Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
DrKing Oct 21, 2016 @ 4:02pm
Settlers from Goody Huts?
Has anyone been gifted settlers from tribal villages? Does anyone know the list of possible rewards from the goody huts in Civ VI? And is there was a way to relaod with a new random seed?
< >
Showing 1-5 of 5 comments
Helen Carnate Oct 21, 2016 @ 4:04pm 
Random seed question, no. Not currently.

So far what I have got is advancments for different techs, artifacts and a free scout unit at my capital.

Edit, also gold, unit XP and free builder
Last edited by Helen Carnate; Oct 21, 2016 @ 6:57pm
spolokh Oct 25, 2016 @ 1:32pm 
It is disabled in the game xmls
To add to the little list, one of my VERY wounded scouts was fully healed on contact with a village so... healing can be added to the list as well as "free scout"
spolokh Oct 25, 2016 @ 1:37pm 
Upgrades are also disabled. And yeald from hut are not scaled for bigger maps
Cereto Oct 25, 2016 @ 4:05pm 
It works like this.

There's 6 types of Goody Hut:
Culture
Gold
Faith
Military
Science
Survivors

Each have a % chance to provide one of multiple options as follows:

Culture
55% - One Civic Boost
30% - Two Civic Boosts
15% - One Relic (one city required)

Gold (one city required)
55% - 40 gold
30% - 75 gold
15% - 120 gold

Faith (one city required)
55% - 20 faith
30% - 60 faith
15% - 100 faith

Military (unit required)
40% - Scout (one city required) (nearest city)
30% - 20 XP
30% - 100 Healing
0% - Unit upgrade (can be modded to become available)

Science
55% - One Tech Boost
30% - Two Tech Boosts
15% - One Free Tech (one city required)

Survivors (one city and unit required)
40% - Population (nearest city)
35% - Builder (nearest city)
25% - Trader (nearest city)
0% - Settler (nearest city) (can be modded to become available)
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Oct 21, 2016 @ 4:02pm
Posts: 5