Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Districts themselves only apply to the city you build them in, however, certain districts like the Industrial Zone and Entertainment Complex have buildings within them with effects that apply to all cities within a radius.
I'm sure they have some benefits for some of the ones that I never used like, entertainment and faith districts. So I'll have to get around to building them and seeing what the really do.
Opportuntiy cost means that you're unlikely to build everything everywhere before the game is over, and a city can't be building multiple districts and buildings at the same time, so you'll probably want to specialize. e.g. having one city that produces units with more starting experience seems better than having two cities with encampments that produce units that are not boosted unless you have an urgent need to spam.
Entertainment districts contribute an amenity so that'll help if you have quite a few cities (given that each luxury resource will provide amenities to only four cities, no matter how many copies of that resource you have -- the duplicates are only useful for trading).
Not sure that you'd ever want a holy site if you're uninterested in competing with religious space, e.g. if all the Great Prophets were already taken.