Sid Meier's Civilization VI

Sid Meier's Civilization VI

View Stats:
madigby74 Apr 13, 2022 @ 12:04am
how to play this game
hi i need help with this game as its doing my head in. I have been told to watch a utuber called potato mcwhiskey. I have watched his vids several times for noobs( i am ) and i feel like im banging my haed against a brick wall. i have followed starting suggestions where i keep everything set to standard, with difficulty set on settler level and nothing is helping. I cant get a refund on this game as ive had it too long, can anyone please help or have i basically wasted 50$ buying the gathering storm dlc. Also i have tried going with standard civ 6, as when i crfeate game i get the game options standerd civ 6, rise and fall and gathering storm. Reason i got this game was i have sid meirer's beyond earth rising tide. i realise rising tide is completely different but i desperately need help trying to play this game. Can i join a group for this game and set up a multiplayer game with someone to solely guide me in what to do?please help as i do like the look of game its just so frustrating for me trying to play when nothing i do makes any difference
thanx any help hugely appreciated
< >
Showing 1-15 of 19 comments
Twelvefield Apr 13, 2022 @ 12:30am 
I think Prince is a better place to start than Settler, but that's your choice.

How about a Standard map, but with only one other Civ? Your first goal is to figure out how to make a stable city grow.

Scouts are very important for this. My ideal first four units to build are Scout/Scout/Warrior/Slinger (or Warrior). You need scouts to discover new territory and resources, and goody huts.

Once you get your city to grow, you want to get the resources you can, through tech if need be, and ramp up production until you can build another Settler. Once you can do that, then your goal is to figure out how to make two stable cities grow. That's the simplest game loop to master.

Ancient-era wars will hurt you a lot unless you choose a Civ which specializes in Ancient-era warfare. Don't do that: it's too advanced for you right now. Just worry about building cities and making them grow. Don't attack city states: if you get a bad start, just start again.

Once you have your Civ running, you will need to build an army. Generally six or so units is what you need to attack another city, three to four to attack a barbarian camp. You don't need to build a large army, just enough to defend yourself and win fast skirmishes. if you don't build an army, the AI will stomp you. If you build too much, you'll throttle your economy.
Stormwinds Apr 13, 2022 @ 2:14am 
What exactly are you struggling with? Can you be more specific?
grognardgary Apr 13, 2022 @ 11:07am 
Originally posted by Twelvefield:
I think Prince is a better place to start than Settler, but that's your choice.

How about a Standard map, but with only one other Civ? Your first goal is to figure out how to make a stable city grow.

Scouts are very important for this. My ideal first four units to build are Scout/Scout/Warrior/Slinger (or Warrior). You need scouts to discover new territory and resources, and goody huts.

Once you get your city to grow, you want to get the resources you can, through tech if need be, and ramp up production until you can build another Settler. Once you can do that, then your goal is to figure out how to make two stable cities grow. That's the simplest game loop to master.

Ancient-era wars will hurt you a lot unless you choose a Civ which specializes in Ancient-era warfare. Don't do that: it's too advanced for you right now. Just worry about building cities and making them grow. Don't attack city states: if you get a bad start, just start again.

Once you have your Civ running, you will need to build an army. Generally six or so units is what you need to attack another city, three to four to attack a barbarian camp. You don't need to build a large army, just enough to defend yourself and win fast skirmishes. if you don't build an army, the AI will stomp you. If you build too much, you'll throttle your economy.
Never built a scout in my life but two warriors and two slingers are good to start the warriors can not only do the scouting they can kill barbs when found. slingers can defend your capitol city against barbs and if they are forted up in the city don't take damage while they do it. You also don't need four units to kill a barb camp unless your playing higher difficulty than prince of have Barbarian clans enabled. which is way to much to put on your plate when you're just starting out.

One other thing Before other civs get masonry and start fortifying their cities 3 archers and a swordsmen are perfectly adequate to take a city before you attack the city kill the defending troops first. The ai rarely will leave and archer just sitting in the city to make your life difficult for more than a couple of turns and the minute he pokes his head out kill him if at all possible as it simplifies the process greatly. It generally takes about two to three turns to kill an undefended city with the force mentioned but evey one gets leveled up nicely and that becomes increasingly important as the game rolls on.
grognardgary Apr 13, 2022 @ 1:10pm 
Originally posted by Dorok:
You should try build a scout, you would see how warrior is bad for scouting in comparison. Scout is faster, has xp upgrades to improve scouting, gain xp from scouting.

