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My issues are usually caused by my world age setting--too new and dry, and it often is pretty bumpy and dry and cold for me (if not bumpy and dry and hot--depending on my selection), maybe you are choosing a warm rainy map in your preferences?
I guess I could just fell them, but it's an irritation in the early game and it means I often don't get a good spread of resources, as jungles tend to over-write everything but bananas...
Some examples : Australia has a coast bias of 3 and cattle/horse/sheep bias of 5. Lisbon, as Nan Madol, has coast bias 1. Egypt has feature bias flood plains 2. Greece and Korea both have tundra/plains/desert/grassland Hills 3. Sumeria and France both have river start bias 3. Scythia has land bias 5 in plains and grassland, and a horse resource bias of 2. A handful, as Poland and I "think" Scotland have no bias. It would take about 10 minutes, with the understanding of mods and xml, to "create" a start bias mod however you'd like it.
I think the worst thing this game is guilty of though, is the lack of Island maps. Even the dedicated Island map has every civ spawn on a contingeous land mass. It's really stupid.
The only civ it really hurts is ocean based ones like Indonesia or Norway. It would also hurt Russia a lot. Otherwise scotland and cree should be pretty good with it.
Europe gets cluttered in any true start because most of the civs lean that way.
Also, why is Earth a fixed size? Civ V's Earth map was playable on all sizes. It makes no sense why they'd restrict it like that.
This game took some steps back for sure. Not sure how that happened.
Couple this with early game Surprise Wars having no penalty and you're basically doing everything in your power to encourage players to just wipe their neighbours, otherwise you get boxed in very quickly. This is especially true with the Loyalty system, meaning if you don't expand ASAP, you basically lose the game.