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That's actually what I did too but now that they are more limited, I actually enjoy using them again.
Yes it might be unrealistic to have the same buider that build your first farm in 4500 BC build railroads in 1800 AD but considering that the warrior I started with in 5000 BC still can become a mordern infantry unit 1940AD the reasoning for the builder change is BS.
In previouse civ games at least you had some decisions to make with them. Do I get that mine for production first or the luxery resource for happiness? Playing on Epic that means 16-20 turns of having one or the other now it all comes down to: switch Serfdom civic in, buy a handful of builders, have them build 5 improvements each within 10 turns and meanwhile get rid of Serfdom for the next 100 turns.
Civ6 seems like another game designed & balanced around building a 'civilization' comprised of less than a dozen cities....... :sigh:
Whatever happened to the grand scale of civ4?
Feels like a frickin' casual web game.