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If you have renewable energy, your city will use the renewable energy first and only then use the power plant. If you have enough renewable energy to sustain your city, the power plant won't be used for energy, it will give you production only (and science if it's the nuclear plant).
Maintenance cost for buildings is so meaningless it's barely noticeable. You can make way more gold than you will ever spend with maintenance. I can't imagine someone needing to delete buildings to improve their economy. The only situations where you might go broke in Civ VI is in really early game or if you're not counterspying in late game and there's a lot of spies eating your gold.
Some justifications for districts to be permanent:
- Civ VI give a lot of emphasis to planning and thinking ahead, so it's certainly by design that a lot of decisions are final. Yes, you need to plan your wonders early or rely on luck to find a spot;
- The ability to delete districts would be exploitable, since you could just delete everything before you lose a city, to ruin the city for your opponent;
- It's a function that wouldn't be used by any player on their right mind. Deleting a district would waste a lot of production, there's nothing worth wasting this kind of investment. Adding it and checking for bugs would be a waste of development time, mostly when there's already mods that cover this for people who wants it.
it will be your new best friend. In the Workshop
Thanks,, like I said,, i did find the removal districts mod,, were using it.
Civ VI eliminated those exploits by preventing the destruction of buildings and districts. (Being able to destroy districts would have made those exploits even more damaging, which may explain why they were removed in this version.) The unfortunate side effect is that you can't change your mind about district placement, so it is important to make the best choice the first time (subject to limitations). If you capture a city and it is just a complete wreck then you can fix it by razing and rebuilding it, but of course that comes with some diplomatic consequences.
What you are talking about has been done throughout history. In a war a faction knows they will lose some ground they will hold and thus destroy the assets there. Look in the Iraq Kuwaity war. Iraq took over and then when they knew they were going to get beaten back they lit the oil fields on fire. For you saying why it should not be it still makes no sense as it happens in real life.
In the context of the game, what happened is Kuwait is simulated by pillaging.
Thank you, and I respect what you think. But we have differing opinions on this, thats all.
I can understand how that would be an "exploit" but it is completely realistic and a real military tactic called scorched earth warfare, just the defensive use of that military tactic. Russia used it famously against Napoleon but burning down all their own resources and just retreating, they allowed the Russian winter to deal with them.
Personally, I have a city dying because I have 5 neighborhoods but only 2 farms for it so I need to get rid of the neighborhood districts and plant more farms because it's WAY too much housing
This post, is almost 2 years old... How in the world did you find it?