Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Always starting near jungle
In previous civ games, nations tended to start near to terrain that matched their real-life culture; Russia and Scandinavia would start near tundra; Genghis Khan would start way out on the steppe; India would start in the jungles; England would be on the coast, etc.

But recently I've noticed that every single time I've started, as the Cree, or Scotland specifically, I start near a wide, continent-spanning stretch of jungle. Is there some option I'm not using correctly in setting up my game, or is this just something I'll have to deal with now? I hate dealing with jungles right from the start of the game.
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Showing 1-12 of 12 comments
SeriousCCIE Oct 14, 2018 @ 5:43pm 
Usually I get desert mountain tundras with ice either north of me or south of me. I'd chop down jungles and use them to globally warm my area of the world, if I was given the option.

My issues are usually caused by my world age setting--too new and dry, and it often is pretty bumpy and dry and cold for me (if not bumpy and dry and hot--depending on my selection), maybe you are choosing a warm rainy map in your preferences?
Sir Slasher Oct 14, 2018 @ 5:50pm 
jungle plains hills are yummy
SaltyStoryteller Oct 14, 2018 @ 6:05pm 
Originally posted by SeriousCCIE:
Usually I get desert mountain tundras with ice either north of me or south of me. I'd chop down jungles and use them to globally warm my area of the world, if I was given the option.

My issues are usually caused by my world age setting--too new and dry, and it often is pretty bumpy and dry and cold for me (if not bumpy and dry and hot--depending on my selection), maybe you are choosing a warm rainy map in your preferences?
I've got everything set on standard, it's a real pain in my ass. The only things I've changed are setting it to island plates and low ocean levels, as I feel like that gives better maps than just continents.

Originally posted by Sir Slasher:
jungle plains hills are yummy
I guess I could just fell them, but it's an irritation in the early game and it means I often don't get a good spread of resources, as jungles tend to over-write everything but bananas...
Exemplar Oct 15, 2018 @ 8:07am 
There are starting bias values, but few are absolute. In the XML, the lower the value the more likely that civ or city state will begin "there". Most values are 3 to 5, and "I believe" for example that Nan Madol has a coastal start bias of 1, meaning they will certainly spawn with this bias. For more information on how to find these bias settings and how to change them, search civ 6 start bias.

Some examples : Australia has a coast bias of 3 and cattle/horse/sheep bias of 5. Lisbon, as Nan Madol, has coast bias 1. Egypt has feature bias flood plains 2. Greece and Korea both have tundra/plains/desert/grassland Hills 3. Sumeria and France both have river start bias 3. Scythia has land bias 5 in plains and grassland, and a horse resource bias of 2. A handful, as Poland and I "think" Scotland have no bias. It would take about 10 minutes, with the understanding of mods and xml, to "create" a start bias mod however you'd like it.
Last edited by Exemplar; Oct 15, 2018 @ 8:28am
Skeev Oct 18, 2018 @ 4:00am 
Originally posted by LoZ_Collector:
In previous civ games, nations tended to start near to terrain that matched their real-life culture; Russia and Scandinavia would start near tundra; Genghis Khan would start way out on the steppe; India would start in the jungles; England would be on the coast, etc.

But recently I've noticed that every single time I've started, as the Cree, or Scotland specifically, I start near a wide, continent-spanning stretch of jungle. Is there some option I'm not using correctly in setting up my game, or is this just something I'll have to deal with now? I hate dealing with jungles right from the start of the game.
I can't confirm. When I start with Agypt for example I allways start in the desert by a river. When I start as England, I'll start near on ocean. When I start as Brazil there are Jungle nearby.
Dray Prescot Nov 5, 2018 @ 4:07am 
Greece (either Civ) will usually have stone quarries nearby, which are very nice in the early game to get your Capital and early cities off to good start. They are also good for faith points as well as resource and food production.
I think they really buggered starting positions in this game. There's no algorithm to calculate spawns it seems, I once started a True-Start Earth game and 5 civs spawned in Europe.

I think the worst thing this game is guilty of though, is the lack of Island maps. Even the dedicated Island map has every civ spawn on a contingeous land mass. It's really stupid.
Actually I'd imagine it to be fairly decent, if not the best, as a lot of great tiles are in jungle hills.

The only civ it really hurts is ocean based ones like Indonesia or Norway. It would also hurt Russia a lot. Otherwise scotland and cree should be pretty good with it.
Originally posted by The Bored Chairman:
I think they really buggered starting positions in this game. There's no algorithm to calculate spawns it seems, I once started a True-Start Earth game and 5 civs spawned in Europe.

I think the worst thing this game is guilty of though, is the lack of Island maps. Even the dedicated Island map has every civ spawn on a contingeous land mass. It's really stupid.
well, if it was a true start, and they were Europe.. yeah that'd happen.

Europe gets cluttered in any true start because most of the civs lean that way.
Originally posted by Lady Crimson:
Originally posted by The Bored Chairman:
I think they really buggered starting positions in this game. There's no algorithm to calculate spawns it seems, I once started a True-Start Earth game and 5 civs spawned in Europe.

I think the worst thing this game is guilty of though, is the lack of Island maps. Even the dedicated Island map has every civ spawn on a contingeous land mass. It's really stupid.
well, if it was a true start, and they were Europe.. yeah that'd happen.

Europe gets cluttered in any true start because most of the civs lean that way.
Yeah, I'm just saying, they could've programmed it so that DOESN'T happen.

Also, why is Earth a fixed size? Civ V's Earth map was playable on all sizes. It makes no sense why they'd restrict it like that.

This game took some steps back for sure. Not sure how that happened.
gimmethegepgun Nov 5, 2018 @ 3:41pm 
Originally posted by The Bored Chairman:
Yeah, I'm just saying, they could've programmed it so that DOESN'T happen.
Why would they do that? The entire point of TSL is for everyone to start in their historical location.
Originally posted by gimmethegepgun:
Originally posted by The Bored Chairman:
Yeah, I'm just saying, they could've programmed it so that DOESN'T happen.
Why would they do that? The entire point of TSL is for everyone to start in their historical location.
I should clarify. I mean it shouldn't spawn certain empires if it results in clumping. The real problem with this game's early game is, in my opinion, the clumping. Civs start far too close to each other and there is no penalty for having as many cities as you want, unlike in Civ V, where overexpansion led to happiness penalties.

Couple this with early game Surprise Wars having no penalty and you're basically doing everything in your power to encourage players to just wipe their neighbours, otherwise you get boxed in very quickly. This is especially true with the Loyalty system, meaning if you don't expand ASAP, you basically lose the game.
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Date Posted: Oct 14, 2018 @ 4:44am
Posts: 12