Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
More food means a faster growing city, but when your population nears the housing limit or exceeds it, your population will grow slower.
http://civ6.gamepedia.com/Housing
So basically don't have too much more food than population (each citizen needs 2 food) and don't have excess housing.
Unimpressed to say the least.
Honestly, I'm unimpressed too - by your complaint. If I can manage cities with 50 population and +11 amenities, I think the problem is that you're not adapting to do any of the things that would work to at least keep your cities at zero balance or a low enough negative balance to keep them from screwing you up.
Entertainment districts. Coliseum. Water Parks. Ski resorts. Shopping malls. Policy Cards. Governers. Great Merchants. City States. A number of other wonders. Some Pantheons. Some religious beliefs. Some faith buildings. Even if you have no luxury resources at all in your territory, there are tools you can and should be using.
Midgame it's hardest because you don't yet have all the tools available, but you can use just enough of the ones you do have to get you through until the easier, more powerful tools open up.
I'm sorry to say it, but the game you're describing you weren't winning. You were just losing in a way you didn't know or account for.
It's also kind of funny that it brought you here to search for posts with the same complaint, and had to settle on one that's more than three years old.