Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Frosty Mist Oct 21, 2016 @ 7:43pm
Fog of war replacement looks bad aka very dull
Honestly the fog of war replacement kind of makes the game horribly dull when I first started. It used to be more vibrant atleast in the previous civs in which you can see the features and their full color. Not this colorless, brown and grey dulled out map which now substitutes the fog of war effect?

Is there any way to toggle it off I wander to see explored areas as normal but just unable to see the units in it when not preesnt? It makes the landscape feel a lot more lifeless when you are not there, horrible implemention of FOW. You can't look back to see the features and world you explored anymore in their vibrant color and detail.
Last edited by Frosty Mist; Oct 21, 2016 @ 7:46pm
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Showing 1-15 of 16 comments
GreyFox Oct 21, 2016 @ 7:45pm 
It's terrible...lots of people seem to agree that the FOW is one of the worst things not only about this game but it could be the worst implementation of FOW in any game.

Frosty Mist Oct 21, 2016 @ 7:48pm 
Originally posted by dragonfleetusa:
It's terrible...lots of people seem to agree that the FOW is one of the worst things not only about this game but it could be the worst implementation of FOW in any game.
Aside from that yeah, what do you think of the new Civ 6 soundtrack btw? Bit more shallow than Civ 5 and repetitive from my experience.

The Civ 5 soundtrack was more melancholic and fit well with the experiences or elements. "Missing in Action/Voices of War/Field of Poppies" made you think about World War 1, war in general melancholically and how it can still happen today irl.
Last edited by Frosty Mist; Oct 21, 2016 @ 7:51pm
Dethfal Oct 21, 2016 @ 7:50pm 
The current fog of war color makes me not want to play the game at all. It looks terrible, and is too similar to the color of unsearched areas. There needs to be a toggle menu.
GreyFox Oct 21, 2016 @ 7:54pm 
Originally posted by Paladin:
Originally posted by dragonfleetusa:
It's terrible...lots of people seem to agree that the FOW is one of the worst things not only about this game but it could be the worst implementation of FOW in any game.
Aside from that yeah, what do you think of the new Civ 6 soundtrack btw? Bit more shallow than Civ 5 and repetitive from my experience.

The Civ 5 soundtrack was more melancholic and fit well with the experiences or elements. "Missing in Action/Voices of War/Field of Poppies" made you think about World War 1, war in general melancholically and how it can still happen today irl.


Yea the music is also sub par compared to Civ5. It actually does get annoying along with the UI/FOW.

It's not the graphics or art *style* I have an issue with either this style can be done just fine but the colors blend in and the font is all voer the place and too small in some areas....no contrast same colors overlapping different ares and hard to read mini map....makes no sense fellas wtf were you thinking?

I understand putting cartoon graphics for a wide range of customers and computers to run it but damn no excuse to have the UI problems and menu asinie design.
katzenkrimis (Banned) Oct 21, 2016 @ 7:57pm 
Originally posted by dragonfleetusa:

the FOW is one of the worst things not only about this game but it could be the worst implementation of FOW in any game.

Fog of war should be designed to function like it does in Company of Heroes 2.

That was probably the only time fog of war made sense, in a video game.

If Civ 6 had proper terrain design, it could be done in a similar fashion.

But as it is now, colours need changing. That's the only quick fix.
Saxon Oct 21, 2016 @ 8:00pm 
This style of FOW works for other games, but it's terrible in CIV6. It makes everything look dull and I had difficulty spotting the barbarian camps at a glance.
GreyFox Oct 21, 2016 @ 8:04pm 
Originally posted by Jurjen:
This style of FOW works for other games, but it's terrible in CIV6. It makes everything look dull and I had difficulty spotting the barbarian camps at a glance.

I could see it for an RPG or something...I wouln't want it in a RTS, 4X, or any strategy game for that matter.

Id ont' think it's ugly per se it's just not suited for this game and the color is certainly not right.
Paulytnz Oct 21, 2016 @ 8:05pm 
I don't mind it. I think it was done this way to help from eating up too much memory perhaps?
However saying this I would not mind if there were other options.

There are other issues with the game that annoy me more atm. Such as why no "guard" or whatever it used to be called in civ 5? Why is it just fortify or sleep? So annoying this means you have to look everywhere at all your units before ending your turn.
GreyFox Oct 21, 2016 @ 8:09pm 
Originally posted by Paulytnz:
I don't mind it. I think it was done this way to help from eating up too much memory perhaps?
However saying this I would not mind if there were other options.

There are other issues with the game that annoy me more atm. Such as why no "guard" or whatever it used to be called in civ 5? Why is it just fortify or sleep? So annoying this means you have to look everywhere at all your units before ending your turn.


It does seem like a lot of the design was to keep it so that the game would run on lots of rigs and with lots of cities and units around.
Can't say the idea is bad but the execution was....I'd just like more options....options , options, options man let us customize how we want the game to look and run.