So warrior could manage more easily an isolated barbarian, but will still use many turns to do it, and will hardly manage a camp alone, at least not with Barbarian clans mode, didn't tried without this mode.

That said I don't build 2 scouts as my builds.
He is not enough faster to make a difference until he gets a promotion and even then some body spawns horses and worse horse archers he will have a heck of a time escaping,
madigby74 Apr 13, 2022 @ 3:37pm 
if it helps with background info on who im starting with is aztec civ, continental map, small map(6players) have started on prince then gone back to settler. Got the idea of using aztec by watching potatomcwhiskey's overexplained series on utube. I can try to give more info if that helps, also huge thankyou for the advice. also one last thing i have tried playing the tutorial several times and didn't have a lot of success as that is geared towards showing you domination victory. was under impression that a science victory is best to try for then once you have a better grasp of game then you can go for other victory types
anyway huge thanx for everyones avice:steamthumbsup:
Redavic Apr 13, 2022 @ 3:50pm 
Maybe, you should start with less civ's playing and a larger map so you can expand, go through the era's and learn the game don't feel like your missing out by playing with less civs. This is how I learned the game and got better over time. Play it your "OWN" way.
grognardgary Apr 13, 2022 @ 4:18pm 
Originally posted by Dorok:
Originally posted by grognardgary:
He is not enough faster to make a difference until he gets a promotion and even then some body spawns horses and worse horse archers he will have a heck of a time escaping,
Barbarian Horse archers? Move 3 range 1, not a problem for a scout. But I admit I never met one.

I'm not convinced, and I would argue that I tested a bit both to compare them when you used warrior a lot but never tested compare with scout. So... Or did you lied when you said you never ever buld a scout? :-)
I kick a scout out of goody hut with some frequency. Another reason not to build them. It takes that barbarian Horseman sad as it is 2 to 3 turns to kill your scout depending on the terrain. And until you get that first promotion he's always faster than you are so all he needs is a range of one.
Stormwinds Apr 14, 2022 @ 2:23am 
Originally posted by madigby74:
if it helps with background info on who im starting with is aztec civ, continental map, small map(6players) have started on prince then gone back to settler. Got the idea of using aztec by watching potatomcwhiskey's overexplained series on utube. I can try to give more info if that helps, also huge thankyou for the advice. also one last thing i have tried playing the tutorial several times and didn't have a lot of success as that is geared towards showing you domination victory. was under impression that a science victory is best to try for then once you have a better grasp of game then you can go for other victory types
anyway huge thanx for everyones avice:steamthumbsup:

You still haven't explained what you are struggling with.
madigby74 Apr 14, 2022 @ 5:57am 
to be honest its everything, i watch walk thrus on utube that are for people who have never played this game and it just doesnt help. i literally feel like im banging my head against a brick wall with this game
do i need mods for this game, cheats or do you just need to be a fracking god...sorry but am just so frustrated with trying to play this game
cheers
Stormwinds Apr 14, 2022 @ 6:25am 
I'll make it easy.
1) Settle within first couple of turns. Look for tiles with high yields in first ring that are next to a river, lake, or coastline.

2) Build a couple of military units. Scouts, slingers, or warriors. Take your pick.

3) Research technologies that will improve the tiles within your empire. Build a builder after you can improve 3 tiles.

4) Scout your immediate land. Find areas with high tile yields close to your first city and is also next to a river, lake, or coastline. Also look for barbarian camps and clear them quickly.

5) If you find another player, see how close they are. If they are really close, build more military and switch to prioritizing technologies that give you stronger units. Remember, higher combat strength means you do more damage and take less.

6) Build a settler or two if there is a lot of land between you and another player. Settle areas using criteria above.

7) If not going to war, look for areas that will give you high adjacencies for your districts. Spend a few minutes reading the bonuses in the Civilopedia and planning your land out.

8) If going to war, prioritize building stronger units. If they require a strategic resource, look for areas with them and settle near them.

