Sid Meier's Civilization VI

Sid Meier's Civilization VI

Ver estatísticas:
Sica 22 out. 2016 às 18:05
Armies, Corps, Fleets
How do I combine my units to make a corp or army. I have the units next to each other with full moves and I see no obvious way to combine them.
< >
A mostrar 16-24 de 24 comentários
Azunai 30 out. 2016 às 11:43 
a military city with a fully upgraded encampment district can build corps/armies cheaper than the individual 2/3 units would be.

corps/armies have a big advantage in power. the combat system in civ 6 is somewhat different from earlier iterations. i don't know the exact formula, but the odds aren't based on the percentage of the combat power of attacker/defender but rather on the *difference* in power. +10 strength will result in similar odds, regardless of whether a 40 strength unit fights vs a 30 strength or a 80 strength unit fights a 70 strength.

so armies basically allow you to make your units a lot more powerful without researching the tech for the next unit generation.

in general, you're probably better off not forming armies if you have a tech advantage anyway, but if your oponents are on par, it may be worth it. also, space is always an issue. a "carpet of doom" won't help much when most units can't even get to the enemy. it's often easier to combine multiple units into armies so you get more firepower on the frontline. 3 artillery probably bomb a city defense down faster than 1 artillery army, but if you can't get 3 guns into firing positions, you're better off having one extra powerful artillery that can actually shoot the city.
Zaela Zhezzaia 30 out. 2016 às 15:04 
unless they changed it. Corp/army is greatly underpowered. It gives like what? 2 points for ever 10 points of str or something super weak. I find it just better to use the default units. This way instead of having a slightly strong 1 unit. You can have 2 units attacking the same target for double damage. Triple damage if you are comparing army to just 3 units attacking the same target.
Roarak 30 out. 2016 às 15:18 
Originalmente postado por DoomBlackDragon:
unless they changed it. Corp/army is greatly underpowered. It gives like what? 2 points for ever 10 points of str or something super weak. I find it just better to use the default units. This way instead of having a slightly strong 1 unit. You can have 2 units attacking the same target for double damage. Triple damage if you are comparing army to just 3 units attacking the same target.

Corps adds 10 to the units base combat strength, an army adds 7 on top of that.
Jugulador 30 out. 2016 às 15:20 
Originalmente postado por Azunai:
a military city with a fully upgraded encampment district can build corps/armies cheaper than the individual 2/3 units would be.

corps/armies have a big advantage in power. the combat system in civ 6 is somewhat different from earlier iterations. i don't know the exact formula, but the odds aren't based on the percentage of the combat power of attacker/defender but rather on the *difference* in power. +10 strength will result in similar odds, regardless of whether a 40 strength unit fights vs a 30 strength or a 80 strength unit fights a 70 strength.

so armies basically allow you to make your units a lot more powerful without researching the tech for the next unit generation.

in general, you're probably better off not forming armies if you have a tech advantage anyway, but if your oponents are on par, it may be worth it. also, space is always an issue. a "carpet of doom" won't help much when most units can't even get to the enemy. it's often easier to combine multiple units into armies so you get more firepower on the frontline. 3 artillery probably bomb a city defense down faster than 1 artillery army, but if you can't get 3 guns into firing positions, you're better off having one extra powerful artillery that can actually shoot the city.
That is what I realized until now. The greatest advantage is to move arround the map. Civ6 is way more demmanding than the others in terrain movement-cost. So deliver a harder hit, even if it's just a little harder, can make a lot of difference. Until now, mobility is the most important argument about combine units. If I was struggling in technology department (but not in army size) it could be a solution to combine troops.

Other than that, it's something that the players must judge... it's not something that people "must" do everytime, just a option for when it's needed.
Jugulador 30 out. 2016 às 15:27 
Forgot to say: To upgrade armies/corps/fleets you need to pay for every unity in the stack... soooooo... it will be better if you really can afford the upgrade price, if you can't support all units, desperately need stronger troops or are fighting in complicated terrain. Otherwise it will be better stick with larger numbers... specialy ranged units, that will produce more damage most of the time (but, in some ocasions, two staked artilheries did more damage than two non-staked... we must see the combat formula).
DarthHammer 30 out. 2016 às 15:29 
One thing everyone (here) has overlooked thus far is how the Corps/Army system combines with veterancy.

It seems that, at least anecdotally when compared to Civ V, veterancy is more important. Some of the bonuses you can get are pretty substantial, and even more so as a unit ranks up further.

Because of that, making a Corps/Army out of a veteran unit is exceptionally effective because it ramps up the combat power of that unit even further.

A basic, level 0 Infantry Army may seem weak compared to the versatility of 3 infantry units, but something like a rank 6 Modern Armor Army is downright scary.
Última alteração por DarthHammer; 30 out. 2016 às 15:29
Jugulador 30 out. 2016 às 15:53 
Originalmente postado por DarthHammer:
One thing everyone (here) has overlooked thus far is how the Corps/Army system combines with veterancy.

It seems that, at least anecdotally when compared to Civ V, veterancy is more important. Some of the bonuses you can get are pretty substantial, and even more so as a unit ranks up further.

Because of that, making a Corps/Army out of a veteran unit is exceptionally effective because it ramps up the combat power of that unit even further.

A basic, level 0 Infantry Army may seem weak compared to the versatility of 3 infantry units, but something like a rank 6 Modern Armor Army is downright scary.
As I said: This systems advantages (and disadvantages) are relative with the player situation in the game. It's a tool, not an "aways way to go".

But, yes, the fact that you can use veterans to boost green troops is another advantage.
Ziling 2 dez. 2016 às 23:17 
The corp/army idea is inherited from Civ 5 civil war mod.. and without the upkeep requirement here, it's always stronger to have corp/army.. and they are from civics, so I think they design it so that the civilization with strong culture and weak tech can fight toe-to-toe with enemy advanced in tech and weak in culture.

One thing I am not sure is if the veteran troop doesn't have the +25% xp buff from barrack/military academy.. will combining them with new troops with +25% xp buff retain that buff..
Jugulador 3 dez. 2016 às 7:52 
Originalmente postado por Adloquium:
The corp/army idea is inherited from Civ 5 civil war mod.. and without the upkeep requirement here, it's always stronger to have corp/army.. and they are from civics, so I think they design it so that the civilization with strong culture and weak tech can fight toe-to-toe with enemy advanced in tech and weak in culture.

One thing I am not sure is if the veteran troop doesn't have the +25% xp buff from barrack/military academy.. will combining them with new troops with +25% xp buff retain that buff..
When combining units, the army/corp will retain the XP from the most experienced.
< >
A mostrar 16-24 de 24 comentários
Por página: 1530 50

Postado a: 22 out. 2016 às 18:05
Comentários: 24