Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Winterclaw42 Oct 22, 2016 @ 12:43pm
Too many AI units
I've been playing this game a little (6 hours tops) and this is something I've noticed going on with barbarians, city-states, and AI Civs: they all crank out an excessive amount of combat units. The amount of unit spam is crazy.
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Showing 1-7 of 7 comments
Thagamus Oct 24, 2016 @ 8:02pm 
I completely agree with this. I was playing a game where I had military units trying to cross a large lake. I was in the middle of a war and I had units on land. Attacking by the lake was pivotal for my success. I get my units into the lake which finally gets into my field of view. The ENTIRE lake is filled almost to the brim with city state and neutral units. I can't cross the lake because the AI made so many units, it essentially stored them in the lake. It's aggravating, almost game braking, how many units the AI creates. I understand that the AI is smarter and is more likely to keep a standing army, but the standing army shouldn't cover the entire map.
Mockingcrow Oct 24, 2016 @ 8:09pm 
Marathon game on ancient, and 4 civs were destroyed in the first 100 turns, and all the other civs had 5-7 units each, while still somehow building the regular buildings.

Its just stupid how viable and sought after "zerging" is for the AI, given their handicap bonuses. Occasional civ zerging is one thing... but nearly all of them do it.
Thagamus Oct 24, 2016 @ 8:17pm 
Originally posted by Mockingcrow:
Occasional civ zerging is one thing... but nearly all of them do it.

Especially when even the tiny, meager city states do it too. I've seen city states with almost 15 units.
Ghost of Razgriz Oct 24, 2016 @ 8:17pm 
This, I can agree with. I really don't understand how they can spawn so many (the other civs) in so little time. Just ten turns in and they already have three or more warriors sniffing at my city.
Astasia Oct 24, 2016 @ 8:41pm 
The issue is warriors, slingers and scouts have 0 upkeep cost, so the AI just spams tons of them, so many it can never upgrade them all, and late in the game you still see warriors and slingers standing around being useless. They need to give those units an upkeep cost again.

Originally posted by Mockingcrow:
Marathon game on ancient, and 4 civs were destroyed in the first 100 turns,

Very unlikely. It gives you the "unmet player destroyed" message when a city state is taken over, which is very misleading. Check your great person window and check the number of unmet players still listed there, it will probably be all of them.
TheMeTree Oct 24, 2016 @ 8:56pm 
Yeah, today I've been destroyed 8 times in a row on difficulties Prince and King.
Everytime I would reach turn 30 suddenly either 5-9 barbarian units would appear near my capital city, or a Civ I met would move 9-15 units into my borders then declare war and insta capture my capital city. I honestly don't know why they implemented this, 9-15 units is more than any player can ever produce in the first 30 turns and is thus gamebreaking. I don't even want to know what higher difficulties would have.
Amicus Oct 24, 2016 @ 9:17pm 
It's alright. Once you get thermonuclear bombs the zerg is useless.
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Date Posted: Oct 22, 2016 @ 12:43pm
Posts: 7