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heck i can't think of thier names, read description, once you get em, and they are beside each other, you'll see 2 litle stars on the bar next to the skip move and such, hit that then click on other unit and they will combine
Ahh thanks dude Its the nationalism civic fyi
Nevermind I found out that you have to use the one with the highest level in order to make the fleet/armada - corp/army. Which means you will lose the exp from the lowest unit.
Yeah you are gonna have to build another, oh well look on the bright side, one side of your map will be protected just that much little more. :D
In order to undo this follow these simple steps:
1. Load previous save.
2. Dont combine them.
What about the advantages? I realize that they (obviously) became a stronger unit (don't know about the health, but the combat power is). They count as one unit to cost per turn or they are more expensive? This could be a huge advantage.
PS¹: I'm asking that, despite of "save/try/reload" 'cause my PC (an old "second generation" i5) is struggling to run the game in late late era.
PS²: Firaxis must give us more ingame info about everyting. Don't know if I'm noobing around, but miss very much ingame infos from Civ5.
Can anybody tell me if I'm missing something here? :/
That's really just a theory though. I have not played enough to test is out thoroughly
And it can be a vantage when you don't have that much money but have more units than needed. But Civ6 production is realy slow and I believe that will be hard to built this fat.
I think that the fleet/army/corp is a good idea, but it need more ballance, as the whole game itself