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Key to gain diplomatic favor is build a diplomatic Quarter districts next to your city center, use that point spent little if you knew a.i don't spent that much, while use lot and spent at all cost when there is certain worthy to get win the vote sure as victory point when a.i will spent lot on that certain vote, if you lose vote, then a.i get stronger in long term, so basic make sure you win and same time deny a.i gain victory point,
Personal, I try once at least, and not like this type of victory due making game short, and not able to control, all other victory is easier to control than this one, I think I would often turn this victory off, and leave other on, so it's might be useful in small map, faster to victory, More A.I, harder it's would be, unless you hurry build lot of city with lot of diplomatic quarter (I'm not sure it's once per nations or one per city (I am only test on duel map)
There are a few other sources, but one benefits from learning the voting tendencies.
Additionally, most crises that can be voted up between sessions of the World Congress, like a Disaster Relief Fund or a City-State Emergency, will also give a Diplo Point for the intervening player(s) if they succeed.
There are also some that come from Wonders. Mahabodi Temple and the Statue of Liberty each give 2 Diplo Points, and the Potala Palace gives 1 Diplo Point. Finally, I think there's 1 in the Tech Tree and 1 in the Civic Tree. They both come late in the game.
Generally speaking, when you reach 14 Diplo Points the AI will refuse to vote for you for the Gain 2 Diplo Points category of the World Congress.
do any civs sort of help gain diplomatic favor and points?
No civ has bonuses to points, Georgia, Greece, and Hungary have bonuses to envoy generation, which indirectly give you favor as every city state you are suzerain over gives you +1 favor per turn. Canada has direct bonuses to favor as every 100 tourism they generate gives them an extra favor per turn. Sweden gives you 50 favor every time you recruit a Great Person.
Honestly, once you learn how the AI votes, you don't need diplomatic favor at all as the first vote in each resolution is always free.
just become suzerain in city states,and keep favor for 2 point votes for last
The most intuitively obvious way to get these DVPs is by way of votes in the World Congress, and winning those votes is a matter of your side of any vote expending more DFPs (Diplomatic Favor Points) than the other civs. A vote that comes up late in the game awards 3 DVPs to the winner, and is always accompanied by an alternative question that subtracts 2 DVPs from the "winner" civ. The problem with this intuitively obvious approach to winning the game by amassing enough DFPs to win these votes and get to 20, is that around 15, and always by 17 DVPs in your account, the other civs always unite to vote heavily against you on these votes. You always lose 2 DVPs on these votes once you get to 15-17 DVPs unless you expend a truly massive amount of DFPs, and no matter how big a war chest of these you have stored up, you won't have enough to win more than one, or maybe two, of these 3 DVP votes.
As Phailraptor points out, you can get 1 DVP every time you vote with the majority on any question, from the very first World Congress. This is how you get the bulk of your DVPs, 1 at a time, adding your vote whichever way you guess will win any resolution before the congress. It's nice to have a lot of DFPs so that you can make the vote come out in a way that helps you otherwise, for example, gives you amenities from your spare luxuries of a given type, and also get your DVP because you win that vote. If you do that too often, though, you can't accumulate the massive war chest of DFPs you're going to need for that final vote to give you 3 DVPs. As Stormwinds points out, you get one vote per question even if you have no DFPs to expend, so voting how you think the majority will go is still going to get you your 1 DVP. I sometimes win diplo while going for some other victory type, because on votes I don't otherwise care about, I reflexively vote the way the majority is likely to.
You get DFPs from all the Govt Plaza and Diplo Quarter buildings, from policy cards, from deals with other civs or vitrtuous acts towards them, by being suzerain of city states, and from alliances, the higher level the more DFPs. You lose DFPs from having grievances, the more such the more DFPs are subtracted from your DFP yields per turn, and warmongers can easily wind up so deeply in the red that they will never have any in the bank except for a few turns after they earn a chunk from some virtuous act like liberating a city, or respecting a request.
Ways of getting DVPs other than through World Congress votes are often the only way to get past that final hurdle of all the civs voting to take DVPs from you once you get to 15-17. Winning a disaster relief emergency is nice because it gets you 1 DVP, so having tons of money in your bank account, or the luxury of letting a lot of your cities do the project, will help. The Mahabodhi gets you 2 DVPs, and the Potala Palace 1, but they are both fairly competitive, and will be gone before you reach 15-17 DVPs and are ready for your final push. The Statue of Liberty can be more important for winning diplo victory. It gets you 4 DVPs, is not so highly prioritized by the AI, and is unlocked late enough that it might still be unbuilt by the AI just when you need it for your final push. Ideally you want to wait until you are at 16 DVP before you complete it, but if you leave it one turn from completion for too long, some AI will steal it, so that can be risky.
As to which civ is best for diplo victory, several have been mentioned already. There are others, but their uniques are all (please correct me if I'm wrong) such that they get DFPs more easily, but other than that, they have no unique advantage in getting DVPs. Having a lot of DFPs is nice for all sorts of reasons, but they aren't really as important as you might think for diplo victory, so I don't think any civ is really uniquely good or bad at getting this victory type,
Diplomatic Victory is THE easiest AND fastest victory condition to get in SMC6. Over 98% of every game of SMC6 that I have won has been a Diplomatic Victory AND almost always happens during the Industrial Era or earlier.
Quite simply every time that there is a "World Congress" session there is an opportunity for you collect Diplomatic Points. As long as WHATEVER you vote for wins you get a point. This includes voting AGAINST yourself in the late game when the AI tries to strip you of Diplomatic Points that you have already earned. The wonder Statue Of Liberty gives you FOUR Diplomatic Points so that is VERY helpful to build.
Oh. And don't be afraid to cheat. And by cheat I mean, SAVE THE GAME one turn before the "World Congress" meets EVERY TIME it meets and reload that save if you don't vote in the majority the first time. Just vote like everyone else you are sure to win. You do NOT have to use the RELOAD CHEAT - you can win just by playing as you go.
Oh yeah! And natural disasters are a GUARANTEED way to collect Diplomatic Points. Just DO NOT offer any aid until the very end (like when there is only ONE turn left before the aid request expires) then gift them a MASSIVE amount of gold (1000 or more depending on the AI) and "PRESTO!" two Diplomatic Points for you.
ALL other victory conditions are a pain in the asphalt to get so good luck to you if you choose to go after any of them. (I have a game right now that is roughly 100 turns away from another Diplomatic Victory but I don't think I'll finish it - it is just TOO TEDIUS and BORING to play for such a hollow win.)
I hope this helped you.