Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Pak0tac Dec 15, 2019 @ 10:54am
How do i use siege towers?
So from what i understand when i place a siege tower next to an enemy walled city, the walls then sort of stop working and i can attack it as if its not a walled city with my units.
So i tried to use knights, but it didnt worked and i guessed its because they are mobile units, so then i brought 3 swordsmen and 2 siege towers.
i placed the siege towers near the city for them to cover a total of 4 tiles
i then brought 3 swordsman and 3 knights in the back + 2 catapults

So not only that my swordsmen died in like 2 seconds, without even scratching the city,
but the city also bought 2 crossbow men and butcherd my whole force...

now before that i attacked with 2 catapults and 2 knights and i reduced the city walls to zero in 2 turns but they killed my knights so i couldnt capture it...

so whats up with this siege tower thing? how does it work?
Originally posted by OZFugazi:
hi

as mentioned above.. the siege tower/battering ram. only needs to be adjacent to the city, for any additional melee/anti cav unit to bypass the walls (up to a certain wall level). any unit adjacent to the city, including the unit that could be on top of/escorting the siege tower/ram can benefit from this bonus.

here go .. better description.

https://civilization.fandom.com/wiki/Siege_Tower_(Civ6)

all the best.
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Showing 1-6 of 6 comments
The_Pastmaster Dec 15, 2019 @ 11:23am 
You need to put the attacking units on the same tile as the support unit. In this case the Siege Tower. Support Units only work with units on the tile that they're on.
Originally posted by The_Pastmaster:
You need to put the attacking units on the same tile as the support unit. In this case the Siege Tower. Support Units only work with units on the tile that they're on.
This is incorrect. Having the support unit adjacent to a city gives that unit's effect to any applicable attacks on the city. You can read the details in the Civilopedia entry for each unit.

Originally posted by -=Angel=-:
so whats up with this siege tower thing? how does it work?
The Siege Tower does work like you expect it to work, however you may have overlooked an important limitation, which is that it has no effect on a city protected by Renaissance Walls or Urban Defenses. Based on your description, I expect that the city you were trying to attack had Renaissance Walls.

Edit: Also note that the Battering Ram and Siege Tower only benefit melee and anti-cavalry units, so they will also not provide any benefit to your Knights (heavy cavalry units).
Last edited by tempest.of.emptiness; Dec 15, 2019 @ 12:49pm
The_Pastmaster Dec 15, 2019 @ 11:44pm 
Originally posted by tempest.of.emptiness:
Originally posted by The_Pastmaster:
You need to put the attacking units on the same tile as the support unit. In this case the Siege Tower. Support Units only work with units on the tile that they're on.
This is incorrect. Having the support unit adjacent to a city gives that unit's effect to any applicable attacks on the city. You can read the details in the Civilopedia entry for each unit.

Really? o_O Could have sworn it only benefitted the units on the same tile as it.
Aeekto Dec 15, 2019 @ 11:49pm 
Just FYI..... not every melee unit activates the siege tower (atleast since GS)!!!!

Most people forget about that simple change.

Your ram and siegetower only work if escorted (or on the same tile) by an anti-cavalry unit like spearmen or pike.
Last edited by Aeekto; Dec 15, 2019 @ 11:49pm
gimmethegepgun Dec 16, 2019 @ 4:21pm 
Originally posted by Terako:
Your ram and siegetower only work if escorted (or on the same tile) by an anti-cavalry unit like spearmen or pike.
No. This is incorrect. It just needs to be adjacent to the city and the city doesn't have overly-advanced walls.
The author of this thread has indicated that this post answers the original topic.
OZFugazi Dec 16, 2019 @ 5:23pm 
hi

as mentioned above.. the siege tower/battering ram. only needs to be adjacent to the city, for any additional melee/anti cav unit to bypass the walls (up to a certain wall level). any unit adjacent to the city, including the unit that could be on top of/escorting the siege tower/ram can benefit from this bonus.

here go .. better description.

https://civilization.fandom.com/wiki/Siege_Tower_(Civ6)

all the best.
Last edited by OZFugazi; Dec 16, 2019 @ 5:23pm
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Date Posted: Dec 15, 2019 @ 10:54am
Posts: 6