Sid Meier's Civilization VI

Sid Meier's Civilization VI

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CelestialSlayer 2016 年 10 月 22 日 上午 1:29
Do you build a campus in every city?
Hi I'm curious what people's strategies are with regards to districts. I guess it's a no brainer to build a campus in the jungle, but I need some ideas on how to spread districts around. Thanks
最后由 CelestialSlayer 编辑于; 2016 年 10 月 22 日 上午 1:29
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Phloyd113 2016 年 10 月 29 日 上午 9:55 
引用自 kongle
Anyone know if this is 6 tiles including the district or not?

When you build any of the structures which grant a 6 tile range, that is based on the location of the DISTRICT in whcih they must be located.

I fully support the lengthy explanation given by Dray Prescott, and would add that, I belive we all will find that we will specialize our cities based on both need and available resources (for boosting any Districts built there, such as mountains, or rainforests). I agree that building a Campus in every ciy is too many.

I agree to focus on the Commercial District to increase the number of Traders you can have. To accentuate this, note that you cannot 'purchase' Districts for a quick build, but you CAN purchase the structures which will be placed within them.

From that, what has been working for me is to have as many traders as possible (build Harbors when you can along with the Commercial Districts as harbors also grant a Trader slot). Use your Traders to give you a good gold per turn (GPT) so that you can then have your Cities building the Districts, but you buy out the Library, Workshop, or whatever building will be housed within.

In short, I build Districts, but buy the internal structures.
Kadrush 2016 年 10 月 29 日 上午 9:55 
I only started to build campus at all when I started playing at Immortal difficulty.
billy 2016 年 10 月 29 日 上午 10:11 
you dont need a campus in every city its a waste . Maybe when the game is re-balanced because at the moment research is way too quick.
Duke Flapjack 2016 年 10 月 29 日 上午 10:14 
I like to look around for mountain chains and build cities nearby to focus on science and religion. I find it interesting that they both favor the same terrain.
Kitten Food 2016 年 10 月 29 日 上午 10:21 
Campus is one of the districts that should be in every city and benefits all of them instantly. A plain campus without adjacencies already doubles the amount of science you generate. Add adjacency bonuses and it goes further. The facts are there so it isn't an opinion.

Commercial is good as well and since more trade routes = always better, it should be in every city as well. If you can do a Harbor, then do one. Since you can spread out Commercial and Entertainment bonuses, you dont need them in every city. And obviously you dont need an Encampent for each city and if you aren't pushing Faith/Religious then you don't need many Holy Sites.

Facts.
DarkThug 2016 年 10 月 29 日 下午 3:36 
It is also a fact that double number of cities double amount of science you generate. Instead of spending production on campus early game, I prefer building a settler instead, better yet purchasing a settler. That additional city will give you not only science but everything else. At mid-late game when you cities are more developed, sure build them. However, when your civilization is still *uncivilized*, farms and mines is the way to goes.

Dray Prescot brought up good point about city planning. I try to do that as well but not a priority. I will try planning all that from the start in my next game.

I have seen people talking about how entertainment district is a key. I personally don't see that as a case though. I normally have around 10ish cities, most of them with 10ish pop, 3-4 core cities with 20ish pop. I can keep them happy with luxuries alone just fine. I have built an entertainment district in my first game once then never again.
HeLLfire 2016 年 10 月 29 日 下午 3:43 
In the first couple of games i played the old way, max infrastructure - but in the end i got too annoyed with the aggro from barbs and civz. Now i just roll a warrior army and take over anything close to me. Once that's done i usually have some turns of peace and quiet and finally getting to build structures until some civ gets mad and i have to go and take over their stuff. This often repeats until late game.
It's like "aaah" finally some peace and quiet, everytime i can turn off the war machine :P
最后由 HeLLfire 编辑于; 2016 年 10 月 29 日 下午 3:44
Dray Prescot 2016 年 10 月 29 日 下午 5:20 
As a side note, I won a game on turn 447 2023 AD, normal difficulty, continents, large world with a Scientific Victory and my 3 largest cities with a Space Port each had 30 Population with 96.2 production, 21 Population with 107.8 production, and 26 Population with 115.5 production. They all had at least 4 (or 5) fully developed Industrial Districts in range of their city center tiles. One Industrial District had Tesla to increase it's range. I was also well into future tech, and had repeated the last two civics several times since their is no future Civic. They also had trade routes contributing to their food and production as well.

Two of these cities were captured early (before turn 100) from Brazil, so I did not control their placement locations. I had about 14 cities. I also had a strong religion for self defense. If France had not been there I would have been very close to a Cultural Victory, but I was trying to play a peaceful game with a Space Race win.

I am not really tying to brag because I know others have done it better and faster. I am trying to show what can be done with proper Industrial District planning and developement ( and I could have done better, knowing what I know now. I made at least two mistakes in Industrial District placement).

added: it is possible to change the base city for traders, so move some traders to new and/or small hard to develope cities, then use the traders to establish routes to your big cities and give them a boost in Food, Procuction, etc. It does wonders in jumpstarting small cities.
最后由 Dray Prescot 编辑于; 2016 年 10 月 29 日 下午 6:19
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发帖日期: 2016 年 10 月 22 日 上午 1:29
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