and build an aqueduct to it for maximum housing bonus?

The settlers show a +3 bonus to housing on a river(dark green) then the aqueduct shows a +2 housing bonus for cities already on a water source. so that is +5(if my math is right)

OR

Build a city inland with no bonus, then the aqueduct says it provides +6 housing to cities not on a water source so that seems to come out 1 ahead.

So did I go wrong in interpreting this poorly explained mechanic or is it best to NOT found a city on a river?
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Showing 1-15 of 15 comments
-=Maure=- Oct 22, 2016 @ 8:38pm 
Everything is very poorly explained, and the game is so new even searching for info online is fruitless, like some times I can't build a district where I want, but then wait a few turns and suddenly I can, I don't klnow if it's because I built something else, my city grew more or what, and nothing explains it.

Anyway, regarding your question, your city has a base +2 housing from 'water' even if it has no water source, having a fresh water adds +3, coast water adds +1, but these are not additive, the city uses the larger one, so after building an aqueduct a city with fresh water will have +2+3+2=7 and +2+4=6 without.
Astasia Oct 22, 2016 @ 8:42pm 
It's 2 housing with no water, 3 housing with ocean water, 5 housing with freshwater. The aquaduct says cities without freshwater will get "up to 6 housing." Doesn't say +6, I think it gives them 6 housing total from water while cities that already had fresh water will have 7 housing total from water. I'm not sure though, will be another 40 or so turns before my first aquaduct in a city without fresh water is finished.
Gom Oct 22, 2016 @ 8:43pm 
I'd say go for the water source if it's better location.

Aqueduct takes up quite a lot of hammers, 1district spot(afaik. could be wrong), and 1 valuable tile right next to city center/water source which could be needed for wonders etc.

The extra +1 housing is not worthy it imo.
Metadragon Oct 22, 2016 @ 8:43pm 
What i want to know is if you found it at the mouth of a river if you get the bonus for being on the coast and on a river. AND having a tile for the aqueduct.

In any case being able to build a harbor on any city in range of water is nice.
Hurkaleez Oct 22, 2016 @ 8:49pm 
OK so now I read up online and http://www.pcgamesn.com/civilization-vi/civ-6-district-guide seems to indicate my first assumption was right.

LOL so confusing, we will get to the bottom of this and thank you all for your help.
Astasia Oct 22, 2016 @ 8:51pm 
Aqueducts and Neighborhoods don't take up district slots. I think in most cases you are better off with nighborhoods though, except for Rome.
Hurkaleez Oct 22, 2016 @ 9:05pm 
What you all are saying makes the most sense to me now. I just found out also, you can hook an aqueduct up to a mountain to get water! Also, districts provide bonuses to tiles within like 6 radius so if you build your cities relatively close to each other you will share big bonuses. Not sure if they stack though yet.
Metadragon Oct 22, 2016 @ 9:07pm 
Originally posted by Hurk:
What you all are saying makes the most sense to me now. I just found out also, you can hook an aqueduct up to a mountain to get water! Also, districts provide bonuses to tiles within like 6 radius so if you build your cities relatively close to each other you will share big bonuses. Not sure if they stack though yet.
They do stack. Japan gets a bonus to this.
Gom Oct 22, 2016 @ 9:17pm 
Originally posted by Astasia:
Aqueducts and Neighborhoods don't take up district slots. I think in most cases you are better off with nighborhoods though, except for Rome.
Ah, I see. Thanks for the info.
Hurkaleez Oct 22, 2016 @ 9:20pm 
Originally posted by Metadragon:
They do stack. Japan gets a bonus to this.

OK that seems like once you get good at this game you can get some crazy output going.
Metadragon Oct 22, 2016 @ 9:33pm 
Originally posted by Hurk:
Originally posted by Metadragon:
They do stack. Japan gets a bonus to this.

OK that seems like once you get good at this game you can get some crazy output going.
Indeed. I havent had too much time for this but making a hex of districts with one space in the middle would make the output in the center hex pretty damn high. Now usually that center hex can be the city but its gonna take some planning right from the first turn to get that set up right.

The theoretical "perfect" city would be within 3 hexes of the ocean. Have a river right down the middle. A mountain within the second hex ring and some amenities on the outermost ring. Then you build all districts. All on plains if possible.
Last edited by Metadragon; Oct 22, 2016 @ 9:38pm
Hurkaleez Oct 22, 2016 @ 9:59pm 
Originally posted by Metadragon:
Originally posted by Hurk:

OK that seems like once you get good at this game you can get some crazy output going.
Indeed. I havent had too much time for this but making a hex of districts with one space in the middle would make the output in the center hex pretty damn high. Now usually that center hex can be the city but its gonna take some planning right from the first turn to get that set up right.

The theoretical "perfect" city would be within 3 hexes of the ocean. Have a river right down the middle. A mountain within the second hex ring and some amenities on the outermost ring. Then you build all districts. All on plains if possible.

Nice plan. I don't even want to think about the layout with multiple cities sharing districts.
Metadragon Oct 22, 2016 @ 10:31pm 
Originally posted by Hurk:
Originally posted by Metadragon:
Indeed. I havent had too much time for this but making a hex of districts with one space in the middle would make the output in the center hex pretty damn high. Now usually that center hex can be the city but its gonna take some planning right from the first turn to get that set up right.

The theoretical "perfect" city would be within 3 hexes of the ocean. Have a river right down the middle. A mountain within the second hex ring and some amenities on the outermost ring. Then you build all districts. All on plains if possible.

Nice plan. I don't even want to think about the layout with multiple cities sharing districts.
Well there may be a perfect start eventually and on huge maps its mote likely but Civ is always a game about being picky where to place cities, its just dialed up now.
kpgavemaria Oct 22, 2016 @ 11:17pm 
Barbarians keep me from learning about aqueducts...
Hurkaleez Oct 22, 2016 @ 11:46pm 
Originally posted by kpgavemaria:
Barbarians keep me from learning about aqueducts...

I plop scouts strategically around my starting cities area to keep the map illuminated so they cannot found cities near me. I'm a newbie but so far it seems to work.
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Date Posted: Oct 22, 2016 @ 8:25pm
Posts: 15