Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sica Oct 22, 2016 @ 6:05pm
Armies, Corps, Fleets
How do I combine my units to make a corp or army. I have the units next to each other with full moves and I see no obvious way to combine them.
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Showing 1-15 of 24 comments
dcbobo Oct 22, 2016 @ 6:06pm 
you need the tech for them
Sica Oct 22, 2016 @ 6:10pm 
Originally posted by NoQuarter:
you need the tech for them
What tech? Im in the modern era for both science and civics :/
dcbobo Oct 22, 2016 @ 6:12pm 
Originally posted by StainedVictory:
Originally posted by NoQuarter:
you need the tech for them
What tech? Im in the modern era for both science and civics :/

heck i can't think of thier names, read description, once you get em, and they are beside each other, you'll see 2 litle stars on the bar next to the skip move and such, hit that then click on other unit and they will combine
Sica Oct 22, 2016 @ 6:51pm 
Originally posted by NoQuarter:
Originally posted by StainedVictory:
What tech? Im in the modern era for both science and civics :/

heck i can't think of thier names, read description, once you get em, and they are beside each other, you'll see 2 litle stars on the bar next to the skip move and such, hit that then click on other unit and they will combine

Ahh thanks dude Its the nationalism civic fyi
Zamolxis Oct 24, 2016 @ 11:07am 
How does it work if one unit is lvl 4 and another 2? Does it take the highest level or does it put the exp together?
Zamolxis Oct 24, 2016 @ 11:20am 
Originally posted by Redtir:
How does it work if one unit is lvl 4 and another 2? Does it take the highest level or does it put the exp together?


Nevermind I found out that you have to use the one with the highest level in order to make the fleet/armada - corp/army. Which means you will lose the exp from the lowest unit. :steamsalty:
Last edited by Zamolxis; Oct 24, 2016 @ 11:21am
Jugulador Oct 30, 2016 @ 7:15am 
How to undo a fleet? I have combined two battleships, but I don't need a super strong unit, but different ships covering different parts of the map, and do not want to built one more
malek2991 Oct 30, 2016 @ 7:20am 
you can't once two units form a corp or fleet they are joined forever.
Paulytnz Oct 30, 2016 @ 7:24am 
Originally posted by Jugulador:
How to undo a fleet? I have combined two battleships, but I don't need a super strong unit, but different ships covering different parts of the map, and do not want to built one more

Yeah you are gonna have to build another, oh well look on the bright side, one side of your map will be protected just that much little more. :D
Stanley (Banned) Oct 30, 2016 @ 7:24am 
Originally posted by Jugulador:
How to undo a fleet? I have combined two battleships, but I don't need a super strong unit, but different ships covering different parts of the map, and do not want to built one more

In order to undo this follow these simple steps:

1. Load previous save.
2. Dont combine them.
Loremaster Oct 30, 2016 @ 7:31am 
Nationalism to put two units into a Corp, and then take the corp and put it next to a lone unit to form an army once you have the mobilization civic.
Jugulador Oct 30, 2016 @ 8:47am 
lol... thanks, mates.

What about the advantages? I realize that they (obviously) became a stronger unit (don't know about the health, but the combat power is). They count as one unit to cost per turn or they are more expensive? This could be a huge advantage.

PS¹: I'm asking that, despite of "save/try/reload" 'cause my PC (an old "second generation" i5) is struggling to run the game in late late era.
PS²: Firaxis must give us more ingame info about everyting. Don't know if I'm noobing around, but miss very much ingame infos from Civ5.
Duke Flipside Oct 30, 2016 @ 10:53am 
The units are marginally stronger and AFAIK only cost a single unit's upkeep. However, the upkeep seems to be literally the only advantage, so I'm really struggling to see any reason to use them; I seem to be absolutely rolling in gold from trade routes in this game, meaning the versatility, ability to attack twice in the same turn, and downright double-health of having two units versus one single Corps means it seems utterly pointless to use them just to save a little gold.

Can anybody tell me if I'm missing something here? :/
rhettrongun Oct 30, 2016 @ 10:59am 
I think the combat ability of units scales up non-linearly, and minor differences become pretty substantial as you approach 100. So a 97 vs 90 late game is a much bigger deal than a 20 vs 13 early game.

That's really just a theory though. I have not played enough to test is out thoroughly
Jugulador Oct 30, 2016 @ 11:11am 
Yes, in this game a 10% difference is a great difference... especially when you need to breach trought that "one hex" passage or hold a vulnerable flank. But it don't seems to be so progressive... I believe that a 20>13 difference is much more relevant than a 97>90. But it's an intuition of mine and I don't know in practice how it really works.

And it can be a vantage when you don't have that much money but have more units than needed. But Civ6 production is realy slow and I believe that will be hard to built this fat.

I think that the fleet/army/corp is a good idea, but it need more ballance, as the whole game itself
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Date Posted: Oct 22, 2016 @ 6:05pm
Posts: 24