9) Continuing from #8, if enemy has walls in their cities, build a battering ram, link it to a melee or anti-cavalry unit, and move it adjacent to the enemy city. Build siege units if you don't have melee or anti-cavalry units. Don't just slam units into the enemy. If you need to heal, fortify for a few turns or pillage a farm. Rotate injured units out of the frontline. If you are losing more units than can make it to the enemy's territory, make peace.

9) Don't forget to keep settling more cities until you run out of land or neighbors to kill.

10) Don't forget about districts. Every city should have at least 1 or 2 of them.

11) Improve your land. Build a builder every 3 population. If city has poor food or production, build a trader.

12) Every city should have a monument and a granary. No exceptions.
Last edited by Stormwinds; Apr 14, 2022 @ 6:26am
grognardgary Apr 14, 2022 @ 6:40am 
Okay let me start at the beginning with what I consider to be basic ground rules. You want your first city in range of good food and production resources, for food thats three and for production that's two if you can start on a plains hill that's the not quite chatreuse hill symbol. That extra one production early game is well worth a move. Being near a river is also a plus, Oh If you have gathering storm change the disaster slider to zero in the settings. Also you can control the number of AI players in the advanced setting menu and don't play a small map they really don't give you enough time to breathe, let alone take time to really figure out whats going on.

One last thing if you aren't used to playing mapped based games once you turn it on and you've got your world up and running, go to the civilopedia in the upper right, I believe it is, and look over terrain and features, to familiarize yourself with what each offers you. Note their are different classes of resources and many of the strategic resources will not appear until after the appropriate tech is researched, which, by the way, is archaeologically bassackwards, but hey it is a game after all.
Crosstalker Apr 14, 2022 @ 7:56am 
Spoiler alert: when you get good at Civ VI, you won't derive much happiness from it. It'll be a short sense of relief that you found a way to overcome the game's glitches, bugs, and AI exploits, followed by the realization that you've merely numbed yourself to the rough edges of a deeply flawed, borderline unplayable game.

Once you get up to Deity difficulty, you'll also quickly realize that all those self-proclaimed experts on YouTube are, in fact, mediocre players who probably play 15 games for every one game they decide to play through beyond turn 50. (Or, if they're like the guy on this video, they're cheaters.) https://youtu.be/Kvuw55JKT2M

Those guys who claim they can "own" everyone on Deity? They're actually spending half their playtime getting obliterated by Civ's utterly-impossible-to-defeat 15 warrior rush on turn 50. (For fanboys, read this slowly: it is literally impossible to defeat 15 warriors on turn 50. Literally. Impossible.)
Last edited by Crosstalker; Apr 14, 2022 @ 8:02am
grognardgary Apr 14, 2022 @ 9:54am 
Originally posted by grognardgary:
Originally posted by Crosstalker:
Spoiler alert: when you get good at Civ VI, you won't derive much happiness from it. It'll be a short sense of relief that you found a way to overcome the game's glitches, bugs, and AI exploits, followed by the realization that you've merely numbed yourself to the rough edges of a deeply flawed, borderline unplayable game.

Once you get up to Deity difficulty, you'll also quickly realize that all those self-proclaimed experts on YouTube are, in fact, mediocre players who probably play 15 games for every one game they decide to play through beyond turn 50. Those guys who claim they can "own" everyone on Deity? They're actually spending half their playtime getting obliterated by Civ's utterly-impossible-to-defeat 15 warrior rush on turn 50. (For fanboys, read this slowly: it is literally impossible to defeat 15 warriors on turn 50. Literally. Impossible.)
Okay dammit now I'm going to have to play the game on deity level for fifty turns just to see if that crap happens, Even starting out with two cities to your one I don't think the AI can even build 15 warriors by turn fifty let alone get them to you in turns unless you are playing a mod. I've played games where I didn't see fifteen units that weren't mine not counting barbs and city states the whole game.
pizza7 Apr 14, 2022 @ 11:40am 
Originally posted by madigby74:
to be honest its everything, i watch walk thrus on utube that are for people who have never played this game and it just doesnt help. i literally feel like im banging my head against a brick wall with this game
do i need mods for this game, cheats or do you just need to be a fracking god...sorry but am just so frustrated with trying to play this game
cheers
maybe this is not your kind of game after all. play something else instead.
playing games is supposed to be fun!!
good luck
< >
Showing 1-15 of 19 comments
Per page: 1530 50

Date Posted: Apr 13, 2022 @ 12:04am
Posts: 19