Some people have fine rigs so having the Civ5 FOW or this Performance FOW should be an option and the code is already written so it shouldn't be hard. And I realize that it's not the same engine but the logic is the same as a develper myself I don't see how it would be a big deal to have the other FOW from a code perspective.

THe costly part and time would come from the assets and art department. Hell just reuse assets for all I care.
Paulytnz Oct 21, 2016 @ 8:23pm 
Originally posted by dragonfleetusa:
Originally posted by Paulytnz:
I don't mind it. I think it was done this way to help from eating up too much memory perhaps?
However saying this I would not mind if there were other options.

There are other issues with the game that annoy me more atm. Such as why no "guard" or whatever it used to be called in civ 5? Why is it just fortify or sleep? So annoying this means you have to look everywhere at all your units before ending your turn.


It does seem like a lot of the design was to keep it so that the game would run on lots of rigs and with lots of cities and units around.
Can't say the idea is bad but the execution was....I'd just like more options....options , options, options man let us customize how we want the game to look and run.

Some people have fine rigs so having the Civ5 FOW or this Performance FOW should be an option and the code is already written so it shouldn't be hard. And I realize that it's not the same engine but the logic is the same as a develper myself I don't see how it would be a big deal to have the other FOW from a code perspective.

THe costly part and time would come from the assets and art department. Hell just reuse assets for all I care.


Well I do agree, options, options and options is what I like in these games. I couldn't even find the "strategic balance" option or to turn off city states or play with their numbers. What gives!? I don't have the best rig and as such in civ 5 turning off or limiting the city states numbers would help a great deal there. So again yes, I too DO like options lol.

Bring on the Mods modders, I can't wait lol.
GreyFox Oct 21, 2016 @ 8:26pm 
Originally posted by Paulytnz:
Originally posted by dragonfleetusa:


It does seem like a lot of the design was to keep it so that the game would run on lots of rigs and with lots of cities and units around.
Can't say the idea is bad but the execution was....I'd just like more options....options , options, options man let us customize how we want the game to look and run.

Some people have fine rigs so having the Civ5 FOW or this Performance FOW should be an option and the code is already written so it shouldn't be hard. And I realize that it's not the same engine but the logic is the same as a develper myself I don't see how it would be a big deal to have the other FOW from a code perspective.

THe costly part and time would come from the assets and art department. Hell just reuse assets for all I care.


Well I do agree, options, options and options is what I like in these games. I couldn't even find the "strategic balance" option or to turn off city states or play with their numbers. What gives!? I don't have the best rig and as such in civ 5 turning off or limiting the city states numbers would help a great deal there. So again yes, I too DO like options lol.

Bring on the Mods modders, I can't wait lol.


Yea I noticed that too and was seeing the writing on the wall that early....I'd expect after Civ5 and all it's DLC this game would equal all the options and customiztion you established in that game....how can a company decide to start literally over each time?

It's unbelievable to me...that h onestly is some inept decision making.
Paulytnz Oct 21, 2016 @ 8:29pm 
The zoom out is not the best either. Does not zoom out far enough for my liking. :(

Oh what I would pay for the civ 4 globe zoom out!
GreyFox Oct 21, 2016 @ 8:31pm 
Originally posted by Paulytnz:
The zoom out is not the best either. Does not zoom out far enough for my liking. :(

Oh what I would pay for the civ 4 globe zoom out!

Death by a 1000s cuts is this games downfall to me.

Sure the gameplay and mechanics aren't bad on paper but dealing with these "minor" issues adds up when the minor issues pile up and you have to see /deal with these issues non stop.
Loktofeit Oct 21, 2016 @ 8:34pm 
Originally posted by Dethfal:
The current fog of war color makes me not want to play the game at all. It looks terrible, and is too similar to the color of unsearched areas. There needs to be a toggle menu.
Agreed. I was surprised to see there wasn't some kind of toggle, option or "Classic Mode" available.
Paulytnz Oct 21, 2016 @ 8:36pm 
Originally posted by dragonfleetusa:
Originally posted by Paulytnz:
The zoom out is not the best either. Does not zoom out far enough for my liking. :(

Oh what I would pay for the civ 4 globe zoom out!

Death by a 1000s cuts is this games downfall to me.

Sure the gameplay and mechanics aren't bad on paper but dealing with these "minor" issues adds up when the minor issues pile up and you have to see /deal with these issues non stop.


I expect a lot will come with DLC, actually I always do, I mean because that's usually half the reason we buy DLCs to get back some of the lost things from previous games lol. I am noticing more and more things now as I am playing. And it's like you say, the small things that do make the difference.

Another I just found: Takes FAR too long to display the info for a tile when hovering the mouse over it. I am sure there was an option for this in civ 5 so it could be instant. And yet on the flip side it's the opposite when in city screen and choosing what to build. Just moving the cursor through the units the info is instant and in your face and blocking the list from view.

I don't mean to sound like a whiner because I do like the game and think it has prgressed in some ways. But it's just these little things that seem to take it back a step or two as well.
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Date Posted: Oct 21, 2016 @ 7:43pm
Posts: 16